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Ready Player One: A Novel Paperback – June 5, 2012
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A NEW YORK TIMES BESTSELLER
“The science-fiction writer John Scalzi has aptly referred to READY PLAYER ONE as a 'nerdgasm' [and] there can be no better one-word description of this ardent fantasy artifact about fantasy culture…But Mr. Cline is able to incorporate his favorite toys and games into a perfectly accessible narrative.” —Janet Maslin, The New York Times
“Triggers memories and emotions embedded in the psyche of a generation...[Cline crafts] a fresh and imaginative world from our old toy box, and finds significance in there among the collectibles.” —Entertainment Weekly
“A most excellent ride…the conceit is a smart one, and we happily root for [the heroes] on their quest…fully satisfying.” —Boston Globe
“Enchanting…Willy Wonka meets the Matrix. This novel undoubtedly qualifies Cline as the hottest geek on the planet right now. [But] you don't have to be a geek to get it.” —USA Today
“An addictive read...part intergalactic scavenger hunt, part romance and all heart.” —CNN.com
“An action-packed, highly entertaining, nostalgic thrill ride through the past combined with the danger and excitement of a not-too-distant future. It marries the fantastical world of Harry Potter with a touch of Orson Scott Card—where fantasy is reality, geeks are cool, and the possibilities are endless.” —New York Journal of Books
“Ridiculously fun and large-hearted, and you don't have to remember the Reagan administration to love it…[Cline] takes a far-out premise and engages the reader instantly…You'll wish you could make it go on and on.” —NPR.org
“A delirious, crypto-nerd fantasia...Crammed with ’80s nostalgia and sugar-high prose, it's ridiculous and addictive and full of toy surprises.” —Village Voice
“A smart, funny thriller that both celebrates and critiques online culture...Layered with inside jokes and sly references.” —San Francisco Chronicle
“A fun, funny and fabulously entertaining first novel…This novel's large dose of 1980s trivia is a delight…[but] even readers who need Google to identify Commodore 64 or Inky, Blinky, Pinky and Clyde, will enjoy this memorabilian feast.” —Cleveland Plain Dealer
“The grown-up's 'Harry Potter’…the mystery and fantasy in this novel weaves itself in the most delightful way, and the details that make up Mr. Cline's world are simply astounding. READY PLAYER ONE has it all.” —Huffington Post
“If you identify yourself as a nerd, geek, gamer, 1980s history buff, a fan of science, fantasy, or dystopian fiction, otaku, 1980s movie fan, romantic, someone who grew up in the 1980s, or a human with emotions—you will enjoy Ready Player One. If you identify with two or more of the above, it’s a guaranteed new favorite novel.” —Sacramento News & Review
“A modern-day fairy tale...so self-assured and enthralling that it’s hard to believe this is his first novel.” —Long Island Press
“Incredibly entertaining…Drawing on everything from "Back to the Future" to Roald Dahl to Neal Stephenson's groundbreaking "Snow Crash," Cline has made READY PLAYER ONE a geek fantasia, '80s culture memoir and commentary on the future of online behavior all at once.” —Austin American-Statesman
“An exhilerating, unpredictable trip...Part Charlie and the Chocolate Factory and part The Da Vinci Code with a healthy dose of Tron.” —Asbury Park Press
“READY PLAYER ONE is the ultimate lottery ticket.” —New York Daily News
“[Picture] the adventure comedy of Mike Judge’s Idiocracy meets South Park’s Imaginationland with a dash of Willy Wonka, except all of the cynicism has been replaced by sheer geeky love. Grade: A.” —AVClub.com
“A preposterously great read and a richly imagined science-fiction world that uses the very idea of nostalgia as a thematic jumping-off point...One of the true geek events of the year.” —HitFix.com
“This non-gamer loved every page of READY PLAYER ONE.” —Charlaine Harris, #1 New York Times bestselling author of the Sookie Stackhouse series
“A treasure for anyone already nostalgic for the late 20th century. . . But it’s also a great read for anyone who likes a good book.” —Wired.com
“A gunshot of fun with a wicked sense of timing and a cast of characters that you're pumping your fist in the air with whenever they succeed. I haven't been this much on the edge of my seat for an ending in years.” —Chicago Reader
“A rollicking, surprise-laden, potboiling, thrilling adventure story…. I loved every sentence of this book.” —Mark Frauenfelder, BoingBoing
"A 'frakking' good read [featuring] incredible creative detail…I grinned at the sheer audacity of Cline's imagination.” —Milwaukee Journal Sentinel
“[A] fantastic page-turner….READY PLAYER ONE may be science fiction, but it's also written for people who have never picked up an SF novel in their lives…”
—Annalee Newitz, io9.com
“Intriguing and thrilling. Gamers and fans of '80s pop culture will find many familiar references throughout the story...Definitely an enjoyable read and one that can be appreciated by fans of many different genres.” —Examiner.com
“Gorgeously geeky, superbly entertaining, this really is a spectacularly successful debut.” —Daily Mail (UK)
“Fascinating and imaginative…It's non-stop action when gamers must navigate clever puzzles and outwit determined enemies in a virtual world in order to save a real one. Readers are in for a wild ride.” —Terry Brooks, #1 New York Times bestselling author of the Shannara series
“I was blown away by this book…A book of ideas, a potboiler, a game-within-a-novel, a serious science-fiction epic, a comic pop culture mash-up–call this novel what you will, but READY PLAYER ONE will defy every label you try to put on it. Here, finally, is this generation’s Neuromancer.” —Will Lavender, New York Times bestselling author of Dominance
“I really, really loved READY PLAYER ONE…Cline expertly mines a copious vein of 1980s pop culture, catapulting the reader on a light-speed adventure in an advanced but backward-looking future.” —Daniel H. Wilson, New York Times bestselling author of Robopocalypse
“A nerdgasm…imagine Dungeons and Dragons and an 80s video arcade made hot, sweet love, and their child was raised in Azeroth.” —John Scalzi, New York Times bestselling author of Old Man’s War
“Completely fricking awesome...This book pleased every geeky bone in my geeky body. I felt like it was written just for me.” —Patrick Rothfuss, #1 New York Times bestselling author of The Wise Man’s Fear
“An exuberantly realized, exciting, and sweet-natured cyber-quest. Cline’s imaginative and rollicking coming-of-age geek saga has a smash-hit vibe.” —Booklist (starred review)
“This adrenaline shot of uncut geekdom, a quest through a virtual world, is loaded with enough 1980s nostalgia to please even the most devoted John Hughes fans… sweet, self-deprecating Wade, whose universe is an odd mix of the real past and the virtual present, is the perfect lovable/unlikely hero.” —Publishers Weekly (Pick of the Week)
About the Author
ERNEST CLINE has worked as a short-order cook, fish gutter, plasma donor, elitist video store clerk, and tech support drone. His primary occupation, however, has always been geeking out, and he eventually threw aside those other promising career paths to express his love of pop culture fulltime as a spoken word artist and screenwriter. His 2009 film Fanboys, much to his surprise, became a cult phenomenon. These days Ernie lives in Austin, Texas with his wife, their daughter, and a large collection of classic video games. READY PLAYER ONE is his first novel.
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"All those moments will be lost in time, like tears in rain." Roy Batty
Another bit of prescience - the logical evolution of the web that people are already becoming immersed in to the point of being inept in the real world and possible at the expense of the future of the real world. A drug by any other name - why don't we work on a better reality instead? We could have paradise but settle for profit and materialism which is only a symbol anyway. There is nothing real but love - pointed out nicely in the book. The creator saw the flaw in his plan but also the strength of people to realize it for what it is and to determine their own future. .
I look forward to the movie, I have confidence knowing the author wrote the script and worked alongside Speilberg among others to put this film together. Fun book. We'll see about the movie..
It's a good ride. The themes are interesting, the characters mostly decently developed, and the world very unique. Mad kudo's too to a TON of 80's throw-backs. I mean, if you care about Atari even a little, this is your book (much less any other random 80's video game or movie). It's a little predictable in some areas, and ultimately I think the ending could've been a little more climatic, but all in all a great find that leaves open multiple travels to this new and universe. I especially like the ability to effortlessly mix science-fiction and magic in these virtual worlds.
This book is more or less like driving a racing sim. Fast paced, adventurous and immensely enjoyable. If you are stickler for logic, prose and character development, give this a pass. This book is only for those who enjoy a good immersive story.
The book also features several cool ideas based on virtual reality that we can be sure will see the light of the day (sic) in medium term. The author has interestingly taken the life of eighties and used it to build a world in 2040s. I could not recognize most of the eighties details. But the few i could were spot on. That helped me appreciate the amount of work that has gone in.
The other jarring thing about this book is its genre mashup. Its PG-13 most of the way, then suddenly there are a few pages where the author has touched upon truly philosophical topics of life's meaning, purpose and then there is suddenly a page about benefits of Mastrubation! uh! What was that! These were totally unnecessary for the plot and its narratives and yet, there you find them! This makes it resemble the 80s action flicks with their mandatory nude and intercourse scenes. Barring the few jarring pieces the book is a joyride!
So, summing up. This is an immensely enjoyable, unputdownable book thats highly recommended for any fiction lover..
Oh, there is hardly anything dystopian about this book except that we are out of black gold and the world sucks in general..
This book was written for gamers. I found it entertaining, but probably would have liked it better if I were a gamer. The story's strength is in the way Cline assembles a believable future world out of the bits and pieces of today - the internet, online gaming, and virtual worlds. The parts themselves are fairly cliche, but there were a few surprises. I found the long gaming sequences tedious. There is little suspense when the main character's avatar zooms through levels and always seems to have the right objects on hand. The bad guys are very evil, the good guys are smart and quippy, and the ending was visible several chapters before the end. This is not a world I'd want to live in, but it was fun to visit, interesting to think about.
Most recent customer reviews
I think this is one of those cases where the movie will be better than the book.Read more