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About the product
- Gameplay elements and enemies that create a sense of unease and set an atmosphere that frightens the player
- Engage in some of the largest turbulent battles ever witnessed on a console gaming system
- An immersive world delivers photo-realistic characters, environments and lighting effects
- Co-Op play via split screen or compete against up to 40 players via online or LAN play
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Only you can save mankind. Through brute force, a species of unknown origin known only as the Chimera have conquered Asia and most of Europe in mere decades during the early 20th century. Recognizing the potential for humanity's total annihilation, the United States supports the British Resistance in a European counterattack. The story follows Hale, a US Ranger, as he struggles for survival and desperately seeks a means to eliminate the Chimeran blight. * Believable Environments: Gameplay elements and enemies that create a sense of unease and set an atmosphere that frightens the player through bleak, dark and foreboding undertones. * Epic Battles: Engage in some of the largest turbulent battles ever witnessed on a console gaming system. * Technology: An immersive world delivers photo-realistic characters, environments and lighting effects that capture the power of the PlayStation 3. * Multiplayer Gaming: Co-Op play via split screen or compete against up to 40 players via online or LAN play.
In Resistance: Fall of Man, US and British forces band together in a last-ditch effort to save England from a horric scourge -- the Chimera. This parasitic species infects other life forms with a virus that rapidly mutates victims into new Chimera. In mere decades this race has ripped apart populations across Asia and Europe and by 1951 has landed on the shores of England. You play the part of US a Army Ranger, fighting alongside a group of British resistance soldiers to free the country from the Chimera and to halt their spread across the globe.
PLAYSTATION 3's killer app has arrived.
Wield human or Chimeran weapons. View larger.
Chimera come in a variety of terrifying shapes and sizes. View larger.
The environments are incredibly detailed and lifelike. View larger.
Enemies will flank you if you're careless about picking them off. View larger.
The Chimera wars
War is everywhere and everything in Resistance. An alien race began toying with the planet just after Word War I and in mere decades, the Chimera ╨ a species of unknown origin propagating a virus that converts other life forms into more Chimera ╨ has overrun Russia and all of Europe. Humanity╒s hope for survival is slim, and the tide of the battle rests on the shoulders of U.S. Army Ranger, Sgt. Nathan Hale.
The Chimera didn't plan to take this protracted war lying down, however, and amassed their forces in Russia. Once Russia was captured, they quickly erected a wall around the former country, rebuking all efforts at communication or contact. While the world waited and wondered what other terrors might spill from the wall, England prepares for and falls to a major Chimera invasion in 1951.
The United States comes to aid their English allies, but all does not go as planned. The next three days will see some of the most intense fighting the war has known thus far, and it's up to you to end the Chimera threat before the plague of defeat can encircle the globe.
Next-generation gameplay and style
The gameplay of Resistance is classic First Person Shooter. Insomniac Games has combined its passion for creating exotic weapons and vehicles with a proprietary physics system to create unique human and alien weaponry. Many of the weapons of the game are era-appropriate, such as pistols and grenades. Other weapons, such as the Chimeran Auger, are of alien design. Due to the differences in the ways that the various weapons handle, great care must be taken when entering an area infested with Chimera with their own weaponry. In addition to the obvious array of weapons, players can use melee attacks and jump to avoid attack.
Special game actions, called "Skill Tasks," are worth set number of points that can be spent to unlock new content in the game. A Skill Task may be something as simple as killing a number of enemies in a short period of time or as involved as locating a hidden area in the single player campaign. The mystery of the tasks, however, is that they aren't actually revealed until you have completed the task. This makes for a great reply incentive, as you will be mowing down Chimera and be suddenly rewarded with task points, often when you least expect the reward.
Obviously, presentation is one of the areas in which Resistance shines. The frame rate is silky-smooth, and never seems to get bogged down when there is a large number of Chimera or teammates on screen. Animations are believable, the locations are detailed, and the voice acting is top-notch. Explosions are especially impressive, sending shrapnel and smoke in all directions. If you're looking for a game to impress your friends with graphically, look no further. Resistance is the type of game that makes you feel confident about the future of the PLAYSTATION 3.
Track stats and more online
Resistance also boasts an impressive 40 player online multiplayer mode. It's not uncommon to find large-scale battles with both intricate strategy and simple "run and gun" play styles. Created and managed jointly by Insomniac Games and Sony Computer Entertainment, MyResistance.net is the official online community destination for Resistance: Fall of Man. At MyResistance.net, players can view their multiplayer stats in near-real time, participate in forums with other fans, download unlockable content and more.
Top customer reviews
Here's my review-
The graphics are a mixed bag in my opinion. While it lacks color even in comparison to games like Killzone or Call of Duty, somehow, the color scheme's washed out and gritty look really enhances the atmosphere.
In Resistance, there's lots of browns, greys and washed out green colors with cream whites and more greys. With that said, the graphics are good for the most part and the frame rate is smooth. (Not Halo or COD smooth, but smooth nonetheless)
The game also moves at a fast pace and although you won't get loads of enemies spawning the screen at once, lots of things happen during the campaign that lets you know the game's always on it's toes so to speak.
The aliens in game have an interesting design with them sporting six eyes and being twice the height of a normal man complete with gear. But the problem with the enemy design is, they all pretty much look the same, therefore, It would've been much more interesting to see different enemy types RATHER than the same enemies spammed over and over. You do however get a chance to fight some huge mid-bosses/bosses that come in the form of giant mechanical thingies to bigger aliens.
The game's physics are also a bit quirky. Shoot a grenade at an enemy and watch them literally fly all the way across the screen; which is cool. But then there are times such as even in the early levels in which you're able to blow up a gas station and somehow the enemies will shrug it off as if nothing happened. I also wasn't too crazy about the lack of destruction physics. For example, you can commandeer tanks and shoot whatever you like, but after shooting a wall, it looks like nothing touched it at all. The set pieces that are explosives are usually explosive cans bunched up or vehicles while trees and buildings seem to be impervious to shell fire. Just a bit weird.
The usual graphical quirks rear it's ugly head at times such as minor clipping, but nothing major.
For the most part, while you're not getting mind blowing graphics with RFOM, the game does look great and the color scheme has possibly the grittiest look of any FPS (with the exception of Metro 2033 or Metro LL).
The dialogue in RFOM is excellent even though the story is laughable. The story progresses through narrative stills and light cutscenes here and there. The sound effects are good as well, however, your standard carbine lacks the "oomph" especially after playing games like Battlefield, Bad Company or Killzone. The end result is that the Carbine just sounds like loud bangs rather than having the audio fidelity of a lethal arm.
I barely noticed the music much being that I actually turned it down to "40" and just enjoyed the game's sound with limited music. However, based on the score that I did hear, the soundtrack is actually decent. While it certainly doesn't have a "Halo soundtrack" or anything that truly sucks you in; musically speaking, the sound effects and dialogue are again, enough to enhance the gameplay experience. I really dug listening to an all out war going on while my squad groaned and grunted in agony whilst fending off these alien beings. Some aliens make strange sounds that make the game that much better.
Explosions sound appropriate as well. I really didn't have an issue with sound other than what I said about the Carbine gun.
Here's where Resistance becomes a mixed bag in my opinion...at least relating to the story.
I did not like the story much even though I sort of liked the idea that the main protagonist, Nathan Hale is the lone survivor in a conflict against these alien beings. The problem with the story is that it sucks in my honest opinion. It takes place in 1951 in an alternate reality of the Cold War era in which the army is waging war against "these aliens beings". (called the Chimera) My problem is, unlike games like Halo, Metro 2033 or Metro Last Light, or heck, even Call of Duty, this story is beyond far fetched as that part of my brain is telling me "this didn't happen" or wasn't feasibly possible. Resistance could've simply been a game about the Cold War replacing six eyed aliens with (insert rival) and it would be an extraordinary game and possibly a game that would've redefined FPS's this gen; period. However, despite it being a game about aliens, it still manages to be an excellent FPS offering this gen.
Ignoring the story and playing the game, the atmosphere is so good alongside the game's pacing and huge firefights that it's hard not to be impressed, even for gamers that have played Halo or Battlefield.
What Resistance offers that tosses it's ridiculous story out the window and redeems the game would be atmosphere, smooth control (even though when aiming down the sights, the view becomes really obstructed and almo9st looks like you're looking in an entirely different area of the paying field), smooth framerate, a fantastic campaign experience, vehicular combat like Red Faction or Halo and Bad Company, an addition of interesting weapons and attachments that only Insomniac could supply much like they've done in the past with Rachet and Clank, good graphics and fantastic dialogue.
On normal difficulty, Resistance gives up a decent challenge and a pretty long campaign. (well over 12 hours or more depending on the difficulty)
It also utilizes some light instances of the Sixaxis controller motion functionality in which you'll literally have to shake off Chimera.
And in the end, the more I thought about this game and played through it, the more I was forgivable of it's "ridiculous" storyline.
Once the campaign's over, there's multiplayer, which I didn't try being that I wouldn't want to play it when Sony's taking down the server for the entire Resistance series this coming March. :(
Even so, there's offline co-op multiplayer and campaign. Co-op multiplayer is local split screen with 4 players duking it out (which is lame in my opinion. Seriously, why not a bot mode like Killzone? or at least a Horde Mode)And then there's co-op campaign which lets you play the entire campaign with a friend. (This was cool)
For the most part and placing all my eggs in one basket, this game is well worth the money to buy new or used and in my opinion while the PS3 has Killzone 2 and 3, those two games merely pushed graphics whilst slacking up on the gameplay aspect. Resistance is a fast paced, atmospheric thrill with the perfect control. I highly recommend it.
My only complaints about Resistance are these:
The crouch button does *not* have a toggle option, so you have to hold the button to stay crouched. Conversely, the aim/zoom button is *toggle only*, so you have to press the button a second time to un-zoom the view. I feel these should be reversed -- crouch should toggle and aim should not toggle. And there is no prone (lying down) option, your character is either standing or crouching. (At least he can jump! LOL) The color palette is quite drab with lots of greys and browns, even the blood is kind of greyish brown instead of the bright red it really should be. Finally, it would have been nice to see more vehicle missions in the mix.
4 of 5 stars
Everyone that enjoys shooters has to play this one for sure. This a great game that is very entertaining.