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Racing the Beam: The Atari Video Computer System (Platform Studies) Hardcover – January 1, 2009
A study of the relationship between platform and creative expression in the Atari VCS.
The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives.
Studies of digital media have rarely investigated platforms—the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.
- Print length180 pages
- LanguageEnglish
- PublisherMit Pr
- Publication dateJanuary 1, 2009
- Dimensions6.25 x 1 x 9.25 inches
- ISBN-10026201257X
- ISBN-13978-0262012577
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About the Author
Nick Montfort is Assistant Professor of Digital Media at MIT. He is the author of Twisty Little Passages: A New Approach to Interactive Fiction and the coeditor of The New Media Reader, both published by The MIT Press. Ian Bogost is Assistant Professor in the School of Literature, Communication, and Culture, at Georgia Institute of Technology and Founding Partner, Persuasive Games LLC. He is the author of Persuasive Games: The Expressive Power of Videogame Criticism and Unit Operations: An Approach to Videogame Criticism, both published by the MIT Press.
Product details
- Publisher : Mit Pr
- Publication date : January 1, 2009
- Edition : 2nd ptg
- Language : English
- Print length : 180 pages
- ISBN-10 : 026201257X
- ISBN-13 : 978-0262012577
- Item Weight : 15.2 ounces
- Dimensions : 6.25 x 1 x 9.25 inches
- Part of series : Platform Studies
- Best Sellers Rank: #872,729 in Books (See Top 100 in Books)
- #165 in Computing Industry History
- #366 in Game Programming
- #2,077 in Popular Culture in Social Sciences
About the authors

Nick Montfort’s writing is a product of, and is about, creative computing. In addition to his books, Montfort has developed digital writing projects including collaborations Sea and Spar Between (with Stephanie Strickland) and The Deletionist (with Amaranth Borsuk and Jesper Juul). He directs The Trope Tank, a lab/studio. He’s professor of digital media at MIT and principal investigator at Center for Digital Narrative the University of Bergen, Norway. He lives in New York.

Dr. Ian Bogost is an author and an award-winning game designer. He is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, where he also holds an appointment in the Scheller College of Business. Bogost is also Founding Partner at Persuasive Games LLC, an independent game studio, and a Contributing Editor at The Atlantic, where he writes regularly about technology and popular culture.






