Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) HAR/CDR Edition

4.6 out of 5 stars 64 ratings
ISBN-13: 978-1558607323
ISBN-10: 1558607323
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  • Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
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Editorial Reviews

Review

"Accurate and efficient collision detection in complex environments is one of the foundations of today's cutting-edge computer games. Yet collision detection is notoriously difficult to implement robustly and takes up an increasingly large fraction of compute cycles in current game engines as increasingly detailed environments are becoming the norm. Real-time Collision Detection is a comprehensive reference on this topic, covering it with both breadth and depth. Not only are the fundamental algorithms explained clearly and in detail, but Ericson's book covers crucial implementation issues, including geometric and numeric robustness and cache-efficient implementations of the algorithms. Together, these make this book a 'must have' practical reference for anyone interested in developing interactive applications with complex environments." -Matt Pharr, NVIDIA

"Christer Ericson's Real-time Collision Detection is an excellent resource that covers the fundamentals as well as a broad array of techniques applicable to game development." -Jay Stelly, Valve

"Christer Ericson provides a practical and very accessible treatment of real-time collision detection. This includes a comprehensive set of C++ implementations of a very large number of routines necessary to build such applications in a context which is much broader than just game programming. The programs are well-thought out and the accompanying discussion reveals a deep understanding of the graphics, algorithms, and ease of implementation issues. It will find a welcome home on any graphics programmer's bookshelf although it will most likely not stay there long as others will be constantly borrowing it...." -Hanan Samet, University of Maryland


"Real-Time Collision Detection is an excellent resource that every serious engine programmer should have on his bookshelf. Christer Ericson covers an impressive range of techniques and presents them using concise mathematics, insightful figures, and practical code." -Eric Lengyel, Senior Programmer, Naughty Dog


"If you think you already know everything about collision detection, you're in for a surprise! This book not only does an excellent job at presenting all the collision detection methods known to date, it also goes way beyond the standard material thanks to a plethora of juicy, down-to-earth, hard-learned implementation tips and tricks. This produces a perfect blend between theory and practice, illustrated by the right amount of source code in appropriate places. Basically the book just oozes with experience. Christer doesn't forget all the alternative topics that, despite not directly related to collision detection, can ruin your implementation if you don't include them in your design. The chapters on robustness and optimization are priceless in this respect. Its carefully crafted compact kd-tree implementation beautifully concludes a unique book full of luminous gems." -Pierre Terdiman, principal software engineer, NovodeX AG, and writer of the popular collision detection library Opcode


"When I received a copy of Real-Time Collision Detection for review, I was in the midst of redesigning an architectural visualization and lighting design program. The Bounding Volume Hierarchies chapter allowed me to quickly and easily design and implement an efficient ray tracing acceleration scheme. It also provided me with a wealth of information on various design strategies, which gave me the confidence that I had chosen a near-optimal approach. What one of my clients recently said about the finished software reflects my opinion of this fantastic book: 'Holy cow! Excellent work!'" -Ian Ashdown, byHeart Consultants Limited

Book Description

The complete engineering guide to Collision Detection from a top engineer at Sony


Treat yourself, you've earned it

Product details

  • Publisher ‏ : ‎ CRC Press; HAR/CDR edition (December 22, 2004)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 632 pages
  • ISBN-10 ‏ : ‎ 1558607323
  • ISBN-13 ‏ : ‎ 978-1558607323
  • Item Weight ‏ : ‎ 2.99 pounds
  • Dimensions ‏ : ‎ 8 x 1.5 x 9.5 inches
  • Customer Reviews:
    4.6 out of 5 stars 64 ratings

Customer reviews

4.6 out of 5 stars
4.6 out of 5
64 global ratings
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Reviewed in the United States on December 15, 2017
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Reviewed in the United States on February 25, 2009
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Reviewed in the United States on November 2, 2010
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Reviewed in the United States on November 14, 2006
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Reviewed in the United States on October 17, 2007
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Top reviews from other countries

Mr Cresswell
5.0 out of 5 stars Good Physics Book
Reviewed in the United Kingdom on December 5, 2013
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Cliente Amazon
5.0 out of 5 stars Leitura obrigatória para desenvolvedores de jogos
Reviewed in Brazil on October 8, 2018
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Amazon Customer
5.0 out of 5 stars Vollständige Aufarbeitung
Reviewed in Germany on May 5, 2013
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Mr.B
4.0 out of 5 stars Good for the start
Reviewed in Germany on November 23, 2020
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Esprit
4.0 out of 5 stars Everything you ever wanted to know about collision detection
Reviewed in the United Kingdom on October 4, 2009
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