Richard A. Knaak
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About Richard A. Knaak
Richard A. Knaak is the New York Times and USA Today bestselling author of The Legend of Huma, WoW: Wolfheart, and nearly fifty other novels and numerous short stories, including works in such series as Warcraft, Diablo, Dragonlance, Age of Conan, the Iron Kingdoms, and his own popular Dragonrealm. He has scripted comics and manga, such as the top-selling Sunwell trilogy, and has also written background material for games. His works have been published worldwide in many languages.
His most recent releases include Black City Demon --- the second in his new urban fantasy series from Pyr Books, Reaper's Eye for the Pathfinder series, and a new edition of his novel King of the Grey. He is presently at work on several other projects, among them continuing Knights of the Frost for the Dragonrealm, Black City Dragon --- the sequel to Black City Demon --- and more. The entire Turning War trilogy (Dragonrealm) --- Dragon Masters, The Gryphon Mage, and The Horned Blade --- will be released from Permuted Press in the summer of 2017 starting in July.
Currently splitting his time between Chicago and Arkansas, he can be reached through his website: http://www.richardallenknaak.com where more information on this trilogy can be found. While he is unable to respond to every e-mail, he does read them. Join his mailing list for e-announcements of upcoming releases and appearances. Please also join him on Facebook at @richardallenknaak and Twitter.
His most recent releases include Black City Demon --- the second in his new urban fantasy series from Pyr Books, Reaper's Eye for the Pathfinder series, and a new edition of his novel King of the Grey. He is presently at work on several other projects, among them continuing Knights of the Frost for the Dragonrealm, Black City Dragon --- the sequel to Black City Demon --- and more. The entire Turning War trilogy (Dragonrealm) --- Dragon Masters, The Gryphon Mage, and The Horned Blade --- will be released from Permuted Press in the summer of 2017 starting in July.
Currently splitting his time between Chicago and Arkansas, he can be reached through his website: http://www.richardallenknaak.com where more information on this trilogy can be found. While he is unable to respond to every e-mail, he does read them. Join his mailing list for e-announcements of upcoming releases and appearances. Please also join him on Facebook at @richardallenknaak and Twitter.
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Books By Richard A. Knaak
Diablo: The Sin War Book One: Birthright
Oct 20, 2020
$11.49
Since the beginning of time, the angelic forces of the High Heavens and the demonic hordes of the Burning Hells have been locked in eternal conflict for the fate of all Creation. That struggle has now spilled over into Sanctuary - the world of men. Determined to win mankind over to their respective causes, the forces of good and evil wage a secret war for mortal souls. This is the tale of the Sin War - the conflict that would forever change the destiny of man.
$11.39
The night elf defenders, led by the young druid, Malfurion Stormrage, and the wizard, Krasus, fight a desperate battle to hold back the Legion's terrible onslaught. Though only embers of hope remain, an ancient power has risen to aid the world in its darkest hour. The dragons -- led by the powerful Aspect, Neltharion -- have forged a weapon of incalculable power: the Dragon Soul, an artifact capable of driving the Legion from the world forever. But its use may cost far more than any could have foreseen.
$11.49
In the first chapter of this epic trilogy, the outcome of the historic War of the Ancients is forever altered by the arrival of three time-lost heroes: Krasus, the dragon mage whose great power and memories of the ancient conflict have inexplicably diminished; the human wizard Rhonin, whose thoughts are divided between his family and the seductive source of his now-growing power; and Broxigar, a weathered orc veteran who seeks a glorious death in combat. But unless these unlikely allies can convince the demigod, Cenarius, and the untrusting night elves of their queen's treachery, the burning Legion's gateway into Azeroth will open anew. And this time -- the struggles of the past may well spill over into the future...
The Legend of Huma (Dragonlance: Heroes Book 1)
Apr 17, 2012
$7.99
New York Times bestseller: In the realms of Dragonlance, the legend of one heroic knight is larger than life . . .
When word spreads that goblins are roaming nearby, Huma Dragonbane, a Knight of the Crown, is sent to patrol the woods and fend off chaos. It is there that he stumbles upon a tortured minotaur, Kaz, who he swiftly frees from vicious goblin captors. So beings an unlikely but powerful friendship—one that will plunge Huma and Kaz into a deadly battle against the treacherous Knights of Solamnia and the dark goddess Takhisis. Even with the power of the legendary Silver Dragon at their side, Huma and Kaz face overwhelming odds . . .
Only fragments of the account of Huma survived the Cataclysm that broke the world of Krynn. His story has never been fully told—until now.
When word spreads that goblins are roaming nearby, Huma Dragonbane, a Knight of the Crown, is sent to patrol the woods and fend off chaos. It is there that he stumbles upon a tortured minotaur, Kaz, who he swiftly frees from vicious goblin captors. So beings an unlikely but powerful friendship—one that will plunge Huma and Kaz into a deadly battle against the treacherous Knights of Solamnia and the dark goddess Takhisis. Even with the power of the legendary Silver Dragon at their side, Huma and Kaz face overwhelming odds . . .
Only fragments of the account of Huma survived the Cataclysm that broke the world of Krynn. His story has never been fully told—until now.
$11.39
In the final, apocalyptic chapter of this epic trilogy, the dragon-mage Krasus and the young druid Malfurion must risk everything to save Azeroth from utter destruction. Banding together the dwarves, tauren and furbolg races, the heroes hope to spark an alliance to stand against the might of the Burning Legion. For if the Demon Soul should fall into the Legion's hands, all hope for the world will be lost. This then, is the hour...where past and future collide!
World of Warcraft: Wolfheart
Sep 13, 2011
$8.99
In the wake of the Cataclysm, conflict has engulfed every corner of Azeroth. Hungering for more resources amid the turmoil, the Horde has pressed into Ashenvale to feed its burgeoning war machine. There, acting warchief Garrosh Hellscream has employed a brutal new tactic to conquer the region and crush its night elf defenders, a move that will cripple the Alliance’s power throughout the World of Warcraft.
Unaware of the disaster brewing in Ashenvale, the night elves’ legendary leaders, High Priestess Tyrande Whisperwind and Archdruid Malfurion Stormrage, conduct a summit near Darnassus in order to vote the proud worgen of Gilneas into the Alliance. However, resentment of Gilneas and its ruler, Genn Greymane, runs deep in Stormwind’s King Varian Wrynn. His refusal to forgive Genn for closing his nation off from the rest of the world years ago endangers more than just the summit: it threatens to unravel the Alliance itself.
Varian’s animosity is only one of many unsettling developments in Darnassus. An uneasiness creeps over the once-immortal night elves as the first of them fall victim to the infirmities of age. While they cope with their mortality, tensions flare over the reintroduction of the Highborne, formerly the highest caste of night elf nobility, into their society. Many night elves are unable to pardon the Highborne for the destruction unleashed on Azeroth millennia ago by their reckless use of magic.
When a murdered Highborne is discovered on the outskirts of Darnassus, Malfurion and Tyrande move to stop further bloodshed and unrest by appointing one of the night elves’ most cunning and skilled agents to find the killer: the renowned warden Maiev Shadowsong. Yet with all that is transpiring in Darnassus, the Alliance might be powerless to stop the relentless new warchief Garrosh from seizing the whole of Ashenvale.
Unaware of the disaster brewing in Ashenvale, the night elves’ legendary leaders, High Priestess Tyrande Whisperwind and Archdruid Malfurion Stormrage, conduct a summit near Darnassus in order to vote the proud worgen of Gilneas into the Alliance. However, resentment of Gilneas and its ruler, Genn Greymane, runs deep in Stormwind’s King Varian Wrynn. His refusal to forgive Genn for closing his nation off from the rest of the world years ago endangers more than just the summit: it threatens to unravel the Alliance itself.
Varian’s animosity is only one of many unsettling developments in Darnassus. An uneasiness creeps over the once-immortal night elves as the first of them fall victim to the infirmities of age. While they cope with their mortality, tensions flare over the reintroduction of the Highborne, formerly the highest caste of night elf nobility, into their society. Many night elves are unable to pardon the Highborne for the destruction unleashed on Azeroth millennia ago by their reckless use of magic.
When a murdered Highborne is discovered on the outskirts of Darnassus, Malfurion and Tyrande move to stop further bloodshed and unrest by appointing one of the night elves’ most cunning and skilled agents to find the killer: the renowned warden Maiev Shadowsong. Yet with all that is transpiring in Darnassus, the Alliance might be powerless to stop the relentless new warchief Garrosh from seizing the whole of Ashenvale.
$11.49
Since the beginning of time, the angelic forces of the High Heavens and the demonic hordes of the Burning Hells have been locked in the Eternal Conflict for the fate of all Creation. That struggle has now spilled over into Sanctuary -- the world of men. Determined to win mankind over to their respective causes, the forces of good and evil wage a secret war for mortal souls. This is the tale of the Sin War -- the conflict that would forever change the destiny of man.
Bent on destroying the evil cult of the Triune, Uldyssian does not yet suspect that Inarius -- secret Prophet of the Cathedral of Light -- has been subtly aiding his quest. Obsessed with restoring Sanctuary to its former glory, Inarius has been playing Uldyssian against the two great religions in a reckless attempt to topple them both. But another player has slipped back into the equation. The demon Lilith, once Inarius's lover, seeks to use Uldyssian as her own pawn in a scheme to turn humans into an army of nephalem -- godlike beings, more powerful than any angel or demon, who could overturn all Creation and elevate Lilith to a supreme being.
An original tale of swords, sorcery, and timeless struggle based on the bestselling, award-winning M-rated computer game from Blizzard Entertainment. Intended for mature readers.
Bent on destroying the evil cult of the Triune, Uldyssian does not yet suspect that Inarius -- secret Prophet of the Cathedral of Light -- has been subtly aiding his quest. Obsessed with restoring Sanctuary to its former glory, Inarius has been playing Uldyssian against the two great religions in a reckless attempt to topple them both. But another player has slipped back into the equation. The demon Lilith, once Inarius's lover, seeks to use Uldyssian as her own pawn in a scheme to turn humans into an army of nephalem -- godlike beings, more powerful than any angel or demon, who could overturn all Creation and elevate Lilith to a supreme being.
An original tale of swords, sorcery, and timeless struggle based on the bestselling, award-winning M-rated computer game from Blizzard Entertainment. Intended for mature readers.
Diablo: Legacy of Blood
Feb 28, 2019
$11.49
Since the beginning of time, the angelic hosts of the High Heavens and the demonic hordes of the Burning Hells have been locked in a struggle for the fate of all Creation. That struggle has now come to the mortal realm...and neither Man nor Demon nor Angel will be left unscathed...
World of Warcraft: Stormrage
Feb 5, 2010
$7.99
When the world of Azeroth was young, the god-like titans brought order to it by reshaping its lands and seas. Throughout their great work, they followed a magnificent design for what they envisioned Azeroth would become. Although the titans departed Azeroth long ago, that design endures to this day. It is known as the Emerald Dream, a lush and savagely primal version of the...
WORLD OF WARCRAFT
Many are the mysteries surrounding the Emerald Dream and its reclusive guardians, the green dragonflight. In times past, druids have entered the Dream to monitor the ebb and flow of life on Azeroth in their never-ending quest to maintain the delicate balance of nature.
However, not all dreams are pleasant ones. Recently the Emerald Nightmare, an area of corruption within the Emerald Dream, began growing in size, transforming the Dream into a realm of unimaginable horror. Green dragons have been unexpectedly caught up in the Nightmare, emerging from it with shattered minds and twisted bodies. Druids who have entered the darkening Dream lately have found it difficult -- sometimes even impossible -- to escape.
Nor are these the Nightmare's only victims: more and more people are being affected. Even Malfurion Stormrage, first and foremost of the druids on Azeroth, may have fallen victim to this growing threat. As uncontrollable nightmares spread across the world, a desperate quest begins to find and free the archdruid.
Soon nature's enemies will learn the true meaning of the name
STORMRAGE
WORLD OF WARCRAFT
Many are the mysteries surrounding the Emerald Dream and its reclusive guardians, the green dragonflight. In times past, druids have entered the Dream to monitor the ebb and flow of life on Azeroth in their never-ending quest to maintain the delicate balance of nature.
However, not all dreams are pleasant ones. Recently the Emerald Nightmare, an area of corruption within the Emerald Dream, began growing in size, transforming the Dream into a realm of unimaginable horror. Green dragons have been unexpectedly caught up in the Nightmare, emerging from it with shattered minds and twisted bodies. Druids who have entered the darkening Dream lately have found it difficult -- sometimes even impossible -- to escape.
Nor are these the Nightmare's only victims: more and more people are being affected. Even Malfurion Stormrage, first and foremost of the druids on Azeroth, may have fallen victim to this growing threat. As uncontrollable nightmares spread across the world, a desperate quest begins to find and free the archdruid.
Soon nature's enemies will learn the true meaning of the name
STORMRAGE
Night of Blood (The Minotaur Wars Book 1)
Dec 20, 2011
$7.99
New York Times–bestselling author: This follow-up to the popular War of Souls trilogy chronicles the adventures of the minotaurs as they are caught up in chaos and changing destinies
The War of Souls has come to Krynn and touched every land, every race. In the minotaur empire, a terrible coup—the Night of Blood—brings power to a new ruling clan and elevates the usurper General Hotak. He owes his might to a pact forged with the ancient enemies of the horned empire and the aid of his consort. A priestess and gifted necromancer, Hotak's right-hand woman has the ghosts of Krynn under her thumb, and they are willing to do whatever it takes to see their leader's dreams of conquest come to fruition.
Meanwhile, Hotak’s nephew races to find a way to put an end to his uncle’s tyranny, while a general mounts his own rebellion with a rag-tag band of minotaurs. As Krynn devolves further into chaos, the struggle for power and riches spawns the Minotaur Wars—and threatens to sweep across the entire continent of Ansalon.
The War of Souls has come to Krynn and touched every land, every race. In the minotaur empire, a terrible coup—the Night of Blood—brings power to a new ruling clan and elevates the usurper General Hotak. He owes his might to a pact forged with the ancient enemies of the horned empire and the aid of his consort. A priestess and gifted necromancer, Hotak's right-hand woman has the ghosts of Krynn under her thumb, and they are willing to do whatever it takes to see their leader's dreams of conquest come to fruition.
Meanwhile, Hotak’s nephew races to find a way to put an end to his uncle’s tyranny, while a general mounts his own rebellion with a rag-tag band of minotaurs. As Krynn devolves further into chaos, the struggle for power and riches spawns the Minotaur Wars—and threatens to sweep across the entire continent of Ansalon.
$11.49
Since the beginning of time, the angelic forces of the High Heavens and the demonic hordes of the Burning Hells have been locked in the Eternal Conflict for the fate of all Creation. That struggle has now spilled over into Sanctuary -- the world of men. Determined to win mankind over to their respective causes, the forces of good and evil wage a secret war for mortal souls. This is the tale of the Sin War -- the conflict that would forever change the destiny of man.
The demon-backed Triune has fallen. All that now stands in Uldyssian's path to freeing humanity is the Cathedral of Light and its charismatic leader the Prophet. But the Prophet is actually the renegade angel Inarius, who sees the world he created as his uncontested domain. Facing a cunning foe that would just as readily see Sanctuary destroyed than let it slip from his grasp, Uldyssian is blind to the others who would possess his world. Both the Burning Hells and the High Heavens now know of Sanctuary...and their warring hosts of demons and angels will stop at nothing to claim it.
An original tale of swords, sorcery, and timeless struggle based on the bestselling, award-winning M-rated computer game from Blizzard Entertainment. Intended for mature readers.
The demon-backed Triune has fallen. All that now stands in Uldyssian's path to freeing humanity is the Cathedral of Light and its charismatic leader the Prophet. But the Prophet is actually the renegade angel Inarius, who sees the world he created as his uncontested domain. Facing a cunning foe that would just as readily see Sanctuary destroyed than let it slip from his grasp, Uldyssian is blind to the others who would possess his world. Both the Burning Hells and the High Heavens now know of Sanctuary...and their warring hosts of demons and angels will stop at nothing to claim it.
An original tale of swords, sorcery, and timeless struggle based on the bestselling, award-winning M-rated computer game from Blizzard Entertainment. Intended for mature readers.
Other Formats:
Paperback
Kaz the Minotaur (Dragonlance: Heroes Book 4)
Apr 24, 2012
$7.99
Old friends become new foes in this follow-up to the New York Times bestseller The Legend of Huma, starring renegade minotaur Kaz
After the defeat of the Dark Queen and the death of Huma Dragonbane, Kaz the minotaur wanders throughout Krynn, telling the tale of the land’s most legendary hero. Already hunted by his own kinsmen, he discovers that he has also been declared an outlaw by the Knights of Solamnia, who once hailed him as a hero. But he has no idea why.
With old comrades now chasing him as a dreaded enemy, Kaz searches for the truth. But when he hears rumors of evil incidents, he returns to warn the Knights of Solamnia—and is plunged into a dark waking nightmare. Magic and treachery assail him from every side, but it is the ghosts of the past that may prove the most dangerous threat.
After the defeat of the Dark Queen and the death of Huma Dragonbane, Kaz the minotaur wanders throughout Krynn, telling the tale of the land’s most legendary hero. Already hunted by his own kinsmen, he discovers that he has also been declared an outlaw by the Knights of Solamnia, who once hailed him as a hero. But he has no idea why.
With old comrades now chasing him as a dreaded enemy, Kaz searches for the truth. But when he hears rumors of evil incidents, he returns to warn the Knights of Solamnia—and is plunged into a dark waking nightmare. Magic and treachery assail him from every side, but it is the ghosts of the past that may prove the most dangerous threat.
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