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Rifter: Traitors at Teteris Paperback – December 21, 2015
This month's Book With Buzz: "The Lying Game" by Ruth Ware
From the instant New York Times bestselling author of blockbuster thrillers "In a Dark, Dark Wood" and "The Woman in Cabin 10" comes Ruth Ware’s chilling new novel, "The Lying Game." See more
From the Author
Visit me on-line at FarSpaceRecon.com
From the Inside Flap
Add a little steampunk flare to your reading with Jason Kent's New Sky: Eyes of the Watcher and New Season: Sparrow's Quest!
New Season: Sparrow's Quest...
Survive the Challenge. Adapt your Strength. Discoveryour destiny.
Sparrow, a Link Sprite able to jack into any virtualworld, didn't ask to be upgraded. Now, she needs to find out what she'ssupposed to do with her abilities to control the steam-powered world aroundher. Sparrow might not have signed up for these skills when she went to workfor the Stellar Union Marine Corps, but she's determined to explore the outerboundaries of her new talents. The Sprite along with a team of marines andarchivists battle relentless aliens across war-torn planets and through deepspace. Their prize? The Aether Source and its promise of unimaginable power.Throughout her quest, Sparrow survives the challenges thrust upon her, adaptsher newfound strength to save her friends, and discovers the Sprite she wasdestined to become.
"Probably should have thought this plan through alittle better." Sparrow teams up with her friends from the Stellar Union MarineCorps, archivists from the secretive Mainspring Archives, and Kate, a Watcherdedicated to protecting the all-knowing being Nemus, to recover dangerousartifacts scattered across the galaxy. Sparrow is unsure how to make the bestuse of her new abilities to bend metal and control machines with the implantsin her hands and head. The Sprite's talents are put to the test on a mission toretrieve the Olympus Chronometer when the team faces a run-away train and mustescape using a steam-powered zeppelin. Sparrow and the others discover theirwork is just beginning as Nemus reveals the next artifact they team must find.
"Welcome to the Underground...mind the gap." The racefor the Aether Source takes Sparrow, Master Sergeant Merrick, Kate, and therest of the team to Ardennes, a planet decimated by decades of war. The survivinginhabitants have no idea they hold the key to an ancient artifact buried deepunder one of their ruined cities. With Sparrow's assistance, the team fightstheir way through the vast network of tunnels under Reticort. Along the way,Sparrow hones her skills with her upgrades. Not only is she able to use herSprite interfaces to control computers, Sparrow finds she is perfectly at homecontrolling the complex clockwork and mechanical systems all around her.
"Always wear your armor." Sparrow's abilities come inhandy as she travels with her group of Stellar Union Marines to board anabandoned starship. The team runs into more trouble than they bargained for inthe dark holds and corridors of the dead ironclad. With growing confidence inher new powers, the Link Sprite it able to defeat the mech's left behind on theship and retrieve the second component of the Aether Source. During the trip, Sparrow'sfriend Dagger comes to grips with her feelings for Marine pilot LieutenantGarrett while Kate receives flashes from the ironclad's disastrous finalmission.
"Someone has to die and it's not going to be my friends." A trip to Marsto find the last piece of the Aether Source turns deadly as the Ater, thealiens determined to reclaim the orb, arrive. Joining the team is Tivon, amember of the Mainspring Archives, and expert on the artifacts they have beencollecting. Sparrow, her team of Marines, Kate, and Tivon use their wits,satchel of clockwork devices, and guns to retrieve the orb, the primarycomponent of the Aether Source.
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