From the Back Cover
The sure way for design professionals to learn SketchUp® modeling and rendering techniques
Rendering in SketchUp® provides instructions for creating 3D photorealistic graphics for SketchUp models using integrated rendering programs. The book serves as a beginner rendering manual and reference guide to further develop rendering skills. With an emphasis on step-by-step process, SketchUp users learn a universal approach to rendering varied SketchUp projects, including architecture, interiors, and site design models.
The book focuses on tasks and principles at the core of photorealistic rendering, including:
- Rendering process: Learn a step-by-step process focused on workflow within SketchUp's familiar workspace
- Universal method: Understand how the process can be used to work with a variety of different integrated rendering programs, including Shaderlight and Twilight Render*, which are easy to learn and function in SketchUp
- Textures and materials: Discover how to obtain, apply, and edit texture images representing surfaces
- Component details: Learn how to acquire and organize model details to allow for rich, expressive settings while maintaining computer and SketchUp performance
- Exterior and simulated lighting: Learn to set exterior lighting with the SketchUp's Shadow menu or illuminate a scene with simulated lights, lamps, and bulbs
- Render settings: Use specific settings for various rendering programs to quickly set texture character, image quality, and graphic output
- Computer specifications: Find out how computers produce renders and the type of computer hardware required to streamline the process
- Photoshop post-processing: Discover how to further refine rendered images in Photoshop
*Free online chapters: The book reviews specific settings for SketchUp and the rendering plug-in Shaderlight. Given the everchanging nature of technology, accompanying online chapters detail settings for additional integrated rendering programs.
About the Author
DANIEL TAL, RLA, is a licensed landscape architect who has been working in the architecture and site design industry since 1998. He freelances on a range of projects and consults on technology education and software development. As a SketchUp specialist, he conducts workshops and seminars on 3D modeling, consults on SketchUp-related tools, and beta tests future software releases to ensure that new developments meet the needs of professionals. He is also the author of SketchUp for Site Design and on occasion writes articles for Landscape Architecture magazine.