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Real-Time Rendering, Fourth Edition 4th Edition

4.0 out of 5 stars 184 ratings

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Editorial Reviews

About the Author

Tomas Akenine-Möller is a professor in computer science with specialization in computer graphics and image processing at the Department of Computer Science, Lund University, Sweden. Over the past years, I've built my own computer graphics group, LUGG (Lund University Graphics Group).

Eric Haines currently works at NVIDIA on interactive ray tracing. He cofounded the Journal of Graphics Tools and the Journal of Computer Graphics Techniques. He is also the creator and lecturer for the Udacity MOOC Interactive 3D Graphics.

Naty Hoffman is currently Principal Engineer & Architect at Lucasfilm’s Advanced Development Group. Previously he was Vice President of Technology at 2K. Prior to that he was employed at Activision (working on graphics R&D for various titles, including the Call of Duty series), SCEA Santa Monica Studio (coding graphics technology for God of War III), Naughty Dog (developing PS3 first-party libraries), Westwood Studios (leading graphics development on Earth and Beyond) and Intel (driving Pentium pipeline modifications and assisting the SSE / SSE2 instruction set definition).

Angelo Pesce currently serves as a Technical Director for Activision Central Technology where he helps the Call of Duty studios with rendering R&D. His interest in Computer Graphics started in his teens by joining the demoscene community. In the past he has worked on rendering solutions for companies such as Milestone, Electronic Arts, Capcom and Relic Entertainment.

 Sebastien Hillaire is a senior rendering engineer pushing visual quality, performance and workflows within the Frostbite team at Electronic Arts. He obtained his PhD in Computer Science from the French National Institute of Applied Science in 2010, during which he focused on using gaze tracking to enhance virtual reality user experiences.

Michał Iwanicki currently works as a Technical Director in Activision Central Technology group, where he focuses on graphics related research. He worked on rendering and engine code for games in The Witcher, The Last of Us, and the Call of Duty series


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Product details

  • ASIN ‏ : ‎ 1138627003
  • Publisher ‏ : ‎ A K Peters/CRC Press; 4th edition (August 6, 2018)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 1178 pages
  • ISBN-10 ‏ : ‎ 9781138627000
  • ISBN-13 ‏ : ‎ 978-1138627000
  • Item Weight ‏ : ‎ 0.071 ounces
  • Dimensions ‏ : ‎ 7.7 x 1.9 x 9.4 inches
  • Customer Reviews:
    4.0 out of 5 stars 184 ratings

About the author

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I'm a Senior Principal Engineer (read, "programmer") at Autodesk, a company that makes more software than you might realize, e.g., Max, Maya, and Softimage. I've been there for over fifteen years, previously working twelve years for a little startup begun by my advisor, Don Greenberg, called 3D/Eye. I graduated with an MS from the Program of Computer Graphics at Cornell in 1985 and have been in Ithaca ever since - it's been a career goal, in a sense: college town, beautiful lakes and trails, plenty of arts and culture, no major highway, and cold winters that help slow growth. Prior to Ithaca I worked on satellites a few years in Princeton with RCA Astro-Electronics. I graduated with a BS in Computer Science from RPI in 1980. I've done research in the areas of ray tracing, radiosity, and interactive shadows, and have contributed to a number of books.

That's the resume filler. Where I have spent a fair bit of my time and effort over the past few decades is in being an active member in the community of computer graphics people. I do my bit to provide useful resources and make things interesting: blogging and editing, maintaining the Graphics Gems code repository, reviewing for the Journal of Graphics Tools and the new Journal of Computer Graphics Techniques, editing the Ray Tracing News, running the Fantasy Graphics League, etc. Which sounds altruistic, or maybe egotistical, but analysis aside, it's what I find I like to do. I also run a popular wildflower identification site - go figure. But I also admit to wasting way too much time on FPS games like the Battlefield series and Left 4 Dead.

Customer reviews

4.0 out of 5 stars
4 out of 5
184 global ratings

Top reviews from the United States

Reviewed in the United States 🇺🇸 on January 23, 2022
Reviewed in the United States 🇺🇸 on February 27, 2019
35 people found this helpful
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Reviewed in the United States 🇺🇸 on December 21, 2018
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4.0 out of 5 stars Buyer beware hard copy and open book after receiving.
By Anonymous Purchaser on December 21, 2018
I'd love to own this book because the content looks amazing. But I am about to return my second copy after returning the first.

Both books I've received have had pages just fall out. The pages seems like they're not even bound. The attached picture depicts the quality of the first book received. I opened to the physically based shading section only to have the page slide out. It seems like every 15 pages or so has a loose page that will fall out. I suspect the entire inventory of books have this issue.

Do yourself a favor, don't bother buying a hard copy of the 4th edition. If you've already ordered a copy, check around page 301 for loose pages.

edit: I am changing my review from 1 start to what it is now. After reading a good portion of this book, the content really is amazing. It is such a shame that the hard copy is flawed.
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30 people found this helpful
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Reviewed in the United States 🇺🇸 on September 20, 2018
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1.0 out of 5 stars Fantastic Book, Absolutely Horrid Print Quality
By Amazon Customer on September 19, 2018
The content of this series is top notch. If you want to learn anything about realtime graphics and rendering form basics to advanced topics, you can't go without one of these books.

However, as other reviewers have noted, the 4th addition of Realtime Rendering is a joke in terms of print quality. After reading other reviews, I didn't think it would be that bad, but it literally does not compare to the 3rd edition I have sitting on my shelf. Really, it doesn't compare to ANY OTHER TECHNICAL BOOK I've bought in the last decade. Images are grainy and low resolution, color accuracy is poor, the TEXT IS NOT CLEAR (come on!), and the paper is so thin that just lightly turning pages can easily tear it. Compared to the previous edition which I've owned for years, I doubt this book will stand up to just a single read through. And when you put the two side by side and open up to similar pages, its just depressing.

I mean, seriously, I have many other books by CRC Press and they're usually top quality. I don't know why this one is so astronomically different.

Its unfortunate I have to give this book a 1 star review, I really have relied a lot on this series throughout my career as a professional software developer. But this book is absolutely not worth $89 + tax. If you want one of these, consider the 3rd edition. If you need the latest info, perhaps try the e version for half price. I may keep mine since I already have it and I'm reading through it. But at its current price and quality, I cannot recommend anyone else bother with this.
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43 people found this helpful
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Reviewed in the United States 🇺🇸 on September 23, 2020
Reviewed in the United States 🇺🇸 on March 13, 2019
4 people found this helpful
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Reviewed in the United States 🇺🇸 on March 30, 2021
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5.0 out of 5 stars much better printing quality than expected
By hank on March 30, 2021
Just got the book, it's pretty heavy and the printing quality is much higher than I would expect, given reviews are complaining a lot about it. The papers are thick and images do have high resolution (at least for me). Overall I'm very happy with the purchase, cannot wait to read it!
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Top reviews from other countries

Y
2.0 out of 5 stars What a pity...
Reviewed in the United Kingdom 🇬🇧 on October 6, 2018
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2.0 out of 5 stars What a pity...
Reviewed in the United Kingdom 🇬🇧 on October 6, 2018
-packaging-

Amazon did a very poor packaging job for this book. Ironically they used to wrap an eraser with air cushions, just a single piece of kraft paper in a thin cardboard box is far from enough for such a heavy and fragile hardcover book. The book was received with damaged corner due to weak packaging.

-content-

It is still one of the best in literature, with significant update in some chapters, would recommend to both first-time readers and those who have read the older editions.
Unfortunately two new chapters on collision detection and real-time ray tracing are not included in the physical book, but they can be downloaded for free from the book's website.

-print quality & physical binding-

While waiting for the book, I was aware of the complaints on Amazon.com, the print quality is indeed a lot worse than the 3rd edition, the images appeared to be grainy and noisy like something you get from an office printer, it's a shame for a computer graphics book at £65+. However it didn't bother me as much as I would expected as most of them did their illustrative purposes (or it could be my new low expectation after reading all those bad reviews).

Of most concern is the binding. The book is much heavier and bulkier than the 3rd edition, whereas the binding quality is not even comparable, given the size and weight of the book I just felt it's so fragile that one day it would fall apart if it gets dropped on the ground.
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8 people found this helpful
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Karl Davis
5.0 out of 5 stars Great content - printing is fine
Reviewed in the United Kingdom 🇬🇧 on October 7, 2018
2 people found this helpful
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steph
2.0 out of 5 stars Great book but very poor binding
Reviewed in the United Kingdom 🇬🇧 on February 15, 2019
One person found this helpful
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EasyE
5.0 out of 5 stars Excellent book
Reviewed in the United Kingdom 🇬🇧 on October 15, 2021
AJ
5.0 out of 5 stars Fantastic tome of information, reasonable build quality
Reviewed in the United Kingdom 🇬🇧 on June 16, 2019
One person found this helpful
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