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on April 21, 2014
I just can't. Yes, this game is not without its flaws: it is a short game; the weapon arsenal this time out is limited and pretty uninteresting; and there are none of these inter-space dogfights and missions that we saw in TOD and CIT.
All of that said, this little game is an absolute charmer. The main storyline, this time with a cackling female antagonist, is tight, interesting and fast paced. The graphics are GORGEOUS, even more impressive than TOD and CIT (I especially loved the settings for the various missions -- jungle planets, desert planets, swamp planets, all wonderfully crafted and graphically convincing). The gameplay is not much different from CIT, but there a little tweaks to it that keep it interesting (eg. several of the missions require use of a jetpack). In short, its the perfect ending to an excellent series. I would still say Crack in the Time is the best game in the series, but Into the Nexus has its place in the trilogy (well, trilogy + Quest For Booty which is essentially TOD DLC). I would highly recommended it.
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on January 7, 2014
Into the Nexus is an excellent "final hoorah" for Ratchet & Clank on the PlayStation 3. The game ties in all of the elements of the past Ratchet & Clank games and adds a little more comedy, nice touches, and excellent dialogue. It does, however, take on a much darker and creepier tone than its predecessors which gives Into the Nexus a sense of uniqueness while not moving too far away from the roots of the series.

I won't ruin the story for anyone, but I will say that the plot is very straightforward. It successfully ties in to the events that were explained in the previous Ratchet & Clank Future series and does not add too much to the story to make it seem like there is a lot going on. There are no huge surprises (except for maybe one towards the beginning) and there are no huge let downs. Since the game is rather short, the story moves at a much faster pace, but Insomniac packed in a lot of replay value into the game so there's nothing to be upset about.

The weapons and combat system are a nice homage to Ratchet & Clank 2 & 3 because you have the ability to test out weapons before you use them and you can upgrade the weapons by using them and by collecting Raritanium give them a little extra punch. The weapons are playful and some of the most exciting weapons in the entire series. Take the Winterizer for example, this hilarious weapon is similar to previous games' Quack-O-Ray or Chimp-O-Matic, in that is shoots out a constant beam of energy that turns enemies into snowmen that retain the enemies' shape. When the snowmen are destroyed, they leave behind presents that contain bolts and raritanium. It goes even further to perform a jolly rendition of Jingle Bells when the weapon is being used. This is just one example of the detail that was put into the weapons and combat that allows for hours of destructive fun, even after the story is completed.

Deeper into the game, you are able to roam much farther and faster after being equipped with A Crack in Time's hoverboots and a brand new jetpack. The boundaries are broken in this game allowing for more avenues for exploration. I also mentioned earlier that the dialogue is definitely more polished in Into the Nexus. Ratchet and Clank share much more casual dialogue which makes their relationship seem a little more realistic and in-depth. The enemies talk to each other and Ratchet & Clank before an during battle. And, with the return of Mr. Zurkon (and the rest of his family), hilarious lines regarding killing, shooting, blowing up, and pure cold-hearted robotic carnage are present and well appreciated.

The game itself can be completed within about 6-8 hours. However, there are many challenges, hidden items, skill points, and extras to be completed afterwards which can take players far longer than 6-8 hours to complete; giving Into the Nexus, that Ratchet & Clank charm that players love. Not only that, but the game comes with a download code to download Quest for Booty for free. So it's two games for the price of one. I would definitely recommend this game to ALL Ratchet & Clank fans and to all video gamers that like to shoot things, explore, and get a good laugh out of a video game.
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on March 1, 2015
I'll be posting a double part review for the new copy buyer.
Quest for Booty (DLC code for US)-- Ok, so we pick up after Tools of Destruction, which is cool, but they changed crap on us! All weapons are at LV3 because it's a short game and it's supposed to be not terribly long after the previous game. BUT they kinda... smack us around a bit. The game is SHORT, like about 1/4 a normal R&C game. Without Clank you feel naked, but you have a new Wrench, and it does new things (unless you played A Crack in Time first, then you'll be use to the wrench's abilities)! All in all, Quest for Booty left me wanting.
--Insert playtime for Crack in Time--
And then we come to Into the Nexus-- So we pick up a fair while after All 4 One, Full Frontal Assault, the comic series, and the phone/tablet game Before the Nexus. (I skipped everything, but I assume playing them makes certain things make more sense) Anyway, story picks up, references to the rest of the Future series are made, and enter new dynamics!
You remember in Crack in Time where you got time manipulation? Well, now you deal with gravity manipulation. You're going to LOVE or HATE the new stuff. New Clank levels feel unlike anything you've done before... except maybe those holo-vid comics back in Up Your Arsenal... that's the closest I can give a comparison for.

But, let me just say now, to sum up everything for this second review; Clank, it's good to have you back, on my back.
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on November 17, 2013
Insomniac has another fun game on their hands with Into the Nexus.

Without going to deep into spoilers, Ratchet and Clank are on a mission to prevent an brother and sister team from bringing a mysterious entity into their reality. It's a short fun romp with a few surprises along the way.

The prologue had me concerned that the mechanics of the game had changed for this release, but things went back to the familiar control scheme once the game's story took hold. I usually play the medium difficulty setting (Hero) on all games and found that I died a bit more than I expected early on, but with a few weapon upgrades, I was back to cutting through baddies like a champ. There are a couple of boss battles that required some serious upgrades before I could get through them, though.

There's not a ton of platforming compared to earlier R&C games and there was one section towards the end that nearly had me stumped due to my own lack of coordination but it was balanced nicely by some gadgets and upgrades and nice level design. It's quite linear but feels more open.

As others have already said, this is a short adventure and while I was aware of that going in, I was still surprised when I realized I was at the end. Although I expected maybe one more level, I can't argue with the price, so I'm not seeing this as a negative in the review.

I suppose this will probably be R&C's swan song for the PS3, and it's been a good ride save for the A41 release. I'm looking forward to their next-gen adventure on the PS4
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on April 2, 2015
I've been a lover of the Ratchet & Clank series since Up Your Arsenal on PS2. After I played that I picked up the previous two games and had an absolute blast. Since then I have picked up nearly every game, skipping out on Secret Agent Clank for PSP, and the previous 2 PS3 titles (All 4 One and Full Frontal Assault). Up to that point my biggest let down was Quest for Booty. Even though it was packaged as a digital only, smaller form game, it felt like it lacked the soul and character of the previous games.

Then I got Into the Nexus and I fell back in love with Ratchet & Clank. This game does not have the length of the previous titles, but it absolutely does not lack in quality, personality, and entertainment. This game was hard to put down after I started, and played back through it after I beat it because I had such a great time and wanted to continue to upgrade my weapons. I can't recommend this game enough, especially at the lower prices you should be able to pick it up for.
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on August 28, 2015
Ratchet & Clank: Into The Nexus (Ratchet & Clank: Nexus in Europe) was released for PlayStation 3 on November 12, 2013.[6] In this game, Ratchet and Clank, on board the Nebulox Seven Prison Ship, are tasked by Talwyn Apogee to deliver notorious criminal Vendra Prog to the Vartax Detention Centre with Cronk and Zephyr's help. Vendra's twin brother Neftin Prog, along with hired thugs from Thugs-4-Less, stages a jailbreak and frees her. Vendra activates the Nebulox's self-destruct sequence, escaping with Neftin while Ratchet and Clank are flung into space, unable to save Cronk and Zephyr. Ratchet and Clank pursue the twins throughout the galaxy, seeking revenge for their fallen comrades.

This installment introduced gravity-based platforming and gameplay, as well as 2D puzzle sequences involving Clank in the Netherverse, a focal point of the game's plot.
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on December 31, 2013
Ratchet and Clank are back! This game, after those spin-offs, is a great return to the traditional R&C way.

Weapon wise, it's what you'd expect. All of them are insanely fun to use and the upgrading system has had another tweak to it. You collect raritanium from killing enemies (and braking crystals) that can be used to increase attributes of your weapon and give entirely new ones. Things like rate-of-fire, ammunition, damage, raritanium drop-rate, and radius can be increased. The attributes that can be added are something i'd hate to spoil. One returning weapon has been given upgrades that are just too good to mention. I'd also like to note that this games "morph-your-enemy" weapon is also much more useful now as it will still damage enemies even if they can't be morphed, somewhat of a problem as in others some enemies were completely immune.

Story-wise: It's interesting, but it wouldn't be winning any awards.There are some questions raised that aren't really answered and I don't think they'll be answered later. It's a possibility, but i'm not holding my breath. Some moments seemed too sappy as well, but overall it was decent.

Enemy Variation: I find this to be one of the weaker areas if not the weakest. Thugs-4-Less are back and they all have Russian accents for some unknown reason. That in itself isn't a problem, but they aren't very varied. Some run at you in melee, some shoot, some throw bombs, and some have jetpacks, but they're all really the same thing at the end of the day. Compounding this problem is the fact that they are what you fight on a majority of the areas; the Nether that are unique to this game don't really come out in force till the very end. There are some brakes from the Thugs (and their jetpack using enemies that don't use their jetpacks to try and evade fire), like with the planet that is the "collect X items", but it's just not enough in my opinion.

Puzzles: There are areas where Clank will traverse the Nether. At first, they're just levels with a cool gravity manipulation mechanic, but are laughably easy since you can just (quite literally) float through them. Then you see the skill points and there are now parameters that you must constrain yourself to. They're a good way to flex your brain and even if your not they are still fun little segments.

Gadgets: The Grav-Tether lets you create pathways that you can float through to get across areas. It's an interesting little device that is necessary for your progression through levels. Kinda seems like a new-and-improved Dynamo.

An arena is also present, but like the others of the Future series, they don't seem as "big" or fleshed out as the past generations'. A good way to pass the time and get bolts, raritanium, and not-critical (but very helpful) items like RYNO VII holoplan parts or the Treasure Mapper.

Characters are fairly interesting as well. Most are returning (and there are some nice references to the past), but there are additions; Vendra and Nefton Prog. Vendra is pretty flat as a character, but Nefton is who really catches the mind's eye. Not going to try and describe it in fear of spoiling anything, but it's safe to say that, even though there isn't exactly a lot of screen time for him, he's one of my favorite characters in the series.

Overall it's a great game. It's only half the price of a full title and is half as long to match. Most of the problems i'd chock up to the length constraints, but it still isn't perfect. It's a solid four stars, probably a bit higher, but I wouldn't say a full five. Still worth getting if your a fan of the series or just looking for a cheap game to pick up.
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on December 27, 2013
After two disgraces to the Ratchet & Clank universe, Insomniac Games has finally graced its fans with a REAL RACHET & CLANK ADVENTURE. There's a lot to be said about the presence of classic game design in the era of Cod Fortress: Medal of Battlefield 6. This Ratchet & Clank game features:
NO MULTIPLAYER!
NO BASE DEFENSE!
NO GARBAGE!
ALL CLASSIC RATCHET & CLANK!
It IS the BEST THING we've seen from Insomniac since Crack in Time.
Note: this is a long and serious review. Contents include (in order): Gameplay, Story, Graphics, and The Verdict. Skip to the Verdict if you're unfamiliar with the Ratchet & Clank series and universe.

Gameplay:
Anyone who has ever enjoyed an R&C game, from the original PS2 game to Future: A Crack in Time, can jump into this new adventure and instantly be at home with its characters, universe, and control scheme. The design of Into the Nexus is based on the core gameplay concepts that made Ratchet & Clank a success on the PS2: crazy weapons, tons of enemies, and some puzzle/platforming in between. Into the Nexus strips the gameplay down, though, and is much more focused on combat than previous R&C titles, especially when compared to the puzzle-heavy Crack in Time, but this change is a welcome one. You'll find more combat sections in each level, each with its own unique design which allows for creative use of every weapon in Ratchet's arsenal. In terms of controls, Into the Nexus plays just like the prior installments of the Future series, and even (FINALLY) includes a fleshed-out Strafe Mode as featured in the PS2 title Ratchet: Deadlocked which long-time fans should greatly appreciate (I certainly did). The game itself is short, only featuring 5 planets in total; however, each planet is substantially longer than planets in prior R&C games, but the completion time for the normal story mode still pans out to around 5-6.5 hours, as did Crack in Time. Despite the apparent shortness of the game, the size of Ratchet's arsenal is about the same as it was in Crack in Time, and weapons are on a 3-level system instead of the old 5-level system. This shorter level system means that weapons become stronger at a much faster pace, and the purchases of new weapons in Into the Nexus feels more impactful to gameplay rather than overwhelming (Tools of Destruction felt like it had too many weapons at once and they all leveled up too slowly. Nexus gives you just the right amount of weapons and they all upgrade at a smooth and enjoyable pace). As a result of the increased number of combat sections, the use of gadgets is greatly reduced in Into the Nexus, but this is by no means a downside. Gadget sections of this game feel like they blend in with the design, rather than being forced into the game (lookin' at you, Crack in Time). This game also takes the old jetpack from the very first R&C game and uses it for ACTUAL OPEN FLIGHT. The game features free-moving flying combat sections which are absolutely thrilling. All in all, the changes to gameplay are all for the best in the end, and the design of the levels and weapons will be sure to give you the adventure or nostalgia trip you're looking for as a newcomer or veteran to R&C.

Story:
This is where the game falls a bit short, but understandably so. For those who are familiar with the R&C: Future plotline, it seems evident that the series does not need to be a trilogy. Crack in Time has a strong sense of closure mixed with emptiness, so it leaves room for new games to be added without demanding it. That said, Into the Nexus seems like it's Ratchet & Clank Future 2.5. It's not really a whole new plot thread (since it has no impact on Ratchet's search for the Lombaxes or Clank's involvement with the Zoni), but it is heavily based on the events of Tools of Destruction & Crack in Time.
******SPOILERS INCOMING*******
The story is centered around two space criminals, Neftin and Vendra Prog, who attempt to use the Dimensionator (Tools of Destruction) to bring dark creatures from the Netherverse into the world. Neftin and Vendra are so intent upon bringing the Nethers to Ratchet's world because they were originally Nethers, themselves (similar to Ratchet's quest to find his Family in the prior Future series installments).
******END OF SPOILERS******
This plot plays off of the common desire of the hero and villain, and asks the player "How far is too far?" when it comes to reaching your goals, and this plot serves to highlight the immense character development in Ratchet from the events of the Future series. It is very refreshing to see a comedic and action-heavy game drive this sort of character development. There is something in this story for everybody, whether they are younger players of the Future series, or if they've been playing R&C since it's PS2 debut. It should be noted that there are some very clever references in this game, including tiny details like the 3 3/4 centicubit hexagonal washer. Definitely a cool nod to veterans. Anyone new to the series will not understand things like this, but it won't detract from the experience thanks to some clever writing from Insomniac.

Graphics:
Anyone who has ever played the Future series knows how important this is. Future: Tools of Destruction truly brought R&C into the next generation with stunning 60 fps graphics and detailed textures, effects, and characters. Crack in Time took a similar style, with increased detail of effects and lighting and some cell-shaded textures which added a slightly more vibrant look to the game. Into the Nexus is. ABSOLUTELY. STUNNING. BUT, it's a 30 fps game and prone to frame dropping in high-intensity fights. Frame dropping aside, Into the Nexus looks like it was meant to be a PS4 game. The texture detail, depth of field, and effects look like they were made on PS4 dev-kits. The sacrifice of the frame rate may catch some players off guard, but the game still looks great and gives me high hopes for next-gen installments of the franchise.

The Verdict:
The Gameplay changed to old formula to be more combat-heavy, and it is a welcome change. Short game, but the weapon scaling matches the pace: 5/5
The Story is a bit lacking, but that's only because it's proper place in the series is as Future 2.5, NOT AS Future 3. Has good references to prior games and interesting character development: 4/5
The Graphics look like a PS4 game, but this taxes the PS3 hardware quite a bit. The game sits around 30 fps for most of the adventure, but looks great with highly detailed characters and textures. 4/5
It could have been longer, to be sure, but everything that NEEDS to be in this game is there. The story is a good nod to prior games, but doesn't forge much new ground, and it still leaves the franchise opened for new installments. The graphics are a good showcase of what we might see from Insomniac on the PS4, but it would have been practical to step them down for this PS3 release. the game looks good, but it's not buttery-smooth like the Future series.
I give this game an 8.6 out of 10, and 5 stars because no matter what I can objectively take away from the score, it's still a classic-design Ratchet & Clank game, and that's all I really need to love this game. Pick it up if you want a good nostalgia trip, BUT definitely play the Future games BEFORE you play this one.
Definitely worth a buy for any R&C fan.
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on April 6, 2014
After a couple of years of not-quite-true-to-form Ratchet & Clank games, Insomniac is back with a great--if somewhat shorter than usual--Ratchet & Clank story. The weapon upgrades that you know and love are all there, Ratchet smashes his way through the galaxy with bigger and bigger and more and more ridiculous weapons, Clank solves puzzles involving shifting gravity, and Captain Quark is back and as Quark-y as ever. The story is not as long and involved as the classics in the franchise, but it seems that Insomniac knew that they had better get a real Ratchet & Clank adventure out before the PS4 came along, so they provided Into the Nexus--and it does not disappoint. The price is fantastic: I got it when it first came out for $29.99, but now I see that you can get it for under $20. It is a steal. And Quest for Booty, an older DLC, is on the disc. It's not quite 2 games: more like one great--but abbreviated--game, and one pretty decent DLC that's been around since about when "A Crack in Time" came out.

Until the first big PS4 full-length Ratchet & Clank adventure comes along, this will do nicely. An almost-great game that is a must-buy given the price if you're a fan of Ratchet & Clank and have wondered what happened to the series since "A Crack in Time." It appears to be in good hands. And if you're looking at it for under $20, buy it immediately. If you're not a fan, you may become one.
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on December 14, 2013
If I could do half stars I would have made it 4.5 simply because I wished it was longer, which is a frequent desire when dealing with R&C.
Lots of fun additions to the game while returning to the old school game play that R&C were famous for. I am sad it was short but I think it was a good last PS3 R&C. Mixed emotions about the PS4 but the main reason I ever bought the PS3 originally was because of R&C so I'm sure once their new title rolls out for it I'll likely be getting one. Should give me some time to save up too.
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