- Paperback: 147 pages
- Publisher: Packt Publishing - ebooks Account; 2nd Revised ed. edition (February 19, 2015)
- Language: English
- ISBN-10: 1784399337
- ISBN-13: 978-1784399337
- Product Dimensions: 7.5 x 0.3 x 9.2 inches
- Shipping Weight: 11.7 ounces (View shipping rates and policies)
- Average Customer Review: 3 customer reviews
- Amazon Best Sellers Rank: #786,393 in Books (See Top 100 in Books)
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Raspberry Pi Gaming Second Edition 2nd Revised ed. Edition
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About the Author
Shea Silverman has been using computers since he was two years old. He has always been drawn to technology, video games, education, and the public sector. He is an employee at the Center for Distributed Learning at UCF, where he spends his time researching and developing new ways to enhance online learning. He is a member of the Orlando makerspace FamiLAB and an alumni of the University of Central Florida. His article entitled Hacking, Learning, and the Raspberry Pi was published in 2600: The Hacker Quarterly, he was a technical reviewer for Raspberry Pi Networking Cookbook, Packt Publishing, and is the author of Raspberry Pi Gaming, Packt Publishing. You can find more information about him at http://www.sheasilverman.com.
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Top customer reviews
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The book starts off with introduction to the Pi, setting it up with the standard operating system and then zooming a bit in Scratch, which should be the most popular tool being used to teach programming to kids.
Once you are done with that, the book zeroes in to special Gaming operating systems for the Pi, which you do have a choice to skip if you want. The next set of chapters focus on Emulators, Games that have been ported specifically for the Pi and Linux Games. It was a joy to get Doom (I played it after 20 years and for someone as old as me, I still love that game!) working on the Pi and then Open Arena too. Yes, Minecraft is there too. For the price of a Pi, getting Minecraft running on it is going to give endless hours of fun , especially if you have kids around. They’ll love it.
The book goes one step further and gets you going with getting game controllers (hardware) setup on the Pi too. I believe it would be interesting to get these hardware to work with other applications on the Pi, like some Robotics or Gaming Console projects.
Overall, this book did expose me to a lot more that could run on the Raspberry Pi. If you are looking at pushing the limits of the Pi as a gaming device only, this is your book to explore.