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Resident Evil 3 Xbox One
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Product description
Resident Evil 3is set amidst the nightmarish outbreak of the T-virus, a biological weapon developed by the pharmaceutical company Umbrella Corporation. The game marks the debut of Nemesis a towering humanoid bioweapon designed for both brutality and high-functioning intelligence whose dogged hunt of S.T.A.R.S. member Jill Valentine made him an icon of theResident Evilseries. Armed with an arsenal of high-powered weaponry and wrapped in a black suit to hide his mutilated features, Nemesis will maim, pulverize or destroy any obstacle on the path to his target.
Jills harrowing escape takes place in the panic-stricken hours leading up to and following the events of the acclaimed best-selling Resident Evil 2. Intense combat and puzzle solving combine to deliver the heart-pounding final chapter of Raccoon Citys collapse
Complementing the action-packed single player campaign isResident Evil Resistance, an asymmetrical 4 vs. 1 multiplayer game originally unveiled as a working title at Tokyo Game Show earlier this year. As the Mastermind behind the scenes, players can assume the role of key Resident Evil characters like Annette Birkin in a series of deadly experiments. Manipulate the environment and wield a deck of cards to place vicious creatures, set traps and weaponized security cameras to snare hapless Survivors. A first for the franchise, Masterminds can even directly control elite bioweapons like G-Birkin and Tyrant. In turn, four Survivors must effectively work together, making the most of a variety of weapons and each players unique special abilities, to stand a chance of escaping the experiment before time runs out.
Product information
ASIN | B082MT72ZG |
---|---|
Customer Reviews |
4.7 out of 5 stars |
Best Sellers Rank |
#10,021 in Video Games (See Top 100 in Video Games)
#428 in Xbox One Games |
Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
Product Dimensions | 5.28 x 6.73 x 0.59 inches; 6.35 Ounces |
Binding | Video Game |
Rated | Mature |
Item model number | 5055060968017 |
Item Weight | 6.3 ounces |
Manufacturer | Capcom |
Date First Available | June 12, 2020 |
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Well the short answer is yes but it is a shadow when compared to the second game.
Of the original trilogy of games, the third entry (Nemeses) was always my least favourite. Not because it was a bad game, far from in fact but more a case of everything it did had already been done in the second game and always had a sort of expansion pack vibe to it rather than being a whole new game and that’s what this remake feels like once again.
The remake of the second game is without the much better game and while RE3 does have some great locations and of course the Nemeses himself (I’ll go into that in a minute) it is fair to say that it adds nothing new from the last game and I’d argue it actually takes a step back in some areas.
The story begins with the protagonist from the first game, Jill Valentine in her apartment trying to uncover clues to bring down the evil Umbrella Corporation. After a short opening she is attacked by an unknown creature as she runs for her life into the zombie filled streets and so beings, Resident Evil 3.
Graphically the game is still impressive with some amazing character models and superb lighting but I’d be lying if I said it wasn’t starting to look a little too ‘familiar’ shall we say. This is now the third game to use this engine (Ironically just like the original PS game) and too many times they have reused the same assists. They have created a lot of new stuff but shelves, doors, textures and so on were used in Resident Evil 7. Do you remember in RE7 that toy bear you pick up that bleeds black goo? Yea, well that’s back again and that’s just one example! There’s even segment where you have to use a car to progress and it’s the same car you use in the RE7 boss fight against Jack Baker. It doesn’t really ruin the game but it does stand out quite a bit once you start noticing and the more you play, the more you see.
Another strange thing that has seems to have been downgrading is the gore system. The game is still violent and some rooms in the hospital look amazing with blood splattered walls and floors (this is making me sound like a serial killer here) but the zombies don’t seem to ‘fall apart’ like they did in RE2. I’ve used grenades on them and they simply fall to the ground, limbs intact. Not sure if anyone else has noticed this but it does seem like a strange removal if so. My guess would be that this game has more zombies on screen at once so maybe it would be too much for current hardware to handle.
The map area is pretty impressive with city streets covered in debris and of course zombies but some areas from the original are just not there or are only seen in cut scenes (such as the Bar) but you never get to explore it. Part of the excitement of the RE2 remake was revisiting a location that had been ingrained into every players mind and seeing what a shiny new modern version could do. Sadly, RE3 fans will be left disappointed as so many areas are gone or dumbed down. A couple of the original monsters are missing too (I won’t spoil it for you) which is really noticeable as some of them where the original games stamp on the series. With them gone it sort of makes this version feel a little hollow. I was also surprised just how little time you spend in some areas. The sewers for example seem to be over and done with in twenty minutes!
The voice acting is good the most part with a few cheesy one liners that would make Schwarzenegger proud. The music is a little bit of a mix bag. Apart from the safe room theme, the music seems to be all unique versions and is either action movie style during boss fights or creepier ambiance when exploring. I did think the music in the hospital was especially good but for some reason the game has no option for the PS1 originals like the second remake did. Again, this just feels like more content that is missing.
However, while most of what I’ve pointed out so far could be considered nit-picky there is one area that I can’t defend and that is the games length. It is short, like REALLY short with my first ever play through on normal taking me just over four hours and that was exploring every area till map turned blue (blue means the room is empty of items). Now I’m someone who believes a game should be valued on its content and just because it’s long doesn’t mean it’s better but this simply is not acceptable certainly when this one cost more at release then the RE2 remake did which clocks in around eight hours on your first play through. This is where so much of the cut content really starts to show and while I have no doubt I will replay this game several times, it’s just such a shame that they had a chance to make this even better than the original but instead went for what feels at times like a rushed game to get out before the next gen comes in. It should also be noted that the Mercenaries game mode is gone in this game and replaced with a side game called Resistance but I’ve not played that one to be fair.
Now I can’t end the review without mentioning the beast himself, the Nemeses. Imagine Mr X from the second game but on steroids and a longer grip. If there’s one thing this game gets right it’s the sheer terror he brings…when he is allowed to that is. A few times during play he will appear and stalk the player at an alarming speed so much so I found it better to fight him then to run away. There is one section where you have to run back to the subway station as this hulking mass of meat chases you down. It is amazingly intense to the point of I actually found myself using colourful language as I ran. But (of course there’s a but) there are two problems I found with him. The first is too many times his encounters involve running away down a single street or alley as he chases behind you. Your only escape is to run forward till you reach the end of the street where it goes into a cut scene. Do you remember in RE4 where you run away from that giant statue? Well, it’s a bit like that. The other point is more of a missed opportunity than anything else as the Nemeses is not random. I could tell you now every location he turns up and which walls he burst through and I think it would have been so much more terrifying if this was random for each replay. Never knowing when or how he will turn up!
So what are my final thoughts on this game?
Well, Resident Evil 3 was always going to be a hard game to remaster and I think they did a pretty good job overall. Sadly though it’s short length, missing content that was in the original and some rough edges do hold it back somewhat from being great. Certainly a good entry but I do think once again like its PlayStation 1 version, Resident Evil 3 will be forgotten about in the next couple of years as the second game takes the spot light.
I also think fans of the original will be left a little disappointed but it is still a solid entry and I hope one day to see Code Veronica and maybe Dino Crisis get a remake.
Gameplay (15/20)
Graphics (18/20)
Sound (15/20)
Replay Value (12/20)
Value for Money (11/20)
Total (71/100)
A good Resident Evil game but not great.

you get your usual achievements for playthrough and completing various tasks during the playthrough most can be done easy if your a veteran player, make sure you check the list before you start.
you will be rewarded with a shop on completion where you can buy items to help you plus alternate costumes.
the game can be played on easy to hard depending on your skill.

Firstly yes the game is shorter and yes the nemesis is more of a continual boss fight compared to mr x on resident evil 2 but GOOD!
Resident evil 2 is great but let’s face it the pacing can be a bit dull and mr x just gets annoying. Resident evil 3 is pure chaos, raccoon city is falling and you feel it. In resident 2 you clear a room of a zombies it stays clear in 3 you clear an area and more zombies appear crawling out from under cars, it’s relentless. Yes nemesis doesn’t continually wander around but they have made it different, nemesis appears in some amazing cut scenes that play like a QTE leading to a traditional boss fight and I don’t mind, in these scenes you see him cause carnage and destruction the likes that mr x never did.
I played the originals back in the day and my biggest issue with resident evil 3 was that nemesis was just another mr x, now he is different massively so.
Ok the biggest complaint with 3 is that you can’t “choose” a path like in the original..so what? Those choices didn’t make a big impact and now the game has a more story drive narrative and it works great, the abandoned hospital was creepy as hell until it all literally goes to hell and it’s something the game should push you towards. Additionally this game has a real wesker style villain throughout and it gives the whole game a better movie like story. That was something 2 lacked, no real villain other than monsters.
This game is around £20 now and worth that price, yes it is short, but honestly it’s a faster paced experience with some amazing details that I couldn’t wait to pick up and play again as I know there’s shops I missed exploring when in raccoon city. You don’t spend hours wandering around for medallion puzzles, great that’s a pain in the backside it was in the 90s and it is now.
Don’t listen to critics, games used to only be a few hours not 100+ like everyone expects them to be today.
This is a great resident evil experience.


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