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Ray Tracing: the Next Week (Ray Tracing Minibooks Book 2) Kindle Edition

4.7 4.7 out of 5 stars 108 ratings

In this follow-up to Ray Tracing in One Weekend, Peter Shirley leads you through the details of taking your ray tracer to the next level. This includes surface and solid textures, volumes such as fog and smoke, Perlin noise, bounding volume hierarchies, and instancing. By the end of this small book, you'll have a serious ray tracing system.
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Product details

  • ASIN ‏ : ‎ B01CO7PQ8C
  • Publication date ‏ : ‎ March 6, 2016
  • Language ‏ : ‎ English
  • File size ‏ : ‎ 14600 KB
  • Text-to-Speech ‏ : ‎ Enabled
  • Screen Reader ‏ : ‎ Supported
  • Enhanced typesetting ‏ : ‎ Enabled
  • X-Ray ‏ : ‎ Not Enabled
  • Word Wise ‏ : ‎ Not Enabled
  • Print length ‏ : ‎ 53 pages
  • Customer Reviews:
    4.7 4.7 out of 5 stars 108 ratings

About the author

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Peter Shirley
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I'm a Chicago transplant living in Salt Lake City, Utah. I have a physics degree from Reed College, but discovered computers when Professor Nicolas Wheeler forced me to do a ray tracing program in 1984. It was 2D ray tracing to do a caustic on a Vax and writing out the picture to a green Techtonix terminal. This convinced me to go to grad school in computer science at Illinois. I have been ray tracing ever since. I've done stints in various universities and companies and am currently in my own start-up company doing VR which is common but not using HMDs which is not!

Customer reviews

4.7 out of 5 stars
108 global ratings

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Top reviews from the United States

  • Reviewed in the United States on March 8, 2016
    Computer Graphics Guru Peter Shirly's latest work, "Ray Tracing: the Next Week" does not totally suck, some parts lick you like the raspy tongue of a kitten. (I have heard that Peter Shirly has a tattoo that was licked on by kittens when he fell asleep on his back porch.)

    All silliness aside, and one parenthetical bit (I know you are reading this M.S.), Peter Shirley's latest book on Ray Tracing is both well thought out and well written. The book leads the reader beyond the material covered in University courses enabling the reader to create software for realistic image synthesis.

    The book will be useful for students, professionals in the areas of computer graphics and video games, as well as the "run of the mill" crazy who want to create images of UFO's or a zombie apocalypse, or talking dinosaurs.

    Disclaimer: Peter Shirly was my Ph.D. Advisor, I am writing this using my wife's name because she is not home, I woke up with a man cold this morning and have been mainlining cough syrup in an attempt to keep my head from exploding.
    12 people found this helpful
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  • Reviewed in the United States on March 13, 2016
    An excellent book that provides insights, which many standard raytracing text book leave out. I would definitely recommend this as an accompany text for anyone interested in understanding photorealistic image synthesis.
    2 people found this helpful
    Report
  • Reviewed in the United States on July 15, 2016
    Very informative book. Exactly what I was looking for. Section on volumetrics informative. Nothing bad to say regarding this book.
    One person found this helpful
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  • Reviewed in the United States on August 22, 2016
    The changes aren't quite as easy to follow in this one (a few more leaps you have to infer yourself when compared to the previous book). Still, it takes you through having pretty much all the key parts of a "real" ray tracer. The technique it uses for chaining primitives together to create different fundamental kinds of primitives) was fascinating, though I'd be curious to see if it affects the performance compared to a setup that uses more specialized classes rather than chaining. I'm sure it's fine.

    I would have appreciated more explanations about the intent of the code before simply copying it and having to discern what was going on -- particularly in the noise generation section there were a few areas that I wasn't sure if what was going on was the right way to go about matters. But the examples provide exactly the images presented, and it's far easier to digest than most other tutorials I've gone through.
  • Reviewed in the United States on May 5, 2016
    It is bigger and heavier than I thought it would be. I am returning it. If I thought wind would be a problem where I am going then I would have kept it.

Top reviews from other countries

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  • Sushi
    5.0 out of 5 stars Ottimo libro
    Reviewed in Italy on March 25, 2018
    Eccelente come la parte 1: chiaro, semplice, con i giusti dettagli e le dovute spiegazioni. Nei codici sono presenti alcuni errori, ma nulla di cui non ci si riesca ad accorgere se si è capito come funziona ciò che questo tenta di fare. Straconsigliato, introduce texture e luci con una semplicità spaventosa.
  • M
    5.0 out of 5 stars レイトレの入門に
    Reviewed in Japan on August 25, 2019
    コンピュータグラフィックスを専門としている者です。レイトレーシングの入門に最適な書籍だと思います。私はこの書籍で多くを学びました。
  • Amazon Customer
    5.0 out of 5 stars Five Stars
    Reviewed in India on March 21, 2016
    precise and perfect
  • リュウ
    5.0 out of 5 stars 👍
    Reviewed in Japan on January 31, 2019
    amazing

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