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Ravensburger Funny Bunny - Children's Game
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- Develops counting skills, color recognition,
- Choose four bunnies of the same color
- Youngest player goesfirst
- Player who makes it to the carrot first wins
- For ages 4 and above
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Funny Bunny is a quick play 3D action game for 2-4 children ages 4 and up. Players hop the bunny hill in a race to the top to see who can get to the big, juicy carrot first. They have to be careful not to fall into a rabbit hole on their way up the hill and miss their chance at the prize.
Hop over the holes and race to the top!
Family Fun Toy of the Year Award Winner!
Funny Bunny is an engaging adventure game for young children that older family members will enjoy as well. No reading is necessary, except for the word "Click", which appears on some of the bunny cards instructing players to twist the giant carrot located at the top of the hill until it clicks. Each twist of the carrot opens up bunny holes on the hill, providing obstacles to getting to the top. The game board is a green hill on which players place and move their rabbit figures, hopping from one open space to the next and trying to avoid open holes that prevent them from getting to the top before their competitors.
Game Play Sharpens Early Learning Skills
Players must move their bunnies up the hill according to the number of spaces illustrated by action cards that show a rabbit hopping over one, two or three spaces. As players try to hop up the hill on the 3D game board, they utilize basic counting skills, color identification and recognition and fine motor skills. The game also introduces young children to goal-setting, competition, cause-and-effect and turn-taking. In addition, it provides a social opportunity for children, friends and family to engage with one another.
3D Action Game Fosters Independent Play
A game of positive social interaction for children just beginning to play games, Funny Bunny provides a 3D play experience that actively engages young players. The bunny figure tokens enhance a child's emotional connection to the game and, since Funny Bunny requires almost no reading, kids can play the game independently of older siblings or parents and build their self-confidence.
What's In The Box?
1 green 3D game board with rotating carrot, 16 bunnies in 4 colors, 24 action cards, 1 set of instructions.
3D garden hill filled with bunnies that must hop to the top to get to the big carrot.
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This item Ravensburger Funny Bunny - Children's Game
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|Are Batteries Required||No||No||No||Yes||No||Yes|
|Item Dimensions||—||7.25 x 7.25 x 8 in||10.5 x 10.5 x 3 in||11.75 x 17 x 2.25 in||2.25 x 9 x 13.25 in||2.5 x 10.5 x 10.5 in|
|Item Weight||1.1 lbs||4 lbs||0.75 lb||2.29 lbs||1.26 lbs||0.65 lb|
Top customer reviews
Contents & Objective:
Funny Bunny is recommended for ages 5 and up and can be played with 2-4 players. The game consists of a game board, 24 cards, and 16 bunny figures in four colors. The board consists of a 3-dimensional base shaped like a hill. Little pavers lead up to a carrot at the top of the hill. The goal of the game is to be the first player to get their bunny to the carrot without falling into treacherous holes along the way.
All players start with four of their bunnies at the base of the hill. On their turn they pick a card from the top of the deck. There are two different types of cards: bunny cards indicating how many spaces players get to move, and carrot cards. When players pick a bunny card, they move one of their bunnies according to the number of spaces shown on the card (one, two, or three). If players get a carrot card, they need to spin the carrot. This is where it gets interesting: spinning the carrot causes holes to appear on the game board. If a player’s bunny is on a space that is turning into a hole, the bunny will fall in and the player needs to start over. Players can also choose to have multiple bunnies on the board at the same time. For example, if a player receives a card that allows them to move one space but that space is a hole, they may choose to move a new bunny onto the board.
My students loved the suspense of finding out where the hole would appear next when a carrot card was drawn.
I am used to Ravensburger games being high quality, and this product is no different. The base is solidly constructed. Just be mindful that the carrot only spins one way (if you force it the wrong way, it might break). The cards are somewhat thin, so if you are planning to use this game a lot (i.e. a classroom setting), you may want to consider laminating them for additional durability.
Educational value for Speech Therapy and Beyond:
Funny Bunny a great game to work on planning and strategizing, as some spaces are “safe” and other spaces have the potential to become holes. Players should move their bunnies in such a way to avoid the unsafe spaces.
One of the pros for educators about this game is that the game uses cards instead of a die. That way, you can “rig” the game and manipulate the deck to control whether a player will fall into a hole or not. With some practice, you will be able to predict which space will be a hole next, so you can further manipulate the game. That way, if you have students who are sore losers, you can purposely let them fall into a hole to work on sportsmanship (yes, it’s kind of mean, but a skill many of my students need to work on). To make this game more challenging, you could add the rule that you can only have one bunny on the board at a time.
Funny Bunny is also a great choice for younger students working on specific speech therapy targets such as Final Consonant Deletion. You can have them practice words like “hop”, “carrot”, “spot”, “rabbit”, “top”, “in”, etc. You can also target positional concepts, including “under”, “on top”, “in”, “in front”, “behind”, and “between”.
The versatility of this game makes Funny Bunny a great choice for any therapy setting. The game is easy to learn, and even my cognitively lower functioning Kindergarteners grasped the rules quickly. It is definitely a winner in my speech room this Spring!
Please note that I received this game gratis in exchange for my honest, unbiased review.
The idea is very simple: whoever gets one of their bunnies to the top of the hill first wins. Each player gets a total of four bunnies, and they can have as many bunnies in play as they want. Players take turns drawing cards. Some cards show a bunny with stones at its feet, and the player moves one of their bunnies the same number of stones up the hill. Other cards have carrots on them, which means the player turns the carrot at the top of the hill. Every time the carrot is turned, holes open up in the path and, if a player's bunny is standing on a stone that disappears, their bunny falls into the center of the hill and is out of play.
The shifting nature of the holes takes this from being a simple counting/race game and makes it one that requires a little bit more strategy. Does it make more sense to save bunnies in case a player loses one, or do they want to have more bunnies in play in an effort to give them an edge in the race?
As with all Ravensburger games, this one is very well constructed. Though many of the games have wooden pieces, this one is all plastic. However, it's a very heavy-duty plastic that is sturdy and seems capable of standing up to lots of use. Unlike with many cheap, flimsy plastic toys available on the market nowadays, this one obviously uses good materials. The cards aren't as sturdy (thik a deck of playing cards), which is a bit of a disadvantage. If they were too sturdy, they would be difficult to shuffle, so I think the design makes sense, but the cards aren't likely to hold up against much abuse.
Still, all in all, this is a good game--so good that we not only have one at home, I also purchased one as a gift for another child.