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- Enter your model number to make sure this fits.
- For 2 to 4 players
- Play time of 30 minutes
- Medieval conquest theme
- Tile placement game
- Bring your landscape tiles and above all your knights skillfully into play
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multi-lingual edition of Raubritter?Age range: 8 and up / Number of players: 2 to 4 / Play time: 30?Manufacturer: Queen?96 landscape tiles, 120 knight disks, rulesThe greedy knights leave their proud castles and go out into the surrounding countryside to expand their base of power and wealth. The other knights will not let these expansions go unanswered, and often seek to contest the new lands. So knights must not only conquer the new lands, but also protect them afterwards, so they will remain loyal. May the best knight win!
From the Manufacturer
The knights set off from their castles to conquer the surrounding land. For the wealth of the big towns and the villages belonging to them is just too tempting. Of course, once in possession, no knight wants to lose his newly acquired properties, so this means: caution. For the other players knights are awake to any opportunity and the newly gained land may be lost again just as quickly to a new lord. Bring your landscape tiles and above all your knights skillfully into play, secure your properties on all sides and watch out for enemy knights at all times.
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|Sold By||Akiko&Kaori||perfect choice||RLS Sales Inc||Amazon.com||Amazon.com||Amazon.com|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||3 x 5.63 x 8 in||9.8 x 9.8 x 2 in||11.62 x 2.88 x 11.62 in||5.98 x 1.3 x 4.02 in||12 x 8.75 x 2.75 in||3 x 11.25 x 11.25 in|
|Item Weight||1.15 lbs||2 lbs||2.38 lbs||0.65 lb||2.5 lbs||2 lbs|
Top customer reviews
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Like Carcassonne, this is a combination map-building game and worker placement game. But unlike its predecessor, every map piece fits, and you never get your knights back, so it’s a completely different experience from anything else I’ve played. Cast out all your preconceived notions and approach this one on its own terms, and you’ll likely enjoy this one.
Decisions: 4/5. Each turn you can play up to three times, and each placement is a choice between one of two tiles in your hand, But, each tile played is also a chance that the next tile you draw will be something you really need.
Artwork: 4/5. The only artwork I don’t like is the cover artwork; I see what they were going for, but it just doesn’t work. And yet, the tiles that make up the game itself are wonderful; the little details in each one make the game feel cool, even charming.
Replayability: 4/5. You’re always going to play with the same 24 tiles each round, but when you use your tiles (and how) makes all the difference in the world.
Awesomeness: 4/5. It’s not the best game I own. But it’s up there! The combination of simple choices and complex interactions helps keep this one fresh.
Bottom line: Robber Knights is a wonderful euro-style game. Even my kindergartener and my pre-schooler like this game, which is saying something. If those little wooden discs can translate into knights in your players’ minds, then we're doing just find. You just can’t go wrong!
And the set of tiles is very small, it's a surprisingly quick game. And it's not a straight forward plan of "Get or all your knights as quickly as possible" because it's very important to have some left over near the end of the game to take over the locations currently controlled by your opponents.
It's a really fun game, even if the theme isn't really in the game at all. Other than the castles on some of the tiles there's no hint of players being knights and concurring lands of the other players.