- File Size: 490 KB
- Print Length: 250 pages
- Publisher: Cherubino Press; 1 edition (January 15, 2017)
- Publication Date: January 15, 2017
- Sold by: Amazon Digital Services LLC
- Language: English
- ASIN: B01MUB9WJI
- Text-to-Speech: Enabled
- Word Wise: Enabled
- Lending: Enabled
Amazon Best Sellers Rank:
#364,616 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
- #19 in Kindle Store > Kindle eBooks > Humor & Entertainment > Activities, Puzzles & Games > Science Fiction & Fantasy Gaming > Mage
- #63 in Kindle Store > Kindle eBooks > Humor & Entertainment > Activities, Puzzles & Games > Science Fiction & Fantasy Gaming > Dungeons & Dragons
- #292 in Kindle Store > Kindle eBooks > Humor & Entertainment > Activities, Puzzles & Games > Role Playing & Fantasy
Realm of the Nine Circles: A LitRPG Novel Kindle Edition
|Length: 250 pages||Word Wise: Enabled||
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There are little glimpses into the kinda-sorta main characters' stories sprinkled throughout, but they really don't add anything. In fact, having more than one POV character took a lot away from the book. The main, main character should have been the only POV. Instead, we had a lot of half-baked character arcs and motivations didn't matter in the end. That begs question of why they were included in the first place. To me, it felt like the authors mapped out a complex story, then limited themselves to a low page count. What should've been a slowly evolving mystery involving corporate conspiracies, rogue artificial intelligences, and several groups of players navigating in game politics, became a poorly paced race to finish without any clear motivations other than those provided by happenstance. I didn't know any of the characters by the end, and I certainly didn't care about them.
The LITRPG aspects felt like an afterthought, with no real point to them other than to make a token effort to qualify as a LITRPG. To start, I didn't know enough about the game itself to know if one lazily named piece of equipment was a big improvement or not. The impact of level differences was entirely opaque, and, at times, levels didn't seem to mean anything at all. One of the big plot points was that the main character and the three other co-main characters were all in full immersion, while everyone else had to play with keyboard and mouse. This only served to make the game's mechanics more jumbled, as regular characters repeatedly seemed able to do things that they seemingly shouldn't have been able to. It just got too messy to make sense of and still maintain any kind of enjoyment of the action.
Speaking of action, there was a lot of it without much point. I won't spoil anything, but a huge portion of the book is the main characters fighting what felt like a long, pointless battle that never wanted to end. They just ran around fighting enemy after enemy for no reason other than it was good way to fill pages. I get that a lot of that was due to the nature of the force manipulating events, but it still didn't make sense, and even seemed to contradict that manipulative force's stated motivations.
All in all, I don't think I disliked the book. It had a whole mess of problems, but I was entertained enough to make it all the way through. That being said, if you have a low tolerance for when books seem to be constantly missing those little connector sentences and words that allow actions and scenes to flow together, this one might be a little hard to read. You'll find yourself wondering how characters suddenly seem to be doing or thinking something entirely different than they were a moment before, and have to backtrack only to find there's no explanation. Otherwise, the book's not half bad, and has a lot of potential if the structure, pacing, and mechanics are all hammered out.
Most recent customer reviews
Though a little confusing at first, with the in medias res style of writing, the story eventually grabbed my...Read more