Queen Games Thebes
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You hang out in Europe collecting knowledge or other helps, then head down to one of 5 dig sites. There's just something fun about sticking your hand into the bag, looking for a "six" or some other big point artifact, while your opponent is hoping you pull up nothing but sand. (Worst ever - my son had 10 pulls, and got all 10 sands - yikes!)
Another factor that is unique is the standard score track on the border of the board is actually a time track, with each player moving his or her marker ahead for the number of weeks it took to travel, get a card, or go digging. The player furthest behind on the track goes next, so sometimes you can string 2 or 3 moves together.
There is definitely strategy involved, but enough luck that different players have the chance to win.
It's not as strategic as a lot of other games, but it's really fun. Total non-gamers would find this a bit confusing to start, but it's not too tough.
And it's one that can be played a few times in a row. One review mentioned it taking 2 hours. I'm not sure how that's possible. Even with new players, it's an hour or so. (Note: I haven't tried it with 4 yet...that may take longer.)
Unique, fun, well-themed (not just a theme randomly attached to a gaming mechanism)...worth the addition to the game closet.
(If this review was helpful, please let me know. If not, feel free to leave a comment...I want my reviews to be helpful with making you take forever to read them. Thanks!)
The game is also very educational since it is based on real geographical locations. It also takes place between 1901 and 1903 with cards supporting that era - you find cars, zeppelins, old books and participate in conferences as well as organize exhibits. The artwork is lovely. The fact that there is an educational sheet describing the finds supports the educational element of this game.
The components are very durable. I can't see breaking or ripping any of them. You have to be careful not to lose and pieces though.
Overall, this game is a lot of fun. It is more of a family game than a deep strategy game because there is a certain amount of luck involved in the treasure hunting. It is possible to dig in the bag and just find sand. However, the odds can be managed by acquiring the right amount of knowledge in Europe's libraries.
In the end, I would recommend this game to everyone. I would say though that the game takes about 2 hours to play. It is meant to be played at a leisurely pace. Great atmosphere, great conversation and a fun afternoon of being Indiana Jones.
In this game the players play an archeologist trying to find treasure at different dig sites but in order to dig first they need knowledge of the area. Knowledge is represented by cards that the players can purchase. The most interesting mechanic in this game is that the main currency in this game is time. The game ends after 2-3 years depending on the number of players and this is divided into 52 weeks per year and everything costs a certain number of weeks from traveling from area to area to "purchasing" cards. This is where the most of the interesting decisions come in because you can choose how many weeks to dig at a site. The more weeks you dig the better chance you have to find valuable treasure but the less other things you can do.
Also, the actual digging is represented by pulling tiles out of a bag so sometimes you get valuable treasure and other times you get useless debris...which goes back into the bag and dilutes the site for the next dig. As I've already said, there's tons of interesting decisions to make here, it plays really quickly (a 2 player game took us around half an hour and that's including setup, tear down, and teaching the game), and is easy to catch on. Plus there is a nice mix of strategic thinking with a healthy dose of randomness in the blind digging in the bags.
I STILL can't fall completely in love with a game this light and straightforward, I would probably get bored with it if I played it too often. But for the right crowd/time slot there's not much better and I really respect the game for that.
There's a lot of luck in the game but that's the theme of the game. A player will "dig" for treasure, this treasure is along with other blanks are in a bag. You pick out your hopeful treasure from the bag without looking. How many you get to pick out is determined by having the correct cards in your hand AND selecting how long you want to stay at that location for a "dig". We also chant "dirt" "dirt" "dirt" when another player is digging. The treasures picked out, you get to keep, the "blanks" or "dirt" as we call them, get mixed back in the bag. The way we play is we put keep out a blank every time a dig occurs, this helps give better odds for the next player.
The game is a lot of fun, chanting "dirt", picking how long to dig/how many treasures to pick out, location to travel to, cards to collect, etc. If you don't like luck based games, you won't like this, but if you don't mind, it's a light hearted game with some luck.Read more ›
Most Recent Customer Reviews
Really pretty game and with great props. I think the instructions to learn the game are easy to use. Read morePublished 6 months ago by I. Wells
Lots of fun and impressed my boardgame geek friends. Physically digging for treasure make it more immersive.Published 16 months ago by Brett Holcomb
I did not like Thebes my first time playing it, and have little desire to play it again. Even my friends, who own it, say it's a game they only enjoyed their first few times out of... Read morePublished on December 14, 2013 by Baron Von Cool
The game was a gift for my son, who is an avid game player whether electronic or board. This was on his wish list. He told me he is having "a blast" playing it. Read morePublished on June 6, 2013 by oldgymnast
I have to agree with everyone else here. This is a very fun game, in fact it is still one of my favorites. Read morePublished on February 27, 2013 by Matthew T. Nelson
This is a fun family game with a archeology theme. The object of the game is to score points by finding artifacts and putting on exhibits. Read morePublished on February 4, 2013 by took2long