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Resident Evil: Afterlife [Blu-ray]
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| Genre | Action, Sci-Fi, Horror, Thriller |
| Format | AC-3, Blu-ray, Dolby, Dubbed, NTSC, Subtitled, Widescreen |
| Contributor | Ali Larter, Wentworth Miller, Milla Jovovich |
| Language | English, French |
| Runtime | 1 hour and 37 minutes |
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Product Description
Product Description
The fourth installment of the hugely successful Resident Evil franchise, Resident Evil: Afterlife is again based on the wildly popular video game series, and will this time be presented in 3-D. In a world ravaged by a virus infection, turning its victims into the Undead, Alice (Milla Jovovich), continues on her journey to find survivors and lead them to safety. Her deadly battle with the Umbrella Corporation reaches new heights, but Alice gets some unexpected help from an old friend. A new lead that promises a safe haven from the Undead takes them to Los Angeles, but when they arrive the city is overrun by thousands of Undead - and Alice and her comrades are about to step into a deadly trap.
Amazon.com
A barrage of 3-D effects enlivens Paul W.S. Anderson's Resident Evil: Afterlife, the fourth entry in the seemingly endless action-science fiction horror franchise based on the popular Capcom video game series. Plot, dialogue, and character development all remain secondary considerations; what's key here are the set pieces that allow Milla Jovovich to unleash maximum damage to virally infected zombies, villainous henchmen, and just about anyone else who stands in the way of her stopping the shadowy Umbrella Corporation. Jovovich retains the blend of grit and pulchritude that have made her a fanboy favorite (though said viewers may decry the film's bit of shower-scene interruptus), and she's well supported by returning cast members Ali Larter and Boris Kodjoe (Undercovers) and Prison Break's Wentworth Miller, who, as Claire's brother, is back behind bars in a postapocalyptic jail overrun by plague zombies. And the 3-D effects are impressive and give a shot of adrenaline to the already hyper-driven action and CGI elements. Those looking for more than what the Resident Evil franchise is designed to provide--souped-up, B-movie thrills--are advised to lower their expectations; franchise devotees should be pleased, especially by the film's final scene, which (naturally) sets up another sequel. --Paul Gaita
Product details
- Aspect Ratio : 2.35:1
- Is Discontinued By Manufacturer : No
- MPAA rating : R (Restricted)
- Product Dimensions : 0.43 x 4.98 x 7 inches; 2.56 Ounces
- Audio Description: : English
- Item model number : 15323783
- Media Format : AC-3, Blu-ray, Dolby, Dubbed, NTSC, Subtitled, Widescreen
- Run time : 1 hour and 37 minutes
- Release date : December 28, 2010
- Actors : Milla Jovovich, Wentworth Miller, Ali Larter
- Dubbed: : Portuguese, French, Spanish
- Subtitles: : English, French, Spanish
- Studio : Screen Gems
- ASIN : B0046MOVD0
- Number of discs : 1
- Best Sellers Rank: #99,877 in Movies & TV (See Top 100 in Movies & TV)
- #2,067 in Mystery & Thrillers (Movies & TV)
- #3,324 in Horror (Movies & TV)
- #6,933 in Action & Adventure Blu-ray Discs
- Customer Reviews:
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For me, what struck me immediately was an evolution and an almost restarting of the mythology. Many conventions in-fiction were reconstructed and removed in order for the characters to grow, but surprisingly, there were also changes made in-reality that added a whole new depth to this film.
There is layered duality present here that is uncanny. (Outside of the obvious comparison between 2D and 3D.) On one hand we have the standard zombie/monster action/horror scenes. But on the other hand, we have very striking contrasts that almost seems like a indie arthouse film versus a more mainstream production, as well as a battling aesthetic match between the modern and the vintage.
For example, in the beginning we have a closeup of rain falling on a very nice pair of legs that looks like it's from a high-fashion hosiery or shoe commercial, but then seconds later we have a brutal zombie attack. And this conceit continues throughout the film: While there are cluttered city blocks filled with ragged and filthy undead, we also have beautiful and pristine panoramic views gliding over expansive Alaskan landscapes. While we have ultra-modern weapons like .50 caliber sniper rifles, automatic pistols, and assault rifles, we also have revolvers, antiquated shotguns, and katana blades. While we have cutting edge computers and thermobaric plasma implosion bombs, we also have torches and an almost medieval siege on a prison that looks like a castle. We even have some characters with vintage styled clothes flying vintage prop aircraft, yet we also have characters with very modern and synthetic combat suits flying Very Near Future looking tilt-rotor aircraft.
It's a very strange mixture, and almost oxymoronic in the contrast. But somehow Paul W.S. Anderson and his creative team pulls it off.
What's great about this world is, it's extremely developed. Although it is self-contained and removed from the regular Resident Evil game canon, it never-the-less has created its own credible "tangent reality" that has evolved from a meme of the microcosm, to the entirety of a parallel universe that's very well realized. So much so, in fact, that it has formed its own unique mythology that is just as strong as the core material it's based on. This film reinvents itself, and it takes us to a whole new level. That's unusually rare in franchise-based films, especially videogame ones. It is also a rarity that these films keep getting better and better with each new offering. I think a great deal of this, is due to the characters.
Casting and characterization were well executed, both in the principle cast and the proverbial cannon fodder.
As for the "guest stars", Kim Coates' character was written a little cliched as the 'Jerk Survivor', but he played his role admirably. It also worked for me on a personal level, because an acquaintance of mine acts in the same egotistical, self-important style, even though he's perhaps the most unimportant person in my social group. Boris Kodjoe plays a great warrior/survivor, and Kacey Barnfield, Sergio Peris-Mencheta, Fulvio Cecerem, and Norman Yeung are also competent in their roles. Yeung's character; Kim Yong, is one of the weaker developed character, but at least it gives us an Asian character on screen; which represents my racial grouping, so that was nice on a personal level.
As for the principle cast, with the exception of Wesker, all the prior established characters have the same actors back to reprise their roles. Once again Ali Later nails her Claire Redfield persona by having a greater (and more physical) role this time around, and Wentworth Miller plays a worthy Chris Redfield. Even Spencer Locke reprises her role as K-Mart, though she has very little screen time. As stated, the only real change-up was Shawn Roberts replacing Jason O'Mara as Wesker. Normally I dislike this as it breaches continuity, but here it was a vast improvement because Roberts channels Wesker perfectly. (That, and Wesker's role in 'Extinction' was very minor compared to 'Afterlife', so this change can be overlooked.)
Of course, I can't forget about the star of the film, beautiful Milla. Milla is a cat in human form. She is sleek, lithe, and her movements are very precise and very predatory. But this time around, we get a new take on Alice that's both refreshing and rewarding. Gone are her "superpowers", so in her unguarded moments alone, we can almost sense a rebirth of innocence mixed in with a newfound vulnerability. No, she doesn't lose her combat prowess, fighting skills, or bravado (when with companions), she just loses all the extra enhancements that made her more a superhero X-Man, less a realistic [highly skilled] outbreak survivor. But now that she's reset back to her "normal" self, she doesn't have the advantage of speed, psionics, or fast healing she once had, so the dangers around her become more credible and threatening.
Speaking of threatening, this time our monsters and villains are pulled from the excellent 'Resident Evil 5' game. The main zombies, dogs, and mutants are the Majini-type (in all facets), but there are also the running themes of self-doubt, isolation, and vulnerability. So while things are indeed geared towards a monster movie, we also have the innate human-centric condition that reinforces and attacks our characters more-so than any of the prior films.
The production designs be it digital or physical, were great. Some things that I thought were real (Alice's plane in flight) were CGI, and some things that I thought were CGI (Arcadia freighter) were real---but all in good ways, as it illustrated a successful blending of the tangible and imaginary into a near seamless fabric on screen.
I was also really impressed with the costume design. Chris' was pretty faithful in terms of his gear and signature blade, and Wesker's and the Executioner Majini's were near dead-on. But it was Milla's that really sold me. Walk up to anyone and ask how a corset [and later web gear] worn over a black catsuit; and gray legwarmers under knee-high boots would look, and they'd probably think of some 80's throwback. But not here. Milla's outfit was strikingly elegant, and there was a very deliberate and classy vintage feel about her that radiated an almost timeless beauty---especially when we first see her debark from her aircraft and she's dressed in a long gray coat over her outfit. That, and her slightly shorter haircut compared to her clones, almost looked like she was supposed to be projecting an Amelia Earhart persona.
Moving on, sure, 'Afterlife' had it's flaws. All films do. The most glaring one for me, was the reunion of Chris and Claire. Given the sheer distance between Alaska and California, the two Redfields finding each other was far beyond plausible coincidence and somewhat hokey, but I give it a pass because although the reunion between Claire and Chris in the 'Code Veronica' game was a bit different, at heart it was just as cheesy. My only other potential gripe, would be how Alice survived the Osprey crash in the very beginning of the film after her T-Virus cells were neutralized. But that could easily be explained as some mutated cells were still alive when the crash occurred, and they were enough to heal her or keep her alive until they became inert. There were a couple other minor things, but they aren't worth mentioning...
Overall, you should be able to tell if this film is something you want to buy or not. After all, no one knows you, the consumer, better than you. For me, it was very worthy of a purchase, and I articulated why I thought this was the best of the series thus far. Maybe that will carry some weight in your decision, maybe not. But for me, it worked on almost all levels, and I was able to suspend my disbelief and have a good time for almost two hours. If you like cool monsters, constant action and gunplay, post apocalyptic locales, and kick-ass tough guys and beautiful women with guns, then this film should work for you.
Obviously the impressive 3D version would greatly enhance this film, but its translation to 2D works just fine for the casual viewer.
I do have one more thing I'd like to mention. If you buy the film, watch the credits, as there is a second surprise ending about two minutes into it.
My review ends here, but I do want to mention the ending spoiler because I think it's important. So stop reading NOW if you are done with the review and don't want to know the second ending.
If you don't mind the SPOILER, continue reading.
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Obviously the film ends with a cliffhanger ending, but the second surprise ending with Sienna Guillory reprising her role as Jill Valentine really blew me away. Out of courtesy, I always watch the credits of movies I see. Well, when I was in the theater watching the ending credits of this film, I saw Guillory's name, but it confused me because I didn't remember seeing her. I kept wracking my brain trying to figure out if I missed a flashback scene, but then I simply chalked it up as a mistake on the part of the film---perhaps a flashback that was cut out, but not corrected in the credits. Well, about a minute later, we see her appearance, and to me, it was fantastic! Probably the highlight of the movie. Not only was it great to see her again (I had always wondered why Jill/Sienna wasn't in the last film, and I missd her), but Anderson also kept her current by modeling her after brainwashed "evil" Jill from 'Resident Evil 5'. What was even better, was, the brilliant costume. Remember when I said the costume designs were great? Jill's skintight and slinky combat suit was pulled off wonderfully. The style is a little different from the game, but it's a brilliant translation into real life, and Sienna looks absolutely stunning in it. Remember when I said Milla was a cat in human form? So is Sienna, but she's the proverbial bad kitty. She perfectly pulls of the sex kitten look with the feline walk, posture, and slight smirk as she looks at us, yet she also carries herself in confident manner that exudes the aura and demeanor of a deadly assassin. She is a perfectly stylized counter to Milla and Ali, and with a set up like this, I'm really looking forward to see what comes next. Hopefully we won't have to wait too long for the next installment.
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End of Spoiler.
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Watching the trailers, you never really get a feel for what the story would be, fourth time around. Instead we're provided with plenty of action shots of items flying at the screen, pronouncements of "3D!!!" and "filmed with the same cameras as Avatar!!", which, after seeing the movie, is probably because there's not much else to the film. It opens in Tokyo, at some uncertain time in the future, years after the events of the first film. The Umbrella Corporation is still churning out bio-experiments which makes me wonder, "why?". If the world is as empty and personless as it seems to be, who are they making them for? Seeing as how society has collapsed globally, is Umbrella making bioweapons/experimenting on people just to...*finger upturned to lip* be evil? Isn't that kind of counter-productive? It's not as if they have control over their creations (the action opens with Umbrella goons shooting at zombies for sport), so why would they keep churning out monsters? But before you can dwell longer on this question, we have Alice times a hundred mowing down faceless Umbrella goons, blowing up lobbies, diving through glass, turned upwards and shooting in slow motion and basically ripping off every action sequence from The Matrix (which was...what, almost eleven years ago?), except this time it's in 3D. Oh and there's two Alices diving through glass and falling, whilst shooting, a la Matrix Reloaded; two Millas > one Carrie-Anne Moss.
After blowing the hell out of the Umbrella Tokyo lab and losing her ridiculous psychic/clone powers, Alice is turned back to human (which is probably the only plot point in this film, and a much welcomed one at that), Wesker has vanished and she can return to locating her friends who she last saw flying away to Alaska in a helicopter. Oh and we have another lapse of time, this time for 6 months. What has she been doing this whole time?!
Moving on...
Once the film proper begins, we end up in LA and it becomes a similar structure to the first film; protagonists are trapped in a building (this time a more boring prison) and must get out/survive against hordes of undead. Expendable characters are introduced, only to be dispatched, mostly off-camera. Oh and to, I guess, further emphasize that this is, yes, based on the game series even though it does not resemble it at all by now, Anderson throws in Chris Redfield. By this time, we're hurtling toward the ending, which seems to take longer to reach than the running time allows, and are given another cliffhanger-y ended to set up another entry and boom: run credits...oh wait, no. We have a mid-credits scene, too, so don't take your glasses off.
Which brings me back to the trailers: 3D! James Cameron cameras! Yes, those are the big bullet points and yes it's the reason to see the film (unless you're like me and secretly harbor a Resident Evil guilty pleasure center). Say what you will about Paul W.S. Anderson and his directing skills, but the man does know how to stage a shot. His cinematographer captures some awesome-looking shots. And the effects are pretty snazzy, even though Anderson hasn't met a Matrix shot/gimmick he doesn't like. Nothing in this film is even remotely original or as exciting as the films/segments they're based on, but the 3D is probably the best I've seen in a film. And yes, that includes Avatar. Every single film that has come out between Avatar and Afterlife has been post-converted to 3D after the filming and it shows. The scenes pop with life and space in Afterlife and while Anderson uses bullet-time and freeze shots a bit too much, each one looks phenonimal in 3D. It's pretty fantastically filmed. He also brings a splashy style to a series that hasn't been filmed very well since the original. Who knew that the thing Resident Evil was missing was Anderson?
So is Afterlife a good movie? Oh no. Not at all. Why the four stars? Because I enjoyed myself through pretty much the entire movie and was entertained. Sure, it kind of drags on a bit and Anderson uses fade to black and fade to white so much that it feels like the movie never truly starts. But I enjoyed it, for what it was, and this is the first time since Avatar where I didn't feel like my $12.50 was wasted on the 3D. Fans of the series, you should enjoy this entry. Everyone else? Well...the 3D's exceptional.
Top reviews from other countries
Obvio, no resulto igual que en el cine pero puedo decir sin temor a equivocarme que esta peli la ubico tranquilamente en mi top 10 de mejores películas en 3D para el formato Blu-ray.
La portada luce muy padre, con una especie de efecto en 3D (aunque solo se trata de un "truco" con el cartoncito de la imagen). La película es de importación, por lo cual toda la información que viene en la caja esta en inglés. Pero, tanto subtítulos como doblaje están disponibles en español latino.
Con respecto al envío todo casi perfecto, compre 4 películas y todas llegaron en excelente estado. Aunque me gustaría que cuando son dos o más películas las enviaran en una caja para evitar que se puedan golpear, ya que a pesar de ser 4 las que compre igual me las enviaron en un sobre. Pero afortunadamente las recibí intactas.
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