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Ray Tracing: the Next Week (Ray Tracing Minibooks Book 2) Kindle Edition
- Kindle
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- LanguageEnglish
- Publication dateMarch 6, 2016
- File size14600 KB
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Product details
- ASIN : B01CO7PQ8C
- Publication date : March 6, 2016
- Language : English
- File size : 14600 KB
- Text-to-Speech : Enabled
- Screen Reader : Supported
- Enhanced typesetting : Enabled
- X-Ray : Not Enabled
- Word Wise : Not Enabled
- Sticky notes : On Kindle Scribe
- Print length : 53 pages
- Best Sellers Rank: #623,778 in Kindle Store (See Top 100 in Kindle Store)
- #40 in Rendering & Ray Tracing
- #179 in 90-Minute Computers & Technology Short Reads
- #308 in Graphics & Multimedia Programming
- Customer Reviews:
About the author

I'm a Chicago transplant living in Salt Lake City, Utah. I have a physics degree from Reed College, but discovered computers when Professor Nicolas Wheeler forced me to do a ray tracing program in 1984. It was 2D ray tracing to do a caustic on a Vax and writing out the picture to a green Techtonix terminal. This convinced me to go to grad school in computer science at Illinois. I have been ray tracing ever since. I've done stints in various universities and companies and am currently in my own start-up company doing VR which is common but not using HMDs which is not!
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All silliness aside, and one parenthetical bit (I know you are reading this M.S.), Peter Shirley's latest book on Ray Tracing is both well thought out and well written. The book leads the reader beyond the material covered in University courses enabling the reader to create software for realistic image synthesis.
The book will be useful for students, professionals in the areas of computer graphics and video games, as well as the "run of the mill" crazy who want to create images of UFO's or a zombie apocalypse, or talking dinosaurs.
Disclaimer: Peter Shirly was my Ph.D. Advisor, I am writing this using my wife's name because she is not home, I woke up with a man cold this morning and have been mainlining cough syrup in an attempt to keep my head from exploding.
I would have appreciated more explanations about the intent of the code before simply copying it and having to discern what was going on -- particularly in the noise generation section there were a few areas that I wasn't sure if what was going on was the right way to go about matters. But the examples provide exactly the images presented, and it's far easier to digest than most other tutorials I've gone through.





