Other Sellers on Amazon
+ Free Shipping
+ Free Shipping
+ Free Shipping
Quarriors Dice Building Game -Box Version
- Enter your model number to make sure this fits.
- For 2- 4 players
- Takes about a half hour to play
- Contains advanced and expert rules
Frequently bought together
Customers who bought this item also bought
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
WZK70939 Quarriors Dice Building Game Set Up Box WizKids
Experience The QUARRIORS Dice Building Game
A unique blend of strategy and chance featuring a revolutionary dice building game mechanic!
As a Quarrior - a mighty mystical warrior - only you have the power to capture dangerous quarry from the untamed wilds!
But your rivals plot against you! They will send their own Creatures and Spells to destroy your Quarry before you can deliver them to Empress Quiana and claim your reward! Summon your Creatures and protect them from your foes and you will earn Glory for yourself.
The first player to earn enough Glory will be hailed as the Champion of the Empress.
Deck building strategy without the tedium of shuffling!
130 Custom Dice
53 Playing Cards
Collectible Tin Box With Sleeve
1 Score Track
4 Score Tokens
4 Dice Bags
From the Manufacturer
As a Quarrior a mighty, mystical warrior only you have the power to capture dangerous quarry from the untamed wilds. You must conjure the mysterious powers of Quiddity, cast powerful spells, and summon your creatures to battle if you hope to overcome your rivals and earn your rightful place as the champion of the Empress. In this game of Uber Strategic Hexahedron Monster Combat Mayhem, players compete to capture the most powerful Spells and Creatures (in the form of dice.) from the Wilds and add them to their collection. Players then roll their powerful cubes and summon them into play to battle each of their opponents forces. Strategy is key in assembling a force that you can roll to victory. Each Quarriors Game comes with 130 Custom Dice and 53 Power Cards, a Score Tracker and four Dice Bags. The box holds all the dice for easy access.
Compare to similar items
This item Quarriors Dice Building Game -Box Version
|Shipping||FREE Shipping||FREE Shipping||$4.99||FREE Shipping||FREE Shipping||FREE Shipping|
|Sold By||Amazon.com||AJ's Hot Wax - Sports Cards||Octagon Board Games||Odin's Eye Collectibles||The Gaming Broker (US Seller)||MyQuickMart|
|Item Dimensions||10 x 13 x 2 in||3.6 x 7 x 2 in||5 x 7 x 2.5 in||5.5 x 5.5 x 2 in||3.6 x 7 x 2 in||3.6 x 7 x 2.1 in|
Top customer reviews
1) Dice bags are larger, my hands fit fine inside to pull out dice
2) Dice images are clearer to see numbers (See Quality concern note)
3) Box layout is much better and can hold on to your dice, bags, cards in a very organized manner. It has essentially three layers: the box itself, a raised black insert that holds dice in rows and cards in appropriate slots, and a clear cover that sandwiches the dice/cards to prevent them from falling out.
Note: You can stick expansion items under the raised black insert or try to keep them on top of the plastic insert, but they won't stay organized
1) A few dice are missing paint on the numbers, causing me to reference the card until I can paint it myself
2) The box does not have room for ALL expansions, you'll be carrying around those boxes, but most expansions are fairly small
3) I found a handful of dice that do not match their card color specifically anymore and you must reference the card's main icon to tell. The worst offender is the Victor spell, bright yellow die on the cards, but it's actually a pink/salmon color. Not that big of a deal really
4) Instructions are all over the place. You're better off watching a how-to video, then referencing the instructions. They tried to streamline it using a little character to give you the "too long/didn't read" version, but it's highly likely you won't understand them until you read the entire thing.
5) They added a playmat on the back of the book... That they expect you to either cut out or photocopy... Seriously? Couldn't have thrown 4 copies of this as a laminated postcard? This is annoying because there are 4 major seperations that your die go through when playing. They make it clear you need to play this way for specific reasons yet make you destroy the book to use their nicely colored mat or photocopy it.
I recommend finding a board to print out that some one else made. You can find them on BoardGameGeek under files or in the forums.
Once you DO get the gist of the game, it is important to note there are a few rule changes and those are clearly marked on the first page. The game itself can become stale and I believe it is due to the scoring mechanic.
The only way to score is to have a creature that was not destroyed from last turn still in your "ready" pile by the beginning of your next turn. That means your opponent can summon creatures, attack yours, and if they don't survive, you won't score. This goes back and forth until some one get's lucky. Note you can definitely change your luck probability depending on the dice you add/remove. You can also score through a "Victory" spell, but typically they have specific conditions to meet first.
Why is that scoring mechanic a problem? If some one gets an early lead on rolling well, you have 0 chance to score until they get bad luck.
The good news is gameboardgeek has a ton of rule mods to keep it fresh and entertaining once you get burned out on the base game. I recommend the Quartifacts expansion as that adds a new way to score.
Great game with a deckbuilding aspect that is just the right length of playtime. It relies on dice rolling exclusively, but you can change your luck by adding/removing dice. If you've played dominion/thunderstone/ascension you'll know exactly what to expect here, but with dice.
Minus 1 star for dice quality issues and going cheap on not providing 4 usable boards out of the box. Despite that, it's completely functional and fun to play!
We spent about a half hour trudging through the game instructions and were rather apprehensive at first about playing. Once we got into actually executing though it was far simpler than it seemed while just reading the documentation. The first run through will be confusing and involve a lot of double checking things. Don't be intimidated by it. The game is worth the effort.
Once you get a hang of how the game works it is actually extremely simple to explain to someone while playing with them how it works. I would not recommend starting new players off with a reading of the instructions though.
The game itself was rather fun to play. I'm not sure we understand the full breadth of decisions that make it 'uber-strategic' yet, but there were some fun avenues for you to possibly follow. Buy 'portal' dice to get a chance at adding extra dice to your pool to roll each turn? Buy 'assistant' dice to get a chance to reroll some dice from your pool that you didn't like the outcome of? Buy big bad monsters to squash people with? Buy monsters with specific abilities that interact well with other spells/monsters that are available? etc etc.
All and all this has provided us several evenings entertainment and been a fair hit with our gaming group thus far. It's doing well on the "Entertainment gained for what cost vs the cost of a movie ticket" scale.
Couldn't recommend more!
Also from a collectors perspective all these dice and cards are awesome! My only complaint is some of the dice have small defects.
No game will ever be the same with as many different variations the core game can take, due to the cards included. My only wish is that the dice bags were a little larger. I may replace those with small dice cups to speed up game play.