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Redwall Paperback – September 30, 2002
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As the inhabitants of Redwall Abbey bask in the glorious Summer of the Late Rose, all is quiet and peaceful. But things are not as they seem. Cluny the Scourge, the evil one-eyed rat warlord, is hell-bent on destroying the tranquility as he prepares to fight a bloody battle for the ownership of Redwall. This dazzling story in the Redwall series is packed with all the wit, wisdom, humor, and blood-curdling adventure of the other books in the collection, but has the added bonus of taking the reader right back to the heart and soul of Redwall Abbey and the characters who live there.
Magical, mystical, and the stuff of legends, this stunning tale of good battling with--and ultimately triumphing over--evil takes the reader on a roller-coaster adventure that barely draws breath from the first page to the very last. Brian Jacques is a true master of his craft. --Susan Harrison --This text refers to an alternate Paperback edition.
From Publishers Weekly
Only the lost sword of Martin the Warrior can save Redwall Abbey from the evil rat Cluny and his greedy horde. The young mouse Matthias (formerly Redwall's most awkward novice) vows to recover the legendary weapon. In the course of his quest, Matthias forges strong ties with various local animals. As much as the magic of the sword, it is the help of these new friends that enables Matthias to defeat Cluny once and for all. Jacques's clever use of detail creates an animal world as compelling as that of The Wind in the Willows. From the beginning, each of Redwall's characters is endowed with a unerringly distinct personality: there is a powerful badger named Constance; a mute squirrel named Silent Sam, who knows the forest better than anyone; and his mother Jess, a champion climber who leads a splendid rescue of a piece of the abbey's tapestry. This epic adventure contains elements of all grand quests, with heroic archetypes that will keep fans of Tolkein and King Arthur tales engaged to the final battle. Illustrations not seen by PW. All ages.
Copyright 1987 Reed Business Information, Inc. --This text refers to an alternate Paperback edition.
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However, I would very much recommend the book for young readers. It is creative in the same way that NIMH was creative (you could almost think of Redwall as being a history before NIMH, in a way), and has a few funny moments. My niece recently discovered Arthurian stories, and is eight, so I'll be giving her my copy.
Speaking to this Kindle edition, I was extremely disappointed. I do not know if some of the other books in the series received more attention, but it felt like someone literally just opened the book and retyped it in MS Word. The maps upon which this series are integral to the plot were missing, there were several typographical errors, all the small illustrations signaling a new chapter were missing (the Kindle edition did not even have page breaks for a new chapter) and there was not even a table of contents.
While I recommend the book and the $0.99 price tag was a nice treat to Kindle owners, I'd recommend hitting your neighborhood used book store and picking up a hard copy.
The quiz book covers the first ten Redwall books and contains five quizzes of seven to eleven questions: Places and Journeys, Heroes and Heroines, Rogues and Villains, Dreams and Quests, and Food and Feasts. There are also five riddles taken from the Redwall books, and all answers are given at the back. I didn't think these questions were overly easy. They are not multiple choice, and if you read the ten books before taking the quizzes, how can you remember the "four other titles of Gabool the Wild" or all the ingredients of the Great Hall cake, for instance? Some, where a riddle is given and the solution requested, are easier than others.
The map folds out to about three feet by two feet and is nice as a very general map. I was hoping that it would be more of a combination of all the ten books' maps, with all the labelling from them, but most of the specific places from those maps aren't noted. Also, it would have been nice to have sites marked where interesting plot elements occurred. Still, it is fun to have a big map of the Redwall universe.
All in all, this was slightly disappointing, but still a lot of fun.