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Radiosity and Realistic Image Synthesis (The Morgan Kaufmann Series in Computer Graphics) 1st Edition
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The goal of image synthesis is to create, using the computer, a visual experience that is identical to what a viewer would experience when viewing a real environment. Radiosity and Realistic Image Synthesis offers the first comprehensive look at the radiosity method for image synthesis and the tools required to approach this elusive goal.
Basic concepts and mathematical fundamentals underlying image synthesis and radiosity algorithms are covered thoroughly. (A basic knowledge of undergraduate calculus is assumed). The algorithms that have been developed to implement the radiosity method ranging from environment subdivision to final display are discussed. Successes and difficulties in implementing and using these algorithms are highlighted. Extensions to the basic radiosity method to include glossy surfaces, fog or smoke, and realistic light sources are also described.
There are 16 pages of full colour images and over 100 illustrations to explain the development and show the results of the radiosity method. Results of applications of this new technology from a variety of fields are also included. Michael Cohen has worked in the area of realistic image synthesis since 1983 and was instrumental in the development of the radiosity method. He is currently an assistant professor of computer science at Princeton University. John Wallace is a software engineer at 3D/EYE, Inc., where he is the project leader for the development of Hewlett-Packard's ATRCore radiosity and ray tracing library. A chapter on the basic concepts of image synthesis is contributed by Patrick Hanrahan. He has worked on the topic of image synthesis at Pixar, where he was instrumental in the development of the Renderman software. He has also led research on the hierarchical methods at Princeton University, where he is an associate professor of computer science. All three authors have written numerous articles on radiosity that have appeared in the SIGGAPH proceedings and elsewhere.
They have also taught the SIGGRAPH course on radiosity for 5 years.
- The first comprehensive book written about radiosity
- Features applications from the fields of computer graphics, architecture, industrial design, and related computer aided design technologies
- Offers over 100 illustrations and 16 pages of full-color images demonstrating the results of radiosity methods
- Contains a chapter authored by Pat Hanrahan on the basic concepts of image synthesis and a foreword by Donald Greenberg
- ISBN-100121782700
- ISBN-13978-0121782702
- Edition1st
- PublisherMorgan Kaufmann
- Publication dateAugust 18, 1993
- LanguageEnglish
- Dimensions6.25 x 1 x 9.5 inches
- Print length381 pages
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Product details
- Publisher : Morgan Kaufmann; 1st edition (August 18, 1993)
- Language : English
- Hardcover : 381 pages
- ISBN-10 : 0121782700
- ISBN-13 : 978-0121782702
- Item Weight : 1.61 pounds
- Dimensions : 6.25 x 1 x 9.5 inches
- Best Sellers Rank: #1,928,137 in Books (See Top 100 in Books)
- #314 in Computer Graphics
- #322 in Computer Vision & Pattern Recognition
- #1,282 in Game Programming
- Customer Reviews:
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It's a very definitive and a very well-written book on radiosity, but if you don't know or care what radiosity is, or if you don't program renderers, then you don't want this book.
This book is very well structured and explains the radiosity method in a very illustrative way. In order to understand the radiosity method, one has to appreciate the mathematical and physical fundaments of this elegant image generation method, and the authors do a great job in carefully defining and introducing all of these fundaments. The radiosity method is quite complex and requires and a lot of acceleration techniques have been introduced during the late 80s and early 90s. This book covers them all.
I don't see any negative aspects about this book. Yes, it is quite mathematical, but there is no other way to cover all details of the radiosity method. This book is the reference.