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Real-Time Rendering Tricks and Techniques in DirectX 1st Edition

4.6 4.6 out of 5 stars 5 ratings

The last several years have seen some exciting advances in the field of real-time graphics. Starting slowly for beginning programmers, this book begins by reviewing recent 3D graphics developments and with an introduction to vectors, matrices, colors, and lighting. Then, it's on to rendering graphics! Learn various vertex and pixel shader techniques, discover how to use video as a texture, and get the scoop on several techniques for picking objects in a scene. Whatever your level of programming expertise, let this book serve as your guide to mastering the possibilities of real-time programming.
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About the Author

Since 1995, Kelly Dempski has been a researcer at Accenture's Technology Labs working in the areas of multimedia, Virtual Reality, Augmented Reality, and Interactive TV, with a strong focus on photo-realistic rendering and interactive techniques. He has authored several papers and has had a project included in the Smithsonian's permanent collection on Information Technology. In addition to his research work, Kelly has taught Java, developed rendering engines, and dabbled in image processing and compression. Kelly is the author of "Real-Time Rendering Tricks and Techniques in DirectX" from Premier Press (March 2002).

Product details

  • Publisher ‏ : ‎ Course Technology PTR; 1st edition (March 2, 2002)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 821 pages
  • ISBN-10 ‏ : ‎ 1931841276
  • ISBN-13 ‏ : ‎ 978-1931841276
  • Item Weight ‏ : ‎ 3.2 pounds
  • Dimensions ‏ : ‎ 7.25 x 2 x 9 inches
  • Customer Reviews:
    4.6 4.6 out of 5 stars 5 ratings

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Kelly Dempski
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Customer reviews

4.6 out of 5 stars
4.6 out of 5
5 global ratings

Top reviews from the United States

Reviewed in the United States on February 28, 2003
Hi! I guess I'll start by saying what do you have to know and have in order to benefit from the material covered in this book. First of all, you must have some experience in win32 programming under windows, because the author does show you the code required for your app to work, but doesn't explain it. Second, you have to have a VC++ 6.0 compiler and Dx8.0 RunTime/SDK to compile and write any sample programs. Third, you have to know some Object Oriented Programming, such as classes and pointers. And the last thing you have to have is the enthusiasm to fuel your work. Now on to the review. The author provides very good and clear examples, as well as very much actual code needed to accompish them. The book teaches D3D from top to bottom, everything from simple polygons to complex model loading and pixel/vertex shaders! I must go ahead and agree with the 1st review that this book has everything the "Special Effects" book lacked. By this I mean it doesn't just give you function prototypes and leaves you stuck by fuguring out what to put in them, it actually provides very good and concise code. So if you really want to start learning power of D3D at its best, for your apps/games/anything you better go ahead and grab this book! This will skyrocket you skills to the next level. I highly recommend this book for beginning gamedevelopers!(like me). With the huge incomes in entertainment industry in the future you will place yourself in a very good position.
7 people found this helpful
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Reviewed in the United States on September 15, 2003
I picked this book up about a year ago as it seemed to start from the beginning and cover much ground. Little did I know at the time that this would be the best book I'd find on the topic a year later. The coverage on shadow volumes and shadow maps is impressive. The discussion of things such as the depth buffer and stencil buffers is good. Plus having access to the various vertex and pixel shaders code made it easy to learn from just reviewing the code.
Outside of the SDK, this is the only D3D book that I continue to reference, even as I move to DirectX 9.
4 people found this helpful
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Reviewed in the United States on August 21, 2015
Pretty good book, though it is aging as the technology is improving. I would not suggest getting it nowadays.