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About the product
- Massively multiplayer futuristic war game that features both RPG and action shooter elements
- Large scale battles against The Bane (an A.I. endowed enemy) for control of entire planets
- Go behind enemy lines on either solo or team-based missions that affect the outcome of the war
- Richard Garriott's signature creative vision of the fictional "Tabula Rasa" universe
- Comes with 30-days free access
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Richard Garriott presents an Epic Sci-Fi RPG. Explore lush forest planets, volcanic moons & exotic alien civilizations. Face off against powerful xenophobe soldiers, armored mechaoids and vicious predators. Use a wide range of weapons & unique magical alien powers to help the Allied Free Sentients (AFS) in their desperate fight against extinction. Tabula Rasa combines a vast, persistent game world & ongoing storyline w/ fast-paced action, resulting in a striking new approach to the design of multi-player online games. Richard Garriott presents and epic sci-fi RPG - Tabula Rasa Tabula Rasa combines a vast, persistent game world and ongoing storyline with fast paced action , resulting to multiplayer gaming to the fast paced battlefield ! Face off against powerful xenophobe soliders, armored mechanoids, and vicious Use Mystical "Logos" language and Powers to harness the cosmos power of healing and attack in both PVP and PVE play styles.
Top customer reviews
First, the good.
The graphics are actually quite good. Not stellar, to be sure, but some of the details and customization options are interesting, and the graphics work well with the play style.
The game play itself was actually quite fun. I enjoy FPS games, which TR was VERY similar to.
Essentially all the classes are solo-able to a greater or lesser degree. In fact, I found some of the most solo-able classes to not be the more pure damage dealer types (the tank-ish classes), but rather the more support types. The simple reason for this being self-sufficiency.
I very much enjoyed the crafting system, which functioned not as a build your own weapon/armor system, but as a way to add-on to or enhance items that you purchased or found.
I also liked the leveling. It was reasonably quick. The skill-up and attribute-up method made me feel I was always improving my characters the way I wanted to (or at least planning to improve in a specific way, for more costly improvements).
The storyline, while interesting, was a trifle shallow, and lacked any significant end game content.
Overall, the game felt far more like a first person shooter, in fact a SINGLE person, than an MMO. The chat system was atrocious, and had absolutely no feasible way to search for people to group with (unless you already knew someone's name, you couldn't search for them). As an MMO that alone would be nearly fatal. Being able to group up with people is one of the main reasons to play an MMO (and pay a monthly subscription fee), if that doesn't work well, there is a big problem. Oh, btw, I was also specifically choosing the higher populated servers to play on in order to increase my chances of finding people. Didn't help.
Bugs. I personally experienced several bugs which seriously altered the game play and appearance; I will mention two here. One was that even at low graphics settings (and the automatic detection TR used said that my system could handle very high settings) my characters would frequently freeze in position. Frame rates were low (never got them more than 30 or so and 20 was more common, which is very low for my system in most games), but I do not believe the issue was related to that. Even at 20 frames I would expect choppy movement at worst, not frozen. I could still act and move, but I couldn't see anything happening, which made game play a little less interesting, and at time a bit more challenging (am I firing? did I crouch yet?). The other most significant bug was that at times my characters would be launched into the air, more or less at random. This meant that I couldn't move or interact with the world, thus making that specific character unplayable until the system somehow corrected itself and "put me down". This was often fatal, since it sometimes (not always) made me 'fall' from the height I was supposedly at. This second bug was acknowledged by a couple of the support folks I spoke to, but never resolved in two months of play (yes, I gave the game two months).
A couple good ideas the designers had were very poorly implemented. For example, one of the aiming mechanics for many guns was called beading. In this, you had to actually hold your aim point on a target for a period of time in order to do full damage. That's fine, but you also had to crouch and remain still to get the full effect. Which works not at all in a game where there are many mobs trying to attack you at one time, many of which can run up and do heinous damage in melee. Another example is the cover idea. Great idea, you crouch or even stand behind (remember beading) something and you take less damage from incoming attacks. Problem one, as mentioned above, multiple mobs, often from multiple directions, are coming after you, so while you might have cover from one thing, you won't from others. Problem two, cover, again, makes you stationary. Problem three (and the biggest), the LOS calculations were not readily apparent, and at times even with my view zoomed all the way (looking out of the eyes of my character, so to speak) with my gun clearly visible OVER the barrier in front of me, I found myself doing no damage because I was shooting the barrier (even with a bead) not the target. And of course, I was being shot for heavy damage by the same mob at the same time. So, you could never tell if you were going to actually get cover, how effective it was going to be, how much cover the mobs had, and if you were even going to be able to shoot past whatever unapparent barriers were in your way.
So, ultimately, this game, to me, was simply not worth the time and money expenditure. While I like MMOs and FPS games, this was too close to the latter, lacking depth and the social element. If you want another FPS, try half-life 2 or one of the other ones out these days. A decent effort, but not up to snuff.
I originally played this game for about 2 weeks and then stopped as the initial release was missing alot of things that other MMOs have (auction house, redistribute talent points, smarter NPCs, more difficult combat [It was too easy to mop up like 30 NPCs with a shoty... more tedious than fun because you know you'd own them, even at your same lvl]).
I picked this game back up after month and half and they released a new patch that addressed alot of the things I didn't like about the game. Military surplus now serves as an auction house, better AI on NPCs, color grades of weapons (for those WoWers out there - gray, green, blue, purple, red), more difficult combat, new animations etc. I've heard their coming out with mechanized mounts (sorry for the WoW jargon) that you can drive and have weapons on... that would totally keep me hooked!
The world feels like a battle is going on.. which adds to the intensity of the game.
My only other complaint is the graphics are kinda mediocre... they look like graphics that would have been awesome in say like... 2001-2003. They aren't terrible, but I would say not as nice as WoW (although WoW to me is a bit cartoony). The logos effects are kinda cool when you cast them but could probably be a bit more flashy IMO. The explosions are pretty decent too.
I would recommend getting a microphone and maybe a mouse with extra buttons to help better cycle through the left action bar weapons and right action bar abilities/skills. Although, you will be fine with the keyboard... I just found in a bit awkward.
Most recent customer reviews
To the best of my knowledge you are buying a non-playable shell.