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About the product
- Explore the dark, sinister areas of the cruise ship with nowhere to run and nowhere to hide with evil creeping out of the shadows
- Features series favorites Jill Valentine, and Chris Redfield
- Analyze enemies and investigate areas with the Genesis scanner to reveal hidden items
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The fear that was originally brought to players in Resident Evil Revelations on the Nintendo 3DS system returns redefined for home consoles complete with high quality HD visuals, enhanced lighting effects and an immersive sound experience. Furthermore, the home console version will deliver additional content including a terrifying new enemy, extra difficulty mode and improvements to Raid Mode such as new weapons, skill sets and the opportunity to play as Hunk and other characters from the series. Raid Mode, which was first introduced to the series in the original version of Resident Evil Revelations, sees gamers play online in co-op mode or alone in single player taking on the hordes of enemies across a variety of missions whilst leveling up characters and earning weapon upgrades. The critically acclaimed survival horror title takes players back to the events that took place between Resident Evil 4 and Resident Evil 5, revealing the truth about the T-Abyss virus. Resident Evil Revelations features series favorites Jill Valentine and Chris Redfield, plus their respective BSAA partners - Parker Luciani and Jessica Sherawat. The action begins on board a supposedly abandoned cruise ship, the 'Queen Zenobia', where horrors lurk around every corner before players head for the mainland and the devastated city of Terragrigia. With limited ammo and weapons available, the race is on to survive the horror of Resident Evil Revelations.
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However, the promised scares never came. The first few chapters build up the tension as you navigate the ship, killing or avoiding monsters along the way to your next objective, and as soon as you're getting into the creepiness of the game, you're suddenly playing as Chris or one of the new characters in the series. With the character change comes a change in tone and play style: rather than having to conserve your resources, these segments are basically run and gun levels like those in 5 and 6. These segments interrupt the flow of the game too often to be ignored.
On to the gameplay: the controls work quite well. As has been standard to the series for a while, you hold down one button to aim your gun or knife, and another to shoot/swing. You can move while aiming, but at a slower pace. You're able to move and attack with more than enough precision to get the job done. This might seem like a step back, since 4 and the games before it had fairly imprecise controls (Leon had some really shaky hands back in 2005), but the tight quarters of the ship and the nature of the enemies on-board reduce the advantage given to the player by the controls. Many of them can move quickly enough that simply backing away as you shoot won't cut it. Others have an awkward stride, making it difficult to hit them in the head. Some of them keep their weak spots covered or keep that part of their body from facing you. Some of them (mainly bosses) can endure so much punishment that you end up dumping every round of ammunition into them, leaving you to stab your way out of the tight space you've found yourself in. Also, none of them drop ammo, so you'll have to figure out if it's better to kill them or try to avoid them. All weapons, ammo, upgrades, and other resources are found in the environment.
Resource management has been improved as well. You can carry three guns at a time, and plenty of grenades. Grenades are mapped to their own button and are switched with the D-Pad (kind of like Halo), so there's a bit less weapon swapping to mess with. The amount of ammo is determined by the number of ammo pouches you currently have. These are found throughout the game. The way weapon upgrades are handled has also changed. Instead of buying upgrades, you find parts kits hidden throughout the levels. Each gun can accept a set number of kits, and kits are compatible with certain weapon categories. For example, the first Burst Fire kit you find only works on Handguns, but Damage kits will usually work in any kind of gun.
Once you've finished the story mode, you can put your skills to the test in Raid Mode. This mode is very similar to The Mercenaries in that it makes no bones about being entirely action-oriented. The main change from past iterations is the ability to customize your loadout instead of picking a preset loadout. Unlike the campaign, you can buy weapons, ammo, items, and capacity upgrades from the store. The weapons you can equip are determined by your Player Level. This increases the more you play, but can be lowered for additional challenge or if you're a completionist. It's a lot of fun reworking loadouts and strategies while trying to earn that "Trinity" awards for each Stage in Raid Mode.
The last thing I have to cover is presentation. The graphics are pretty good, though you can tell it used to be on a less powerful system than your home console. Nearly all of the weapon models are uglier than their RE5 and RE6 counterparts, and some characters have odd resting faces (the expression they wear when they're not speaking). The sound quality is pretty good as well. The effects sound clear, and the music is fairly well done.
-The best controls the series has seen so far, which is absolutely necessary with the series' shift towards action-ish gameplay.
-Somewhat of a return to Survival Horror. Except for a few keys, enemies won't drop any items.
-Raid Mode will keep you busy for a LONG time.
-The identity crisis of the series is extremely evident here: the game can't seem to decide whether it wants to be a Survival Horror game or an Action game.
-It simply isn't as scary as it should be.
-Visual fidelity is a bit lacking. Not a big deal, but the game doesn't look quite as good as RE5 did.
Overall, Resident Evil: Revelations is a worthwhile purchase for newcomers to the series and die-hard RE veterans. It isn't quite the survival horror masterpiece we were expecting, but it is a step in the right direction.
Going thru the levels and backtracking for extra goodies was fun. I loved the gun upgrades! And finding more guns. As expected, limited ammunition is paramount throughout the game, but there are more than enough goodie boxes lying around to get the job done. And looking for as well as finding those goodies was fun.
This was a really good time. Very nice game. Sound and graphics were terrific. This is how a game should be.
That stated, a lot was kept the same in this PS3 port, and that's both a good and bad thing. Good in that they didn't go ResEvil 6 and change a bunch of sequences to outdated Dragons Lair/God of War button mashing marathons. But bad in that, if you played the 3DS version, there isn't much left here to discover other than the slightly more textural graphics redefined for a bigger screen and...being able to play it on said bigger screen.
In the canon of Resident Evil games, the story gets pretty ridiculous...but that kind of became expected after Resident Evil 5 (and then furthermore after this came out, when ResEvil 6 was released). But the gameplay harkens back to somewhere between Resident Evil 4 and 5. You don't have to worry about toting around an artificial AI (for the most part)...there's a bit of strategy involved with upgrading your weapons, and you do need to shoot accurately and conserve ammo at times. But those looking for a massive amount of puzzles and creepy build of 0, CV, or 4 (let alone 1/2/3), might want to look elsewhere. The "thrills" aren't cheap like the car crashes and car chases of part 6. But the only go AS deep as "you better get some life and some bullets soon before you turn that corner and a hunter smacks you". Oh yeah spoiler alert, Hunters are back, and there's a lot of them at times!
Recommended for the longtime Resident Evil fan who got turned off by parts 5/6/OpRacoon City/whatever other offshoots in the series since 2007. But for those totally new, forget this and start with ResEvil 4...then work your way back...then come to this one. Then do 5 and 6.