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New World: A Carcassonne

4.4 out of 5 stars 17 customer reviews

Price: $54.99 & FREE Shipping. Details
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  • For 2 to 5 players
  • Play time of 30 minutes
  • In this Carcassonne game, players begin as the early settlers of the United States did on the east coast of America
  • Great family game
  • Tons of replay value
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$54.99 & FREE Shipping. Details Only 1 left in stock. Sold by Along The Way Finds and Fulfilled by Amazon. Gift-wrap available.

Frequently Bought Together

  • New World: A Carcassonne
  • +
  • Carcassonne: South Seas
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  • Carcassonne Board Game, Winter Edition
Total price: $104.70
Buy the selected items together


WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

The New World has been discovered! Now it is time to explore and settle it. The players explore and develop the New World beginning on the East Coast and moving westward, and deploy their settlers on the trails, in the town, in the farms, and on the plains. The skills of the players to develop the area and use their robbers, shopkeepers, trappers, and farmers will determine who is victorious. The players place land tiles turn by turn. As they do so, the trails, towns, plains, and farms emerge and grow. On these, the players can deploy their settlers to earn points. Players score points during the game and at the end. The player with the most points after the final scoring is the winner.

From the Manufacturer

In this Carcassonne game, players begin as the early settlers of the United States did on the east coast of America. As they explore westward, they build towns, farms, paths, and compete to score more points than the others players. As exploration moves to the west, players who are slow to complete the features they have started will find themselves left behind - with no points.

Product Information

Product Dimensions 7.5 x 2.6 x 10.8 inches
Item Weight 1.4 pounds
Shipping Weight 1.4 pounds (View shipping rates and policies)
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More
ASIN B001F7S4UU
Item model number 317RGG
Manufacturer recommended age 8 - 12 years
Best Sellers Rank #339,165 in Toys & Games (See Top 100 in Toys & Games)
#8,514 in Toys & Games > Games > Board Games
Customer Reviews
4.4 out of 5 stars 17 customer reviews

4.4 out of 5 stars

Warranty & Support

Product Warranty: For warranty information about this product, please click here

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Customer Questions & Answers

Customer Reviews

Top Customer Reviews

By Brian Haynes on October 12, 2011
Verified Purchase
New World plays much like Carcassonne. The main new mechanic is the two surveyors, one of which moves one "column" of tiles to the west each time someone scores points. All followers that are behind the rearmost surveyor when it moves are returned to the player. This tends to focus players on starting and finishing one feature before someone else scores. An additional aspect of the surveyors is that if a follower is in the same column as a surveyor when the feature the follower is on is scored, the player gets 4 bonus points. If both surveyors are in the same column as the follower, the player gets 8 bonus points. This means that if you can pull off a quick score on a tile in the same column as both surveyors, even a simple 2 point score can net you 10 points. I also like the "east coast" starting board for starting the game instead of the specific square used in the previous games.

If you are a fan of Carcassonne and are looking for a slightly different twist on the game, I would recommend this game. Unfortunately, because the art style is different, the tiles in New World don't fit with tiles from the other Carcassonne games stylistically. If you aren't concerned about the art, the features might still line up, so you might be able to use them. If you are looking for a wildly different take on the game however, you will be disappointed, as New World is at least 90% the same as the original Carcassonne game.

If you have never played Carcassonne before, I would recommend that you get the regular Carcassonne game instead. If you like it, there are many expansions that fit with that game.
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Very similar to the original Carcassonne. This adds surveyors who also move west with the growing tiles. If you have a person who gets left behind the surveyors, they go back into your hand without scoring. This is bad if your person is on a really long road that doesn't finish in time. It's good if they are in a city that has no way of being completed. There are a few extras - trading posts along the roads for more points and other things. If you liked the original, you'll like this.
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Arguably the easiest Carc variant to introduce players to, with an unusual rule (involving scouts) that adds some tension to the game but can also be ignored if players want. Ark of the Covenant has a more traditional Carc game design, but also a few more scoring rules (and can be harder to find. And for some parents the implied genocide of the setting may be problematic.) Hunters and Gatherers is a little more complex again, but still a colorful introduction.

Of course, basic Carcassonne is just as easy to play as any of these, maybe easier than H&G and Ark; and all the expansions only really work on basic Carc. But you could start here (or one of the other standalones) and then upgrade by buying a full Carc pack for a more "different" playing experience.
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My wife and I have played the original Carcassonne, but this was a refreshing new twist with surveyors. Once we got the hang of the surveyors it was awesome fun in trail and settlement building, with positioning your trappers. Great game. Very good quality tiles.
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This game is not an expansion to other Carcassonne games, it plays by itself and it is one of the best in the entire series. This game takes the regular gameplay of Carcassonne and turns it into a race to the West! It is really fun and educational for kids who are learning about American westward expansion. So much fun and a different twist on a fun game series!
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This is carcassone (for those that don't have a clue: it is a tile playing game), it is simple but a better mechanic on the farmers (now called hunters i believe). It also makes a little twist on the star position which makes it faster and easier and it has a little mechanic that makes some left behind meeples come back to your hand which can be punishing some times.

Overall - I like it, I usually play this one since it has not been polluted with all the add ons and expansion.
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New World is a version of the Carcassonne game. This one is based in the United States, the first settlers have landed and are making their settlements. Westward expansion is key. Will you help build the new nation?

New World adds a new element to the game which requires a little more strategy of placing your pieces. With to no player pieces that are explorers you are forced to move west. Leaving pieces behind that are incomplete will mean that they die and no points will be awarded. A fun new twist to the game.

This has tons of replay value and is a blast to play.
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We play Carcassone a lot, but this version infrequently. It's a faster game with less strategy, so I would imagine it might be better when you have younger kids playing. It's worthwhile, but certainly not as great at the regular Carcassone.
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