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Jambo

4.6 out of 5 stars 26 customer reviews

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  • For 2 players, designed 30 minutes to play
  • Card game with a bean market theme
  • Players take turns with up to 5 actions per turn until one player reaches the goal and wins the game
4 new from $192.26 5 collectible from $79.99
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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

RGG251 Jambo Card Game

By Rio Grande Games

Jambo! is the friendly greeting Swahili traders offered their customers in Central Africa before colonization. The players are traders in this day, competing to be the first to earn 60 gold by selling tea, hide, fruits, salt, silk, and trinkets. The game is played with cards which represent goods, people (which can help you or hinder your opponent), and animals (which add a bit of spice to the game). Players take turns with up to 5 actions per turn until one player reaches the goal and wins the game.

Players 2 aged 10 and up
Length 30 minutes

From the Manufacturer

Gipf is a deceptively simple abstract game that will challenge you and your friends. Add pieces to the board by moving them from the edge. Create rows of four to capture your opponent’s pieces and win the game.

Product Information

Product Dimensions 7.9 x 1.2 x 7.9 inches
Item Weight 2 pounds
Shipping Weight 1.1 pounds
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More
ASIN B0009QYT5W
Item model number 251RGG
Manufacturer recommended age 10 years and up
Best Sellers Rank #183,270 in Toys & Games (See Top 100 in Toys & Games)
#2,203 in Toys & Games > Games > Card Games
Customer Reviews
4.6 out of 5 stars 26 customer reviews

4.6 out of 5 stars

Warranty & Support

Product Warranty: For warranty information about this product, please click here

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Customer Questions & Answers

Customer Reviews

Top Customer Reviews

Verified Purchase
It's often difficult to find a good board game that can be played with just 2 people. Rio Grande Games has done a great job with Jambo, a board game that uses cards and "tokens" (for wares and gold) to depict a market competition between two merchants. Basically you and your opponent are two merchants competing to buy and sell wares, and the first person to reach 60 gold effectively triggers the ending of the game (but his or her opponent then has one last turn to try to catch up to win). The game play is not difficult to pick up but is still complex enough to be slightly strategic, particularly given the wide array of utility cards, people cards, and animal cards that you can play to help yourself and/or hinder your opponent. I wouldn't recommend this for extremely young children, but anyone 12+ should enjoy it.

Compared to other games we've tried, Jambo stands out because it has more replay value than games like Gloom or Guillotine (both games which are fairly dependent on luck, and have low replay value because the fun lies largely with the novelty of the cards and the game concept).

If you're interested in Jambo but want to consider a few other 2-player games, I'd also recommend "Lost Cities" (another card game by Rio Grande that offers a good mix of fun and strategy) or "Set" (this card game is a pure thinking game, sort of like Memory, no luck involved, so I'd recommend it if you're looking for an educational game that can be played with a flexible number of people).
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Jambo is an amazing game!!! I purchased this game so my newly wedded wife and I could have some fun at home and pass the time without spending much money. This was a perfect purchase for us. I can honestly say this is one of my favorite games of all time. Jambo is a game that involves strategy, but is not difficult to learn. Here are my main points:

1. The goal of the game is to be the first "merchant" to gain 60 gold selling "wares" which are basically goods that you sell. What make this game so much fun are all of the animal cards, people cards, and utility cards. You use these three types of cards for your strategy and they all have different attributes. Animal and people cards are diverse and attack and defend in many different ways. Utility cards are cards that are kept in play and have special abilities that you can use during multiple rounds.

2. Every game will last around 45 minutes which is a big plus because I didn't want a game that ended too fast but I also didn't want a game that took forever. I can honestly tell you that the 45 minutes is a pretty spot on estimate for every Jambo game that you play. As you and your partner become more experienced, it will take around 30 minutes to play.

3. One thing I will say is that if you don't like card games that involved reading some text, you will probably not enjoy this game. The cards that you play have text that explains what the card "does" once you play it. The first three games you are getting used to learning what each card means. For instance, the "crocodile" animal card takes one your opponents utility cards and discards it in the discard pile. It actually says that on the card.
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I purchased this game as a gift for my boyfriend at Christmas. Although the instructions were initially a bit overwhelming, this game is extremely easy to learn and fun to play. The game is only for two players and takes maybe an hour to play.

It's basically a buying and selling game, wherein you have gold pieces and you purchase and sell goods with the goal of making the most money. Each turn you get five actions, and so the game moves pretty quickly and is never dull, because you can keep track of how many actions your opponent is using or be planning out your next turn in the downtime. What I like best about the game is the end, because it's "not over til it's over" in that the game ends when a player reaches a certain number of points, but the opponent gets one last turn to try to equal or beat that number for the win.

I would highly recommend this game to anyone who enjoys Settlers of Catan or Puerto Rico or San Juan, and if you haven't played those games, I'd recommend them as well.
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This is a really fun game for 2 players, with the small expansion (additional cards) it gets even better. If it was in print, the game would cost around $20-$30. After all the box is about 7 inches square and 1.5 inches deep, a really small box. Having sad that, the game play is really fun and easily worth $20-30.

If you still want the game look at Asante. It is almost 95% the same exact game -- and it is in print (cheap). If you are not a collector and just want to play - Asante is the game for you. All the fun and enough money to buy more stuff from Amazon.

Skip the 3rd party ripoff - buy Asante or at least watch the video review on Board Game Geek by Tom Vasel.
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Verified Purchase
Jambo: 2 Players, Ages 12+, Average Play Time = 30-45 Minutes

The game is extremely simple to play, which surprised me a bit. Often in card games like this, getting used to the card types and their effects can take a little time. In the case of Jambo, the cards were easy to understand and neither Vinnie (11) nor myself had problems understanding what they did. The cards themselves are nice to look at and convey information relatively well. The manual does a good job in explaining how the game works, though some of the explanations felt long-winded.

There is a fair amount of strategy involved, especially when picking and playing utility cards. My son enjoyed playing the "scale", which allowed him to draw two cards, pick one to keep, and give me the other one. This worked to his advantage, but I was enjoying a steady stream of cards as a result. The limited space on the market stands will make players think twice before buying up the first ware cards that they are presented with. I often waited to buy until I had a similar ware card that I could quickly use to sell the wares I just bought. Later in the game as I purchased markets stands, I was able to buy wares from two or three cards at a time, then use one or two to sell some of them. Luck comes into play a bit as you sometimes may not draw the ware cards you need to sell the wares you have. The game does offset this by giving certain action cards the ability to sell any wares you want, but at a reduced price.

Vinnie summed up his review with one short sentence, "This is a great game right here." The game was simple enough for him to play but complex enough that it didn't bore him. He enjoyed buying up all of the wares he could, though often didn't understand the concept of making a profit.
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