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on February 22, 2011
Radiant Historia crept onto my radar courtesy of a Game Informer review. As an avid RPG-gamer, I am 100% satisfied with my purchase of Radiant Historia. Those familiar with the 16-bit SNES era of Console RPGs will find similarities to Chrono Trigger (time travel mechanic and depth of story) and Legend of Mana (ambiance and soundtrack), though it was hard to find a comparison to the combat system.

The narrative itself has satisfying depth in an age of watered down scripts laden with overly shiny cinematics and corny dialogue. The game features two parallel dimensions, of which you can travel freely between using a magical book named the "White Chronicle". Events in one dimension have effects on the other, allowing the game to deliver the story in a unique and innovative manner. The game is primarily dialogue, which very few animated cutscenes. This means anyone familiar with the genre should expect a lot of dialogue, though Atlus has done its best to make each NPC have something worth saying while not stripping the world of its life and population.

The story follows a trained military spook named Stocke on a journey to end a war which has stripped the land from hope; however, the game strips away linearity in favor of a time-travel mechanic. You can travel forward and backward through time to any major event in the story. If you lose a party member, you must soldier on until you become strong enough to defeat or discover a way to change the outcome of whatever event it was that felled your beloved friend. The time-travel mechanic can get repetitive at times, but the game keeps track of how much progress you have made toward completing a given "node" (major day) in time. This keeps you from having to search through all of your presently unlocked nodes until you complete an event that allows you to move forward in the main story.

The combat system is where the game really shines. In a fresh spin on the turn-based battle system, your enemies prepare to battle you in a 3x3 grid system (think Final Fantasy I-VI in terms of enemy placement). Each enemies' position on this grid affects its stats. Enemies in the front row will deal more damage than the same enemy in the back row; however the back row offers more defense. Some of your abilities will knock enemies onto the same square, allowing future attacks to damage both at the same time.

Get this game while you can! Being an Atlus game, this will likely have a small print run in the English Market, and the sheer quality of the game will leave very few gamers with a desire to part with it; both of these set up to make Radiant Historia a rare cartridge in the future.
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on February 28, 2015
I bought this because I wanted to try an Atlus game before dropping $50+ on Persona Q. Yes I realize it's very old.

1. Really interesting story line. Love the time travel bit, the characters are likeable, and it has the classic fantasy RPG vibe.
2. The battle system is interesting and fun. Definitely different from ATB and still way faster than a strategy RPG.
3. The menus are no nonsense. You get what you need, and nothing else.
4. The game progresses quickly. I hate games that take eternity to go nowhere. Inside of an hour and you're already time traveling.
5. The character art is really good. A little grungy but distinctive.
6. Over 200 nodes. That means you can travel back to over 200 points and do side quests or change history. That's a lot of content.

1. Uses the bottom screen for main game play while the much more glorious top screen is stuck showing stats. I've always disliked it when games did that.
2. The game is very basic. The story is deep, the battle is deep, but it seems like it's built on top of nothing. It's little things, like after battle screens, the menu, battle menus, etc. There just doesn't seem to be a lot there and it feels off. It's a design thing and not detrimental to the game. You have the tools to play, but you only have the tools to play.
3. I know it's from 2010 but even for 2010 the graphics seem a bit old to me. Chrono Trigger seemed more polished graphically. Doesn't ruin things but a little bit more polish would've been appreciated.

Overall, this is a great game. Lots of story, and it's a good story. After playing this, I have a lot more confidence in Atlus' other titles. Here's hoping they're a bit more polished than this one =)

I have since finished the game and am upping my rating to 5 stars. Amazing game. Tons of story. Still wish the UI had better polish, but extremely satisfied. Will play again.
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on March 10, 2017
This game rocks. The story entails trying to save your kingdom from being overrun by, well, the enemy, and then the main character, Stocke, gets a White Chronicle which lets him time hop. So, the story is already great, and then the even better part - the battle system. Naturally, to get into battle, you have your wild encounters, staged encounters, and boss fights. Basic, run-of-the-mill RPG stuff. But it's the battle system that stands out. You have your three party members, which consists of Stocke and two others at your choosing, depending on where you are in the game, a 3X3 grid with your foes, and a turn chart showing when you can attack. If you put your units together, you get big combo attacks, and deal even more damage. I got pretty good at the battle system, and only lost a handful of fights in about 40 hours of play.

This is an awesome game, and I highly recommend it. Enjoy!
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on September 23, 2014
Radiant Historia instantly pulled me in, and kept me interested for the entire 40+ hour journey. (My completed time was 47:30.) The story is fantastic, and it has the best use of time travel in arguably any game, including Chrono Trigger. (Gasp! Blasphemy!) Very early in the game, you come to a choice, and it splits the timeline in two. There are characters in one storyline that you can't have in the other, and the story splits itself a few times along the way, based on the decisions you make. There are certain side quests you can do that unlock the "best" ending, I'd recommend looking it up first before you play (just because one of them you have to make specific decisions early on) and have a checklist of things to do.

The characters are well designed, and the music is fantastic. The battle system is your party up against a 3x3 grid of your enemies, and combat is turn based. But, you're able to manipulate the turn order, to make sure that you get a heal off before a boss attacks, or bunching up all your characters' turns after having your enemy attack first a few times for a ton of damage at once. Your characters have abilities that move your enemies around the field, and pushing enemies into each other allows you to attack all the enemies on that square in a row, and they stay put until all your characters' turns are done. The way you can use that to your advantage is really intriguing, and makes battles a lot more fun in my opinion. For turn-based combat, battles flow really well, and grinding isn't so... well, grind-ey.

It all comes together into a beautiful package. The DS had quite a lot of good RPGs, but this stands near the very top. If you own a DS and you love RPGs, you can't overlook this game.
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on October 1, 2015
This game arrived on Tuesday. I had researched it a little bit, but had been careful to avoid spoiling anything. I knew it was going to be good, but I wasn't quite expecting to be so enthralled in this mobile masterpiece. I'm about 5-6 hours into it.

This game is absolutely brilliant. The music, much like Atlus's other titles (like Persona 4, for example), is such that I don't want to play it without headphones. The dialogue and characters are excellent, and the story is also very interesting. The dual-timeline and time-travel mechanic make the game that much more interesting. All of the cutscenes are skippable when you return to a pivotal point in the story to complete one or other sidequest, so you can keep going without interruption.

I absolutely love the combat system. Normally, I am terrible at TRPGs like Disgaea and Final Fantasy Tactics, but the tactical elements in this game are complex (combat is more like a puzzle than just mashing the A button to attack-attack-attack til whatever you're fighting is dead), but simple enough for me to understand and play with. All of your actions are executed in succession, and you can manipulate turn order to pull of devastating combos.

Your enemies are arranged on a 3x3 grid, and you can knock them in any 4 cardinal directions, and if you change turns so that all of your characters are attacking one after another, you can push a bunch of enemies onto a single square and hit them all with a spell or other devastating attack. With one fairly early boss, you can get 6-8 turns in a row!

It's hard to overstate how good this game is. If you're looking for a traditional JRPG with some interesting combat mechanics, great music, and a good story, look no further.
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on January 12, 2015
I honestly had doubts about getting this. Even after hearing so many good reviews on it. The reasons you ask? $30.00 on a Steam sale is 4-5 games. Even still I went against my better judgement and picked this up. I am sure glad I did. This has entertained me for well over 30 hrs of game time. Better yet, it has also provided me with much laughter, and entertainment. Mastering the battlefield, using the past & future to my advantage, remembering key points in the plot both minor & major. The writers of this game were geniuses. If I have any complaints they would be that the side quests could have been longer, and that the banter between the main characters sometimes got predictable. Overall though the story is engrossing, and something that will hold your attention.

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VINE VOICEon May 30, 2014
When I ordered Radiant Historia back in February 2013 I'll readily admit that I played for only a few hours before I let it, and my 3DS, sit and gather dust. At the time the cheapest new copy of the game I could get was $70, so I was expecting much more from the game.

However, a few months ago, after finishing Ghost Trick, I decided to give Radiant Historia another chance. And now here I am, a little over a year and a quarter from when I first picked the game up, writing a review, having just finished it a few hours ago.

I don't exactly recall what caused me to put the game down, but having now gone through the game I think it may just been the wrong time for me, as both the story and music - two of the major reasons I typically enjoy RPGs over all other genres - are pretty dang good.

The musical score at times reminds me of Final Fantasy VI, Nier, and Lost Odyssey. The branching storyline reminds me of Chrono Trigger (albeit it's definitely not as complex). The character art reminds me of Blue Dragon (or maybe just Raynie reminds me strongly of Zola).

The gameplay is perhaps the one slightly insignificant aspect, as while it does feature some complexity when it comes to moving the location of enemies on the 3x3 grid they inhabit, I found myself using 4 characters (including the main one who can't be swapped out) for most of the endgame, depending upon who I had access to in the storyline.

In short, I found the game to be really quite good, once I was able to really get into it. However, I'm not sure how much of the 40+ hours I put into the game will stick with me down the road, especially given the fairly safe ending.

I give Radiant Historia 4 of 5 stars, primarily because of the great music and story/mission structure.
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on October 3, 2016
Fantastic in every way. I was hooked from the beginning and I don't play video games much anymore. I made an exception for this game because I'd heard so many good things about it but I could never find it anywhere. The main story is excellent once you get involved. I opted to share the game with friends rather than return it, because I wanted to share the experience. This game definitely doesn't get enough credit.
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on June 3, 2013
I decided to give this game a go after a friend let me try it out. I was immediately intrigued within the first few minutes of playing it.

Radiant Historia centers on the main character Stocke, who serves as an officer in the SpecInt department for the country of Alistel. Alistel is currently at war with Granorg due to the increasing desertification of the world. Stocke is given a mysterious item called the White Chronicle. This allows him to travel back and forth through time to key points called nodes. It also allows him to go between the timelines that are created from a decision he makes early on in the game. The keepers of the world of Historia, the world within the White Chronicle where the time travel occurs, assign Stocke the mission of saving the world and guiding it towards its "true history".

The dual-timeline time travel alone helps to set this game apart from others with a similar premise. It makes gameplay more interesting by requiring you to travel back to one time-line in order to advance the other. It was interesting seeing how events in one timeline carried over and impacted the other. The battle system as well was both familiar and refreshing. Yes, it is turn based, but the enemies are on a 3x3 grid that effects their attack power and defense. Certain skills allow the characters to move the enemies around in order to form combos that gain the player more experience and gold. The player can also change the order of attack by switching one member of the party with another. This unique format keeps the battles from getting dull and adds in a level strategy.

The graphics for this game are decent. They rely mostly on sprites for the characters, and there are not many cut scenes. It can be rather heavy on dialogue as well, but this seems like a standard for the genre. I really enjoyed the music and found that it fit the mood of the game well. It never got repetitive or ground on my nerves like can sometimes happen.

This is also a fairly long game for a hand-held system. You can easily get 40 hours of play with the storyline and sidequests.

Overall, Radiant Historia is a very good RPG that has just the right balance of old elements and newer ones.
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on December 17, 2013
I played only Six hours. The story instantly caught me. The Strategic fights drew me in. However, the constant switching between different time periods during the adventure made me re-watch Cut-scenes. For example, I came to this mine and had to make a choice of two ways of handling the situation. I experimented with both and came to a dead end all the while having to go through the Cut-scenes and text over and over again. You could push the X button to progress the text during the conversations to help with this. That is the game changer for me. That one problem made me sell this game. If you can handle this, I highly recommend the experience.
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