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The Castles Of Burgundy

4.8 out of 5 stars 269 customer reviews
| 5 answered questions

List Price: $41.99
Price: $26.68 & FREE Shipping on orders over $49. Details
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  • Game idea, over the course of phases of play, players collect the game-deciding victory points via trading, livestock farming, city building or scientific research, the player with the most victory points in the end is the winner
  • Game components, 164 six-sided tiles, 42 goods tiles, 20 inches Silverlings inches 30 worker tiles, 12 bonus tiles, victory point tiles, playing pieces, dice, game board, player boards
  • 2-4 players
  • Playing time 30-90 minutes
  • Instructions in French included
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Product Description

Product Description

The Castles of Burgundy is a detailed strategy game set in the Loire Valley of France during medieval times. Players assume the role of princes trying to build the greatest estates in the land by becoming more prosperous than their competitors. Over the course of five rounds, players collect points by trading, livestock farming, city building and scientific research. They must buy and sell goods or labor and use action tiles for building, shipping, mining, livestock and knowledge across two game boards. The game is designed for 2-4 board gamers ages 12 and up.

Complex strategy game that challenges players to think ahead and plan big.

A detailed strategy game for dedicated gamers set in medieval France.
Immersive game of fame and fortune set in 15th century France.

15th Century princes devote time and effort to strategically trading and building their prosperity and their estates.
Immersive Game of Fame and Fortune Set in 15th Century France
Designed for players who relish strategy games composed with intricate details, colorful artwork and quality construction, The Castles of Burgundy challenges players with strategic options to acquire the victory points they need to win the game. Players work between the main game board and their own personal game board to acquire the possesions, points, wealth and knowledge they need to earn victory points. The quest begins from the moment the game starts until it ends, keeping everyone fully engaged and thinking of creative ways to buy, trade or sell as a means of amassing their fortune. Advanced game play rules are included.

A Complex Strategy Game that Challenges Players to Think Ahead and Plan Big
A game of both subtle and overt strategy, wit and patience, The Castles of Burgundy sparks the imagination with its various animals, land, building and ship tiles, as well as the give and take between the two game boards. Intricate play details promote cause and effect, attention to detail, mathematical calculations and patience. Since the game is played over five rounds, players must develop a strategy and keep the game's objectives clear in their minds over a lengthy time period. Players compete against one another, but also against themselves, as they test strategies that could help them amass their assets more quickly than their opponents.

Players Manage Assets and Sharpen Their Business Skills
The Castles of Burgundy is for players who prefer games of strategy to those of luck. This is a game with historical perspective with the inspiring theme of France during medieval times. Players must be alert and ready to think clearly across two game boards, intricate details and multiple areas at once.

What's In The Box?
164 six-sided tiles, 42 goods tiles, 20 Silverlings (game's currency), 30 worker tiles, 12 bonus tiles, 4 victory tiles, 8 playing pieces, 9 dice, 1 game board, 6 player boards, 1 set of instructions

From the Manufacturer

15th century princes from the Loire Valley devote their efforts to strategic trading and building in order to bring their estates prosperity and prominence throughout Burgundy. Two dice set the action options, but the players always make the final choices. Trading, livestock farming, city building or scientific research many different paths lead to the prosperity and prominence of the players. The many ways to gain victory points in this building game require careful thought and extensive planning ahead. The different estates ensure that no two games are alike and that the game remains challenging for long time.

Product Information

Product Dimensions 12.2 x 8.5 x 2.8 inches
Item Weight 2.2 pounds
Shipping Weight 2.1 pounds (View shipping rates and policies)
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More
Item model number 81243
Manufacturer recommended age 12 - 15 years
Best Sellers Rank #3,260 in Toys & Games (See Top 100 in Toys & Games)
#185 in Toys & Games > Games > Board Games
Customer Reviews
4.8 out of 5 stars 269 customer reviews

4.8 out of 5 stars

Warranty & Support

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Customer Reviews

Top Customer Reviews

By Melissa Gondek VINE VOICE on January 15, 2012
Vine Customer Review of Free Product ( What's this? )
What a great surprise this game turned out to be. My husband and I play a range of 2-5 player games, mostly of the euro-game variety (Carcassonne, Pandemic, Dominion, etc.). This is a strategic resource game most like Agricola, with elements that reminded us of Settlers of Catan and Stone Age - yet not just like any of them. So, something pretty new for the game rotation. (And despite what the description says, the instructions are in English, not French.)

Having found that resource strategy games can get a little dull and predictable, though (Agricola, I'm looking at you), I had pretty modest expectations of this game. We've also found that games designed for more than 2 players frequently don't work as well when just 2 people play, but this one breaks that mold.

What we liked:
1. Balance of strategy and chance. There's just enough chance in the die rolls and tile placement to make even the best strategy a little unpredictable. But a good, adaptable strategy is a must, and there's plenty of thinking in this game to appeal to most inveterate plotter.
2. Scalability. We've played with 2 and 4 players, and the games were equally fun. The game is well thought-out in both cases, much like Stone Age seems to be.
3. Accessibility. While we're avid gamers, we've also played with non-gamers and an 11-year-old - all of whom really got into this game. The 11-year-old needed some coaching on some of the finer points, but she frequently managed to beat us with her subtlety - like kids so often do.
4. Durability. This game is typically high-quality construction, with attractive artwork, thick cardboard tiles, and wooden markers. I don't worry about it falling apart before we get tired of playing.
5. Clear rules.
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If you're not familiar with Euro/Designer/Strategy games, this is not the place to start, unless you have an experienced person to teach you the rules. Most of the lesser reviews of this item are from people who genuinely didn't know what they are getting into. If you'd like a "gentle" introduction to these wonderful games, I'd suggest Settlers of Catan, Ticket to Ride or Carcassonne.
For those prepared to enjoy a strategy game with some depth, difficult decisions and a 2 hour playing time, this is worth the investment.

Game Play : the game is played in 25 turns, divided into 5 rounds. Each players goal is to earn the most points by filling their kingdom with appropriate tiles; animal tiles for pastures, buildings for cities, mines for mountains, etc. Players get two actions per turn, determined by the dice they roll. Die rolls correspond to areas where you can claim tiles, land spaces where you can place those tiles or goods you can ship. Many tiles provide the opportunity for bonus points or actions. Additionally players can also purchase tiles from the limited supply in the center on the rare occasions that they have the funds to do so. Thankfully, there are tools in the game that allow players to adjust their die rolls to help mitigate the luck factor.

The Castles of Burgundy has the interesting effect of often increasing your number of potential decisions as the game progresses. In many games of this type, by mid-game you have formed a strategy and decisions become rote from there out. While there are some strategic pathways you can follow in this game, the decisions grow more complex as the game goes on because of all the factors impacting what tile you might want and where you want to place it.
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Vine Customer Review of Free Product ( What's this? )
Our family has a passion for some of the more niche board games, and we have a pretty prodigious collection. While we do enjoy the old standbys like Sorry, we're always on the hunt for interesting new games that, while maybe complicated to learn, will offer us many years of intriguing gameplay. We also like games that are very well made, unlike most of the highly commercial, flimsy products on the market. I'm happy to say that The Castles of Burgundy fits both of those requirements.

First off, the game is very high quality, as is typical of Ravensburger games in general. We own several Ravensburger games and have given some away as gifts, and everyone who's played them remarks on the quality. The game board is a nice, thick cardboard as are the various tiles used in the game. The markers are wooden, which always impresses me. I really like my games to have a minimum of plastic whenever possible. Overall, this game should wear very well.

I will admit that the first time we played, we were a bit intimidated. However, we're fans of games like Carcassonne and The Settlers of Catan, both of which are a little confusing on first play. Castles consists of five phases of five rounds so, though it took a while to set up and figure out the initial aspects of play, by about the third or fourth round of the first phase, we began to get the hang of the game and, once we did, it really took off from there.

There were three of us playing: myself, my husband, and my eight-year-old daughter, who enjoys the more challenging and strategic board games. All three of us loved the game right from our first time playing. My daughter loved it so much, in fact, that she kept begging us to play it again. Our initial game was on a weekend night and we let her stay up late to play.
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