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Quake III Arena: Prima's Official Strategy Guide Paperback – December 15, 1999
by
Steve Honeywell
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Steve Honeywell
(Author)
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Print length200 pages
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LanguageEnglish
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PublisherPrima Games
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Publication dateDecember 15, 1999
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Dimensions7.5 x 0.5 x 9 inches
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ISBN-100761525882
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ISBN-13978-0761525882
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Product details
- Publisher : Prima Games; 0 edition (December 15, 1999)
- Language : English
- Paperback : 200 pages
- ISBN-10 : 0761525882
- ISBN-13 : 978-0761525882
- Item Weight : 1.05 pounds
- Dimensions : 7.5 x 0.5 x 9 inches
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Best Sellers Rank:
#3,940,726 in Books (See Top 100 in Books)
- #3,119 in Computer & Internet Game Strategy Guides
- #8,823 in Fantasy Gaming
- Customer Reviews:
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Customer reviews
3.1 out of 5 stars
3.1 out of 5
6 global ratings
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Top reviews
Top reviews from the United States
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Reviewed in the United States on November 17, 2015
Verified Purchase
Good book.
Reviewed in the United States on June 22, 2015
Hey what do you expect? A strategy guide for Quake 3 is as useless as you could imagine - twitch gaming doesn't need a guide, and if 12 year old me could master the game then anyone could. But I bought this book for its historical value if anything else, and got it in mint condition too
Most guides that lack information make up in colorful imagery, and the same holds true here. Each level and character is covered. Lots of pretty pictures, art work and screenshots in full color are included. What it lacks is bonus content - stuff that books like this need - on the Quake 3 engine and that sort of stuff, perhaps interviews with the devs. Otherwise it's a cool book, printed in standard Prima book size.
Most guides that lack information make up in colorful imagery, and the same holds true here. Each level and character is covered. Lots of pretty pictures, art work and screenshots in full color are included. What it lacks is bonus content - stuff that books like this need - on the Quake 3 engine and that sort of stuff, perhaps interviews with the devs. Otherwise it's a cool book, printed in standard Prima book size.
Reviewed in the United States on May 23, 2000
This 'Official Strategy Guide' from Prima was jointly produced with id Software, the creators of the Quake game series - and the appearance and layout of the book meets the high standards you'd expect from an id product; it's glossy, full of diagrams and screenshots, and is a pleasure to read. If you're already a Q3A player, you'll probably be tempted to sit down and spend an entire afternoon reading this guide!
The book contains a variety of material: a section on weapons (usefully describing their comparative benefits), a chapter on arena basics (including some useful tips on BFG/rocket jumping, air control and splash damage) and a guide to the built-in characters (interesting, but doesn't add much to your gameplay skills).
After these diversions comes the main section of the book: a level-by-level guide to all the arenas provided with the original release of the game. These sections vary in size and detail in accordance with the complexity of the level covered - so the later arena levels tend to get more coverage. Each contains a diagram of the entire map seen from above - these are useful, but the diagrams are literal birds-eye views, so they include ceilings and roof bars (difficult to see through). Also, it's a bit hard to visualize the multi-floor levels from these diagrams. After the map diagrams is a guide to getting around the level in question - this is generally the most useful part, containing many tips and secrets that you'd be very unlikely to stumble across by yourself when playing the game.
Without doubt, reading this book will make you a better Quake III player - though of course it's no substitute for indulging in hours of dedicated gameplay! The book isn't perfect - the screenshots are too small in most cases, the guide lacks an index, and the author makes no mention of the actual map file names (eg 'Q3DM17' for 'The Longest Yard') or the Q3A console syntax. Still, these are small complaints.
A last word: As id continue to bring out Q3A point releases, they add levels (eg the recent new Space CTF map) - obviously the book won't keep up with these. Also, when you enter the world of custom player-designed maps you'll probably miss the helpful advice that Prima's guide can provide! Anyway, with the 'mission pack' Team Arena due for release some time soon, I'm sure we'll be seeing a follow-up guide from the publishers.
The book contains a variety of material: a section on weapons (usefully describing their comparative benefits), a chapter on arena basics (including some useful tips on BFG/rocket jumping, air control and splash damage) and a guide to the built-in characters (interesting, but doesn't add much to your gameplay skills).
After these diversions comes the main section of the book: a level-by-level guide to all the arenas provided with the original release of the game. These sections vary in size and detail in accordance with the complexity of the level covered - so the later arena levels tend to get more coverage. Each contains a diagram of the entire map seen from above - these are useful, but the diagrams are literal birds-eye views, so they include ceilings and roof bars (difficult to see through). Also, it's a bit hard to visualize the multi-floor levels from these diagrams. After the map diagrams is a guide to getting around the level in question - this is generally the most useful part, containing many tips and secrets that you'd be very unlikely to stumble across by yourself when playing the game.
Without doubt, reading this book will make you a better Quake III player - though of course it's no substitute for indulging in hours of dedicated gameplay! The book isn't perfect - the screenshots are too small in most cases, the guide lacks an index, and the author makes no mention of the actual map file names (eg 'Q3DM17' for 'The Longest Yard') or the Q3A console syntax. Still, these are small complaints.
A last word: As id continue to bring out Q3A point releases, they add levels (eg the recent new Space CTF map) - obviously the book won't keep up with these. Also, when you enter the world of custom player-designed maps you'll probably miss the helpful advice that Prima's guide can provide! Anyway, with the 'mission pack' Team Arena due for release some time soon, I'm sure we'll be seeing a follow-up guide from the publishers.
21 people found this helpful
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Reviewed in the United States on April 28, 2000
so clear , ez to understand
3 people found this helpful
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Top reviews from other countries
Vacsad
1.0 out of 5 stars
selbst schuld
Reviewed in Germany on June 25, 2015Verified Purchase
ich hatte darauf gehofft, dass die dvd in englisch ist. pech gehabt, denn sie ist koreanisch oder taiwanesisch. das kann ich leider nicht lesen und so liegt die dvd ungenutzt bei mir herum.
