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Ready Player One: A Novel Paperback – June 5, 2012
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Ernest Cline
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From the Publisher
From the Amazon Book Review: "A Heck of a Lot of Fun": Ernest Cline on the Film
In 2011, Ernest Cline's Ready Player One riveted readers to the page as unlikely hero Wade Watts used his gaming skills and his knowledge of 1980s pop-culture trivia to find clues left by billionaire James Halliday. Clues that would lead to control of the Oasis, the online virtual reality platform within which everyone in 21st-century Earth lives the better part of their lives.
We asked Cline for his thoughts.
Adrian Liang: Several years ago, when you and I first spoke about Ready Player One being made into a movie, you were over the moon because Steven Spielberg would be directing it. For a sci-fi author—or really any author—that's hitting the director jackpot. What was the actual experience of seeing Ready Player One taken from the page and put on the screen by Spielberg?
Ernest Cline: It's been one of the most exciting, educational, and creatively fulfilling experiences of my life. Steven is a huge fan of the book, and he was incredibly invested in making an adaptation that stayed true to the spirit of my story, so he allowed me to collaborate with him throughout the entire process. Every novelist who has their work made into a film should be so lucky.
How was the experience of writing a highly anticipated feature film screenplay different from writing a novel? What did you learn from the process?
It was incredibly challenging, but also a heck of a lot of fun. The process of adapting my own novel into a feature film helped me understand why it's almost always necessary to make considerable changes to the source material in order to tell the story in a more cinematic way. Books and films are two completely different storytelling mediums, each with their own strengths and weaknesses. Things that work really well in a novel might not work in a movie at all, and vice versa. The best adaptations manage to capture the spirit of the story and the characters, and Steven Spielberg's adaptation of Ready Player One definitely does that, in the best way possible.
Your book Ready Player One hit shelves in 2011. What are your thoughts about the immersiveness and escapism of the Oasis and whether it has real-life parallels to social media?
When I was writing the novel, I always envisioned the Oasis as an allegory for the modern Internet. Right now, in 2018, billions of us carry small hand-held computers that keep us connected to the Internet every second of every day. We already have virtual conversations and relationships with people we've never met. And we communicate through our social media profiles, which are just like Oasis avatars—idealized versions of ourselves that are often more representative of who we would like to be, rather than who we truly are. So yes, I always had those parallels in mind when I created the Oasis, and they only seemed to have deepened in the years since the book was first published.
Editorial Reviews
Review
A NEW YORK TIMES BESTSELLER
“The science-fiction writer John Scalzi has aptly referred to READY PLAYER ONE as a 'nerdgasm' [and] there can be no better one-word description of this ardent fantasy artifact about fantasy culture…But Mr. Cline is able to incorporate his favorite toys and games into a perfectly accessible narrative.” —Janet Maslin, The New York Times
“Triggers memories and emotions embedded in the psyche of a generation...[Cline crafts] a fresh and imaginative world from our old toy box, and finds significance in there among the collectibles.” —Entertainment Weekly
“A most excellent ride…the conceit is a smart one, and we happily root for [the heroes] on their quest…fully satisfying.” —Boston Globe
“Enchanting…Willy Wonka meets the Matrix. This novel undoubtedly qualifies Cline as the hottest geek on the planet right now. [But] you don't have to be a geek to get it.” —USA Today
“An addictive read...part intergalactic scavenger hunt, part romance and all heart.” —CNN.com
“An action-packed, highly entertaining, nostalgic thrill ride through the past combined with the danger and excitement of a not-too-distant future. It marries the fantastical world of Harry Potter with a touch of Orson Scott Card—where fantasy is reality, geeks are cool, and the possibilities are endless.” —New York Journal of Books
“Ridiculously fun and large-hearted, and you don't have to remember the Reagan administration to love it…[Cline] takes a far-out premise and engages the reader instantly…You'll wish you could make it go on and on.” —NPR.org
“A delirious, crypto-nerd fantasia...Crammed with ’80s nostalgia and sugar-high prose, it's ridiculous and addictive and full of toy surprises.” —Village Voice
“A smart, funny thriller that both celebrates and critiques online culture...Layered with inside jokes and sly references.” —San Francisco Chronicle
“A fun, funny and fabulously entertaining first novel…This novel's large dose of 1980s trivia is a delight…[but] even readers who need Google to identify Commodore 64 or Inky, Blinky, Pinky and Clyde, will enjoy this memorabilian feast.” —Cleveland Plain Dealer
“The grown-up's 'Harry Potter’…the mystery and fantasy in this novel weaves itself in the most delightful way, and the details that make up Mr. Cline's world are simply astounding. READY PLAYER ONE has it all.” —Huffington Post
“If you identify yourself as a nerd, geek, gamer, 1980s history buff, a fan of science, fantasy, or dystopian fiction, otaku, 1980s movie fan, romantic, someone who grew up in the 1980s, or a human with emotions—you will enjoy Ready Player One. If you identify with two or more of the above, it’s a guaranteed new favorite novel.” —Sacramento News & Review
“A modern-day fairy tale...so self-assured and enthralling that it’s hard to believe this is his first novel.” —Long Island Press
“Incredibly entertaining…Drawing on everything from "Back to the Future" to Roald Dahl to Neal Stephenson's groundbreaking "Snow Crash," Cline has made READY PLAYER ONE a geek fantasia, '80s culture memoir and commentary on the future of online behavior all at once.” —Austin American-Statesman
“An exhilerating, unpredictable trip...Part Charlie and the Chocolate Factory and part The Da Vinci Code with a healthy dose of Tron.” —Asbury Park Press
“READY PLAYER ONE is the ultimate lottery ticket.” —New York Daily News
“[Picture] the adventure comedy of Mike Judge’s Idiocracy meets South Park’s Imaginationland with a dash of Willy Wonka, except all of the cynicism has been replaced by sheer geeky love. Grade: A.” —AVClub.com
“A preposterously great read and a richly imagined science-fiction world that uses the very idea of nostalgia as a thematic jumping-off point...One of the true geek events of the year.” —HitFix.com
“This non-gamer loved every page of READY PLAYER ONE.” —Charlaine Harris, #1 New York Times bestselling author of the Sookie Stackhouse series
“A treasure for anyone already nostalgic for the late 20th century. . . But it’s also a great read for anyone who likes a good book.” —Wired.com
“A gunshot of fun with a wicked sense of timing and a cast of characters that you're pumping your fist in the air with whenever they succeed. I haven't been this much on the edge of my seat for an ending in years.” —Chicago Reader
“A rollicking, surprise-laden, potboiling, thrilling adventure story…. I loved every sentence of this book.” —Mark Frauenfelder, BoingBoing
"A 'frakking' good read [featuring] incredible creative detail…I grinned at the sheer audacity of Cline's imagination.” —Milwaukee Journal Sentinel
“[A] fantastic page-turner….READY PLAYER ONE may be science fiction, but it's also written for people who have never picked up an SF novel in their lives…”
—Annalee Newitz, io9.com
“Intriguing and thrilling. Gamers and fans of '80s pop culture will find many familiar references throughout the story...Definitely an enjoyable read and one that can be appreciated by fans of many different genres.” —Examiner.com
“Gorgeously geeky, superbly entertaining, this really is a spectacularly successful debut.” —Daily Mail (UK)
“Fascinating and imaginative…It's non-stop action when gamers must navigate clever puzzles and outwit determined enemies in a virtual world in order to save a real one. Readers are in for a wild ride.” —Terry Brooks, #1 New York Times bestselling author of the Shannara series
“I was blown away by this book…A book of ideas, a potboiler, a game-within-a-novel, a serious science-fiction epic, a comic pop culture mash-up–call this novel what you will, but READY PLAYER ONE will defy every label you try to put on it. Here, finally, is this generation’s Neuromancer.” —Will Lavender, New York Times bestselling author of Dominance
“I really, really loved READY PLAYER ONE…Cline expertly mines a copious vein of 1980s pop culture, catapulting the reader on a light-speed adventure in an advanced but backward-looking future.” —Daniel H. Wilson, New York Times bestselling author of Robopocalypse
“A nerdgasm…imagine Dungeons and Dragons and an 80s video arcade made hot, sweet love, and their child was raised in Azeroth.” —John Scalzi, New York Times bestselling author of Old Man’s War
“Completely fricking awesome...This book pleased every geeky bone in my geeky body. I felt like it was written just for me.” —Patrick Rothfuss, #1 New York Times bestselling author of The Wise Man’s Fear
“An exuberantly realized, exciting, and sweet-natured cyber-quest. Cline’s imaginative and rollicking coming-of-age geek saga has a smash-hit vibe.” —Booklist (starred review)
“This adrenaline shot of uncut geekdom, a quest through a virtual world, is loaded with enough 1980s nostalgia to please even the most devoted John Hughes fans… sweet, self-deprecating Wade, whose universe is an odd mix of the real past and the virtual present, is the perfect lovable/unlikely hero.” —Publishers Weekly (Pick of the Week)
About the Author
Excerpt. © Reprinted by permission. All rights reserved.
I was jolted awake by the sound of gunfire in one of the neighboring stacks. The shots were followed by a few minutes of muffled shouting and screaming, then silence.
Gunfire wasn’t uncommon in the stacks, but it still shook me up. I knew I probably wouldn’t be able to fall back asleep, so I decided to kill the remaining hours until dawn by brushing up on a few coin-op classics. Galaga, Defender, Asteroids. These games were outdated digital dinosaurs that had become museum pieces long before I was born. But I was a gunter, so I didn’t think of them as quaint low-res antiques. To me, they were hallowed artifacts. Pillars of the pantheon. When I played the classics, I did so with a determined sort of reverence.
I was curled up in an old sleeping bag in the corner of the trailer’s tiny laundry room, wedged into the gap between the wall and the dryer. I wasn’t welcome in my aunt’s room across the hall, which was fine by me. I preferred to crash in the laundry room anyway. It was warm, it afforded me a limited amount of privacy, and the wireless reception wasn’t too bad. And, as an added bonus, the room smelled like liquid detergent and fabric softener. The rest of the trailer reeked of cat piss and abject poverty.
Most of the time I slept in my hideout. But the temperature had dropped below zero the past few nights, and as much as I hated staying at my aunt’s place, it still beat freezing to death.
A total of fifteen people lived in my aunt’s trailer. She slept in the smallest of its three bedrooms. The Depperts lived in the bedroom adjacent to her, and the Millers occupied the large master bedroom at the end of the hall. There were six of them, and they paid the largest share of the rent. Our trailer wasn’t as crowded as some of the other units in the stacks. It was a double-wide. Plenty of room for everybody.
I pulled out my laptop and powered it on. It was a bulky, heavy beast, almost ten years old. I’d found it in a Dumpster behind the abandoned strip mall across the highway. I’d been able to coax it back to life by replacing its system memory and reloading the stone-age operating system. The processor was slower than a sloth by current standards, but it was fine for my needs. The laptop served as my portable research library, video arcade, and home theater system. Its hard drive was filled with old books, movies, TV show episodes, song files, and nearly every videogame made in the twentieth century.
I booted up my emulator and selected Robotron: 2084, one of my all-time favorite games. I’d always loved its frenetic pace and brutal simplicity. Robotron was all about instinct and reflexes. Playing old videogames never failed to clear my mind and set me at ease. If I was feeling depressed or frustrated about my lot in life, all I had to do was tap the Player One button, and my worries would instantly slip away as my mind focused itself on the relentless pixelated onslaught on the screen in front of me. There, inside the game’s two-dimensional universe, life was simple: It’s just you against the machine. Move with your left hand, shoot with your right, and try to stay alive as long as possible.
I spent a few hours blasting through wave after wave of Brains, Spheroids, Quarks, and Hulks in my unending battle to Save the Last Human Family! But eventually my fingers started to cramp up and I began to lose my rhythm. When that happened at this level, things deteriorated quickly. I burned through all of my extra lives in a matter of minutes, and my two least-favorite words appeared on the screen: game over.
I shut down the emulator and began to browse through my video files. Over the past five years, I’d downloaded every single movie, TV show, and cartoon mentioned in Anorak’s Almanac. I still hadn’t watched all of them yet, of course. That would probably take decades.
I selected an episode of Family Ties, an ’80s sitcom about a middle-class family living in central Ohio. I’d downloaded the show because it had been one of Halliday’s favorites, and I figured there was a chance that some clue related to the Hunt might be hidden in one of the episodes. I’d become addicted to the show immediately, and had now watched all 180 episodes, multiple times. I never seemed to get tired of them.
Sitting alone in the dark, watching the show on my laptop, I always found myself imagining that I lived in that warm, well-lit house, and that those smiling, understanding people were my family. That there was nothing so wrong in the world that we couldn’t sort it out by the end of a single half-hour episode (or maybe a two-parter, if it was something really serious).
My own home life had never even remotely resembled the one depicted in Family Ties, which was probably why I loved the show so much. I was the only child of two teenagers, both refugees who’d met in the stacks where I’d grown up. I don’t remember my father. When I was just a few months old, he was shot dead while looting a grocery store during a power blackout. The only thing I really knew about him was that he loved comic books. I’d found several old flash drives in a box of his things, containing complete runs of The Amazing Spider-Man, The X-Men, and Green Lantern. My mom once told me that my dad had given me an alliterative name, Wade Watts, because he thought it sounded like the secret identity of a superhero. Like Peter Parker or Clark Kent. Knowing that made me think he was must have been a cool guy, despite how he’d died.
My mother, Loretta, had raised me on her own. We’d lived in a small RV in another part of the stacks. She had two full-time OASIS jobs, one as a telemarketer, the other as an escort in an online brothel. She used to make me wear earplugs at night so I wouldn’t hear her in the next room, talking dirty to tricks in other time zones. But the earplugs didn’t work very well, so I would watch old movies instead, with the volume turned way up.
I was introduced to the OASIS at an early age, because my mother used it as a virtual babysitter. As soon as I was old enough to wear a visor and a pair of haptic gloves, my mom helped me create my first OASIS avatar. Then she stuck me in a corner and went back to work, leaving me to explore an entirely new world, very different from the one I’d known up until then.
From that moment on, I was more or less raised by the OASIS’s interactive educational programs, which any kid could access for free. I spent a big chunk of my childhood hanging out in a virtual-reality simulation of Sesame Street, singing songs with friendly Muppets and playing interactive games that taught me how to walk, talk, add, subtract, read, write, and share. Once I’d mastered those skills, it didn’t take me long to discover that the OASIS was also the world’s biggest public library, where even a penniless kid like me had access to every book ever written, every song ever recorded, and every movie, television show, videogame, and piece of artwork ever created. The collected knowledge, art, and amusements of all human civilization were there, waiting for me. But gaining access to all of that information turned out to be something of a mixed blessing. Because that was when I found out the truth.
...
I don’t know, maybe your experience differed from mine. For me, growing up as a human being on the planet Earth in the twenty-first century was a real kick in the teeth. Existentially speaking.
The worst thing about being a kid was that no one told me the truth about my situation. In fact, they did the exact opposite. And, of course, I believed them, because I was just a kid and I didn’t know any better. I mean, Christ, my brain hadn’t even grown to full size yet, so how could I be expected to know when the adults were bullshitting me?
So I swallowed all of the dark ages nonsense they fed me. Some time passed. I grew up a little, and I gradually began to figure out that pretty much everyone had been lying to me about pretty much everything since the moment I emerged from my mother’s womb.
This was an alarming revelation.
It gave me trust issues later in life.
I started to figure out the ugly truth as soon as I began to explore the free OASIS libraries. The facts were right there waiting for me, hidden in old books written by people who weren’t afraid to be honest. Artists and scientists and philosophers and poets, many of them long dead. As I read the words they’d left behind, I finally began to get a grip on the situation. My situation. Our situation. What most people referred to as “the human condition.”
It was not good news.
I wish someone had just told me the truth right up front, as soon as I was old enough to understand it. I wish someone had just said:
“Here’s the deal, Wade. You’re something called a ‘human being.’ That’s a really smart kind of animal. Like every other animal on this planet, we’re descended from a single-celled organism that lived millions of years ago. This happened by a process called evolution, and you’ll learn more about it later. But trust me, that’s really how we all got here. There’s proof of it everywhere, buried in the rocks. That story you heard? About how we were all created by a super-powerful dude named God who lives up in the sky? Total bullshit. The whole God thing is actually an ancient fairy tale that people have been telling to one another for thousands of years. We made it all up. Like Santa Claus and the Easter Bunny.
“Oh, and by the way . . . there’s no Santa Claus or Easter Bunny. Also bullshit. Sorry, kid. Deal with it.
“You’re probably wondering what happened before you got here. An awful lot of stuff, actually. Once we evolved into humans, things got pretty interesting. We figured out how to grow food and domesticate animals so we didn’t have to spend all of our time hunting. Our tribes got much bigger, and we spread across the entire planet like an unstoppable virus. Then, after fighting a bunch of wars with each other over land, resources, and our made-up gods, we eventually got all of our tribes organized into a ‘global civilization.’ But, honestly, it wasn’t all that organized, or civilized, and we continued to fight a lot of wars with each other. But we also figured out how to do science, which helped us develop technology. For a bunch of hairless apes, we’ve actually managed to invent some pretty incredible things. Computers. Medicine. Lasers. Microwave ovens. Artificial hearts. Atomic bombs. We even sent a few guys to the moon and brought them back. We also created a global communications network that lets us all talk to each other, all around the world, all the time. Pretty impressive, right?
“But that’s where the bad news comes in. Our global civilization came at a huge cost. We needed a whole bunch of energy to build it, and we got that energy by burning fossil fuels, which came from dead plants and animals buried deep in the ground. We used up most of this fuel before you got here, and now it’s pretty much all gone. This means that we no longer have enough energy to keep our civilization running like it was before. So we’ve had to cut back. Big-time. We call this the Global Energy Crisis, and it’s been going on for a while now.
“Also, it turns out that burning all of those fossil fuels had some nasty side effects, like raising the temperature of our planet and screwing up the environment. So now the polar ice caps are melting, sea levels are rising, and the weather is all messed up. Plants and animals are dying off in record numbers, and lots of people are starving and homeless. And we’re still fighting wars with each other, mostly over the few resources we have left.
“Basically, kid, what this all means is that life is a lot tougher than it used to be, in the Good Old Days, back before you were born. Things used to be awesome, but now they’re kinda terrifying. To be honest, the future doesn’t look too bright. You were born at a pretty crappy time in history. And it looks like things are only gonna get worse from here on out. Human civilization is in ‘decline.’ Some people even say it’s ‘collapsing.’
“You’re probably wondering what’s going to happen to you. That’s easy. The same thing is going to happen to you that has happened to every other human being who has ever lived. You’re going to die. We all die. That’s just how it is.
“What happens when you die? Well, we’re not completely sure. But the evidence seems to suggest that nothing happens. You’re just dead, your brain stops working, and then you’re not around to ask annoying questions anymore. Those stories you heard? About going to a wonderful place called ‘heaven’ where there is no more pain or death and you live forever in a state of perpetual happiness? Also total bullshit. Just like all that God stuff. There’s no evidence of a heaven and there never was. We made that up too. Wishful thinking. So now you have to live the rest of your life knowing you’re going to die someday and disappear forever.
“Sorry.”
...
OK, on second thought, maybe honesty isn’t the best policy after all. Maybe it isn’t a good idea to tell a newly arrived human being that he’s been born into a world of chaos, pain, and poverty just in time to watch everything fall to pieces. I discovered all of that gradually over several years, and it still made me feel like jumping off a bridge.
Luckily, I had access to the OASIS, which was like having an escape hatch into a better reality. The OASIS kept me sane. It was my playground and my preschool, a magical place where anything was possible.
The OASIS is the setting of all my happiest childhood memories. When my mom didn’t have to work, we would log in at the same time and play games or go on interactive storybook adventures together. She used to have to force me to log out every night, because I never wanted to return to the real world. Because the real world sucked.
I never blamed my mom for the way things were. She was a victim of fate and cruel circumstance, like everyone else. Her generation had it the hardest. She’d been born into a world of plenty, then had to watch it all slowly vanish. More than anything, I remember feeling sorry for her. She was depressed all the time, and taking drugs seemed to be the only thing she truly enjoyed. Of course, they were what eventually killed her. When I was eleven years old, she shot a bad batch of something into her arm and died on our ratty fold-out sofa bed while listening to music on an old mp3 player I’d repaired and given to her the previous Christmas.
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1. Love the 80's pop culture references integrated into the story. No book I've ever read has ever gone this deep into 80's game, movie, TV, music references. The writer is obviously a true 80's fanatic and geek. No doubt about that, this guy has lived it and did his homework.
2. The main character is completely unlikable. He never arcs or changes, even at the end (finding 'love' is not a character change). Honestly, I've never read a book where the main character is just a complete and utter unlikeable character even to the end. You never really want this jerk to succeed. His inner workings and thoughts are as just about as bad as the main villain.
Conclusion-
Steven Spielberg did a brilliant job taking the meat of this story and actually making the primarily character LIKEABLE because the writer was just down right horrible at it. If the filmmakers had followed the book, no doubt it wouldn't have been successful. I did enjoy the 80's references, but too bad the main character was unlikable.
Here comes the plot set-up, and maybe a ***SPOILER ALERT*** now.
The year is 2044, and the global population endures its fourth decade of economic collapse. Huzzah. In a world of fading prospects and rapidly dwindling natural resources, everyone's favorite pastime is the Oasis, a massive, all-inclusive multiplayer online game that had metamorphosed into a globally networked virtual reality universe what's now habitually accessed by nearly everyone on the planet. The Oasis has become such a panoptic entity, it's become synonymous with the Internet. In the Oasis, kids attend virtual school, business offices can purchase virtual landscape to promote their wares, virtual concerts are staged. Who wouldn't prefer this utopian cyberspace over bleak reality? When they can look for James Halliday's fabled Easter egg, nestled somewhere in the vastness of Oasis?
Eccentric genius video game designer - and creator of Oasis - James Halliday, before dying, recorded a video in which he challenges all comers to seek out his hidden treasure, to first unearth and then figure out the clues he'd embedded in the fabric of his Oasis program. His Easter egg, when found, conveys untold riches and power and unfettered administrative control over the Oasis. Overnight, the hunt for Halliday's treasure became the new global recreation. Halliday's addiction with 1980s pop culture was well documented, and so, too, in their feverish pursuit did these Easter egg hunters - nicknamed "gunters" - immerse themselves in Halliday's obsession, triggering a global revival of 1980s culture. But years and years would elapse before the elusive first clue would surface. Meanwhile, the gunters developed into figures of ridicule.
In the slums of Oklahoma City, in the Stacks - a decaying community in which run-down trailer homes are stacked on top of each other - 18-year-old orphan Wade Watts ekes out a miserable existence. Reclusive and anti-social, Wade is a low-level but dedicated gunter, a walking talking encyclopedia of vintage 1980s facts and trivia. He realizes that his only hope for a better life is to win the game. And so he perseveres when so many have given up. And, even though he's only a self-declared "third level wimp," he works out the location of the first clue. It's a life-changing thing.
The virtual scoreboard allows everyone to track his and other competitors' progress. Wade - or, rather, his avatar Parzival - becomes an instant worldwide celebrity - making him the target of fellow gunters and groupies and the media and, worse, of sinister corporations hungry to seize control of the Oasis. In his quest for Halliday's holy grail, Wade Watts - alliteratively named by his comic book-reading father - must call on every bit of his tech savvy and knowledge of 1980s culture to outwit his competitors and enemies. He is an awesome character that boasts impressive measures of pluck and resourcefulness and audacity in the face of frightening odds. And Wade Watts only becomes more awesome once he's compelled to venture out into the real world for survival's sake.
If the cyberpunk yarns of William Gibson and Neal Stephenson tend to intimidate you, be at ease with Ready Player One. Ernie Cline has crafted an immensely accessible story. He makes you swim in nostalgia. I'm not a 1980s buff, but I'm an old cat who actually lived his childhood thru the '80s, and it is so much fun trying to catch all of Cline's references. Ready Player One is a well-told, richly realized, and incredibly satisfying adventure, one populated by appealing characters. There's even a sweet love story. Wade engages in an online flirtation with a talented fellow gunter named Art3mis, and so we get a peek into Wade's gnawing doubts as to what the person beneath the Art3mis avatar is really like (and even what she really looks like). But that's just misdirection. It's another character who drops the startling reveal.
"Unputdownable" isn't a real word, yet it's the perfect adjective for this book. I think that everyone, at some level, has a grain of geekness in them. If you've ever envisioned scenes of your favorite cartoons or animes interacting, if you've once loved a movie so much that you've memorized entire passages of its dialogue, or been influenced by a rock song to the extent that you'd picked up a guitar to learn the chords... Ernie Cline revives these feelings. Ready Player One moves like a locomotive, and there are scenes in it that will absolutely explode your nerdy brain. Ready Player One was a New York Times Bestseller. It's soon to be a blockbuster motion picture what's directed by Steven Spielberg, and, self-deprecating guy that he is, good luck to him trying to tamp down on the book's references to his movies. I'm hyped for the movie. But the book came first, and the book will have an even more special place in my nerd heart. It's easily in my top five favorite reads ever. Ready Player One, yeah, an immersive, imaginative, childhood-mining, unputdownable read. Armada, not so much.
So why only three stars? Ernest Cline writes really well, with one issue - the incredible amount of exposition. At least once every chapter, I found myself saying, "Enough already, get on with it." Sure some of it is from my growing up in the eighties and EC explaining parts of the decade *in detail*, but not all. There is a lot of explanation of the main character's life and how he got where he is. You don't find out things a little at a time - there are multi-page explanations. The book could easily have been half the length - or could include more from the virtual world. I did enjoy the imagination of the author in the building of the worlds (after seeing the amazing variety of user created content in existing virtual worlds).
So, I would have to say - very good book to read, but you can skip a lot of the exposition (or skim it so you don't miss something).
Top international reviews
It’s set in a dystopian future in 2044 – oil has run out, the climate is a wreck, and most people escape reality by spending their lives inside an immense virtual reality video game called the OASIS (similar to Second Life, if you’ve ever played it). It has its own currency, and kids even go to school inside the game. The creator of the game, James Halliday, died years earlier, without an heir to his immense empire, but left a video will with clues/easter eggs to be tracked in the game. Whoever solves these will inherit the OASIS, and the immense wealth that goes with it, and it’s an international obsession. Halliday was a teenager in the 80s and remained fixated with the era, so this means that everyone who is trying to solve the puzzle is just as fanatical, leading to some wonderful references. Wade Watts, our protagonist, is one of the millions trying to crack this. He’s a teenager, stony broke, living with his aunt, and at the bottom of the OASIS food chain. Through a combination of luck and skill with 80s arcade games, Wade somehow manages to be the first solve the first clue, and that’s when everything changes.
I’m not going to give you any spoilers, but I can’t recommend this highly enough. Great characters, very nasty baddies, loaded with 80s references, and actually worryingly possible – it’s definitely worth a read. Oh, and Steven Spielberg bought the film rights – the movie will be released in 2018. I hope he does it justice.
As we meet the principal protagonist we find that the world of the 2040s is in bad shape. The planet is beset with rampant global warming, economic collapse and the majority of its inhabitants living on government subsidies. So far, so, standard dystopian future! However the thing that moves this from a standard YA dystopia and into the realm of a bestseller are three key features; the hero Wade Watts, the world building and the massive amount of 80’s pop culture references.
Wade has real problems to struggle against; no mother or father, living on his own, no friends his own age and only the quest for the easter egg to keep him focused. A fat kid from the wrong side of town living on his wits and natural intelligence. With no friends or family he has to constantly fight for everything he possess.
The world building is excellent with the reader immediately able to visualise the world of deprivation, global warming and the end of oil. A world so terrible that most of the population has moved into the virtual world to get away from the grim reality of everyday life. The mechanics of the virtual world are also well detailed and thought out. As I was reading the book I kept thinking of a fully immersive version of Warcraft. The book is written from a first person perspective. The reader effectively lives inside Wade's head, which helps a lot with Wade being able to explain a lot of the 80's cultural references.
About half way through we meet the evil corporation trying to thwart our heroes plans. These "bad guys" are simple, one dimensional, greedy corporate goons. Having worked in the financial services sector for many years I recognised, their motivations and methods immediately. The bad guys are cheap and cheesy and a stark contrast with the heroes who are street punks living in a virtual world. The evil corporations motivation is greed and the heroes are motivated by fun, friendship, glory and the pursuit of the prize. Who you gonna root for — come on?
The final third of the book works well with our heroes facing bigger and more complex challenges. The finally is also well done and fun.
All in all an excellent, fun yarn. The book is well written, great entertainment with a blistering pace. If you are looking for a deeper meaning, or insight into nerd culture, this is probably not the book for you.
Having read some of the critical reviews of the book, I think they're missing the point - they compare it (often very unfavourably) with other, more highbrow authors' works. This isn't a highbrow book, it's simply a highly entertaining and imaginative romp, and on those terms it succeeds fully. I'm looking forward to further books by Cline. I'm waiting for his announced sequel Ready Player Two, and I've already downloaded Armada.
So very clever, fascinating, funny, enthralling - I didn't want it to end!
I read the book after watching the film - this is the way to go- the book fills in so many details and you do not mind that the story has so many differences because you know that the book came first and the film obviously had a great deal of limitations the book did not.
Read this book it is excellent!
I loved it!


The premise of a treasure hunt set in a gaming world/worlds, withReady Player One the big corporate company trying to quash the little guys. Its whole concept is slick and witty but has a nostalgic charm that anyone who grew up in the 80's will recognise and i imagine admire.
Sorrento made a truly hateful villain, impressive since he's not in the book himself all that much, and even though I could see the OASIS was a poisonous obsession and scarily something I could imagine coming along and ruining our lives in reality I still despised the Sixers (Sux0rz, if you prefer) and what they planned to do. Not because I equated it to the end of the world like the characters clearly did, but because a dying wish is a dying wish and trying to manipulate it the way they wanted to was pretty sucky, to say the least.
Granted it's far from perfect and a lot of the 80s references went way over my head having been born at the tail end of the nineties but I appreciated the effort the author had clearly put into it, even if it felt like he was just like James Halliday attempting to enshrine and force his obsession with a bygone era on the reader.
There were a few things I didn't like about it besides this, Wade, for example, I found fickle - he dedicates five years of his life to obsessing over the hunt for the egg and within two seconds he doesn't care anymore and he's obsessed with some random girl he stalked as a side hobby? Pick an obsession and stick with it, dude.
There were very specific phrases and sentences that made several identical appearances which were glaringly obvious and slightly annoying to me since they could have been easily replaced by something else - "Get the hell out of Dodge" was used a total of four times in the book, doesn't sound like much but when it's only 372 pages long, it's 3 times too many in my opinion. That, and "I'd never had such an immediate connection with a human being," I think also tallied 3 or 4, - yeah we get it, you like her a lot. Shut up.
Yet despite all this, I did really like it because though I'm not quite on Wade's level, I could relate to the general nerdiness even if it was over a lot of things I didn't follow myself.
(The Rivendell themed mansion sounded a-mazing ).
Wade is an overweight kid addicted to a game. But this game is much bigger than any other - it is in fact an entirely separate virtual reality known as the OASIS complete with schools, quests and Easter Eggs. When the developer of the game dies, he buries one such Easter Egg inside the game and whomever should find it first will win the contents of his fortune. Wade, we know, is on his way to solving the riddles of the Easter Egg left within the OASIS. But he has some tough competition - the gaming world has exploded and all OASIS players are desperate to win the prize.
I really liked the complexity of the ideas within this book. There is an entirely new alternate reality created here, and it’s created so well that the game genuinely feels as though it should exist. The nature of the game, how to play, what it looks like, how the avatars are created and changed, what you can do as a player inside the game, rules and regulations and your currency is all explained so well that I’m surprised someone hasn’t figured out to how to create their own version of it. This is a genuinely interesting, unique and very well imagined world on a truly impressive scale. Equally the contestants and roles they play are extremely well thought out.
There are however some problems with this book. I’m unsure how many of these problems lie with me. I personally struggled with some of the dialogue in this book; often the boys Wade plays the game with throw insults at each other, which is fine and probably reasonably realistic too, but gets irritating quickly because they’re painfully immature. Perhaps that’s the point? These kids are growing up inside a game, rarely leaving their house to stop playing. But if that’s the case, I really feel like the issues surrounding endless hours spent within another world to escape your reality might have been worth more of a mention.
The second, much larger, issue I had was the level of description. Some of the content is lost on me because it simply speaks about games and technology I’m unfamiliar with, so that’s not a flaw of the book but rather a lack of knowledge for me which others might really appreciate. But what I hated about this was that it isn’t just occasional mentions and nods to popular games/consoles/etc or trivia in many cases, but rather PAGES of listing game titles, movies, facts which are relevant to other games but are just plain boring. I don’t know if even die-hard fans of such a game would value quite that level of description - it feels like paragraphs of lists of trivia irrelevant to the story. Is the author, as he puts it himself, just “geeking out” and using this as a platform to share his love of games? Maybe. More likely he’s trying to get readers to discover some of his favourite things, much like the developer of this challenge, to elevate their fan base. Either way, it’s not ideal.
The final issue I had was with the pacing. The first half of this book works well, excluding listing trivia, and moves quickly as the world builds around us. The second half does not. I became lost in a web of plot devices coming together to make that eventual ending possible (also, predictable ending) and that just felt dull.
This book just ran out of steam for me. If it HAD been a game, I would never have finished it. As it stands, I did finish the book and it didn’t surpass the 3 star mark for me.
The pacing is very inconsistent and it isn't until you're about seventy pages in that the plot actually gets going. The first six chapters are pure exposition, much of it either irrelevant or repeated over and over. The dialogue doesn't fare much better either, with one chapter in particular focusing on a conversation between Parzival and Aech, and it's painful to read. It sounds like someone guessing at how young people speak and trying to be 'cool', but in reality is just tedious.
Long stretches of the book are just no fun to read, and while the film remained entertaining for the most part, the book simply doesn't. There's one passage from the book that sticks out in my mind as the best example of this book's failings: "Driven by loneliness, curiosity and raging teen hormones, I'd purchased a mid-range ACHD, the Shaptic Uberbetty, a few weeks after Art3mis stopped speaking to me. After spending several highly unproductive days inside a standalone brothel simulation called the Pleasuredome, I'd gotten rid of the doll out of a combination of shame and self-preservation. I'd wasted thousands of credits, missed a whole week of work, and was on the verge of completely abandoning my quest for the egg when I confronted the grim realization that virtual sex, no matter how realistic, was really nothing but glorified, computer-asssisted masturbation. At the end of the day, I was still a virgin, all alone in a dark room humping a lubed-up robot. So I got rid of the ACHD and went back to spanking the monkey the old-fashioned way." - And this is the book described as "enchanting" and "superbly entertaining".
Looking at the other reviews on here, the book for Ready Player One seems fairly popular, so maybe I'm just not getting it. But at the end of the day, I just really couldn't enjoy reading this and it did feel disappointing.
Set in the not so distant future, the novel is set in the year 2044. The world is ugly difficult place to live, famine, poverty and disease are now widespread. The main character is Wade Watts, a teenage boy who finds it difficult to live in the real world, interact with others and make friends. However, when he is logged into a virtual reality utopia known as the OASIS, he becomes Parzival. Here Wade, can be anything he wants to be and do anything he wants to do. He spends all his time devoted to uncovering the puzzles left by James Halliday, the creator of the OASIS. After Halliday died, he left clues hidden in the OASIS, that when solved will result in the winner gaining control of the OASIS and his massive fortune. The clues are not easy to solve, based on Halliday’s obsession with 80’s pop culture, and Wade like the rest of the world have been trying to solve them for years. Then Wade manages to find the first clue and finds himself in a dangerous world both real and virtual, where his life is at stake as others try to solve the clues before he does.
This is a dystopian sci fi book, clearly we have ceased to be able to imagine the future in a positive way. Additionally, we are no longer able to imagine a healthy world where humans can live, and we have retreated into a virtual world created where we can do and go anywhere, we want.
I really enjoyed this book, loved all the 80’s references to music, film, technology, gaming and tv. It was slightly different to the film, the quests were different, but I can see why they were changed for the screen. The book sometimes gets bogged down a little in describing some of the games played, but if you are a gaming geek, interested in retro games, I would imagine you would love this. I don’t know anything about Ernest Cline but would imagine that he is a bit of a geek and a gamer, judging by the subject matter.
If you're in the 35-45 age bracket, this will bring a nostalgic tear to your eye with its countless pop culture references from the 80s/early 90s.
The references do sometimes feel a little forced, and can cause the action of the novel to become a little stilted, but thankfully that's a rare occurrence.
I understand that this was originally marketed as a young adult book, and the simplistic writing style would back that up. However, It also makes for a very quick, enjoyable read
I have to say though, the portrayal of the Oasis in both film and book was extremely unrealistic: not even ONE My Little Pony avatar?!? Shame on you, Mr Cline! ;)
If you don’t know blow-by-blow all the games, film refs, etc. then, fear not, you don’t need to, because Parzival has the obsessive encyclopaedic detail, and you just believe in him.
The book mixes dystopia e.g. Stacks description and poverty is unsurprising (shipping container homes with pirate aerial is now), with greater value on escapism to eutopian OASIS than food and rent.
The book is a paradox. On one hand, it's a reminder to step back from a current bonkers world, and old school simplicity -v- modern complex i.e. sometimes less is more, and as entertaining and rewarding. On the other, it's like a two-car dragcar race - single purpose, one direction and a freaking fast ride, as you are immersed and sucked following Parzival and fellow gunters to the next level, keeping a step ahead and dodging capture or being killed.
The purile competitiveness between Parzival and Aech is funny. The ping-pong of bs and insults between best buddies shows true camaraderie, and quickly establishes them as smart cookies.
If a RPO 2 film were slated, it'd be great to see more key features from the book i.e. portals, gates, space/environments, size, limitless OASIS, cheating IOI, Parzival’s technical genius, Og, etc. - there's still fuel left in the tank.
If winning the Egg is an opening move, and Sorrento/IOI isn’t going to let it go, then a devious attempt to wrestle back control of the OASIS could be an intriguing challenge/quest for RPO 2, with a final game battle with real world consequences – wishful thinking on this reader’s part.
It’s the old chicken versus egg thing; do you read the book before seeing the film, or vice versa? It doesn't matter. Seeing the film first didn’t corrupt reading the book because it didn't slavishly replicate the book e.g. key, gate challenges, scenes, characters and experiences differ, so whichever order you see/read, then doing the other just adds more meat to the bone.
Waterpistol to the head, though, if it's a choice between the book or film, then by a hair width it’d be the book, because you fill in the detail - the film you see, the book you feel. Though definitely BOTH.
Set in 2045, the book depicts a realistic world in decline. Jobs are scarce, the earth is overcrowded, and resources are limited. Most of humanity escapes the drudge of grim reality courtesy of a VR world called OASIS. Here, you can be whatever and whomever you wish. OASIS is a mixture of Minecraft, Dungeons and Dragons, Call of Duty - everything rolled into a world so real that you can feel and even smell it. When the reclusive creator of OASIS (James Halliday) dies, he leave his entire fortune to anyone who can discover the hidden 'Easter Egg' he's coded into his VR world. All the seekers need to do is discover three keys and complete three subsequent trials. To succeed, however, you must first understand Halliday himself - and he's a massive 80s geek!
I'm 50 years old this year. That means I was a teenager during the 80s. Many of the films, bands, records and video arcade games mentioned in the book are all very familiar to me. I actually owned a copy of one of the albums which is key to cracking one of the riddles. Passing references or film quotes which may be lost on younger readers had me giggling to myself. Cline creates a world here that I was genuinely immersed in. The story is highly readable, and generally very credible - there are one or two times this credibility gets pushed, but the magic is never broken. For me, I was torn between wanting to find out how the book ended, and yet simultaneously never wanting it to end.
I think this book will go on to become a cult classic. Unfortunately, I found the film to be a massive disappointment. If you read and love the book, leave the film well alone.
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