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- Theme: spaceship construction and transport business in far future
- 2 to 4 players, ages 14 and up
- Lay tiles to create your ship, then defend yourself against aliens and asteroids
- For 2-4 players
- Takes about an hour to play
- Strategy game
- Economic challenge
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Top Customer Reviews
First off, the instructions were a crack-up to read, and the writers definitely had a fun time writing them. We laughed while we read the rules, and it started the game off on in a fun mood for those playing. There were a few areas that the rules were not entirely clear on and we had to just make a house-rule, but overall the rules were clear once the game was started (it even tells you in the rulebook to just start playing and you'll understand it better).
As for the game itself, the concept was unique and fun, and the way the game is played is unique and fun. There are three rounds of play, and each round gets increasingly more complex. The basic premise of the game is to build a ship with component pieces, and then try to succeed at 8 different random adventures. By the time you have all gone through the eight adventures (There are quite a few different adventures, so each game will be different out of sheer randomness), you total up the amount of cash you have. After doing this for three rounds, you total up the amount of cash you have and see who wins.
The randomness in the game comes from the random components you pull to build your ship in the beginning of each round, the adventures that are drawn each round, and how everybody else does building and surviving adventures.Read more ›
The game consists of three increasingly difficult races across the galaxy, each of which takes 20-30 minutes. Before you can race, you need a space ship. But you don't simply get a ship pre-made; you have to construct your own ship out of spare parts. Think "Star Control 2" meets "Pipe Dream". In other words, you get a stream of random ship components and must try to assemble them as best you can under time pressure. Ship components are square tiles, each of which have a function (crew quarters, engines, weapons, etc.) and 1 or more connections on their edges. Some tiles are "dead-ends" (having only 1 connection) making them better suited to the exterior of your ship, while others branch out making them better for the interior of your ship. But, you'll likely get them in the wrong order and have to improvise how you deal with them. Do you reject them and risk another player taking them, or do you put them in storage and risk paying a penalty for not using them? Or, you might get precisely the ship component you want but it has the wrong type of connection. Doh! Unlike Pipe Dream, there are multiple types of connections, and adjacent tiles must have compatible connection types.Read more ›
I felt a little bad giving this game three stars. It has many positives, including:
1. Outstanding materials. Game boards and pieces are very sturdy
2. The art is attractive
3. Hey, it's sci-fi
4. There is a lot of individual style available in the ship design
5. There is a lot of strategy present in the ship design
The reason I mark the game down is that it will only appeal to a limited audience. When we got four people together to play it, two of them simply could not get their heads around the ship construction. They became frustrated, and that impacted their attitude toward the rest of the game, even though the two of us that readily understood ship construction helped them polish off their ships.
The rules are witty and well organized, but they are not sufficient to really get you started for a satisfying first experience with the game. There is no solid guidance concerning how many compartments of various types one needs during ship construction. This only becomes apparent as you actually play through the situation cards after gameplay begins. In our case, we were all woefully short on crew as a result. A couple of bad cards essentially wiped us all out and ended our first attempt. That was a bit frustrating after a somewhat lengthy session of ship building.
Unless I missed something in the rules, it doesn't seem that the adventure cards are really scaled to work well with the smallest ship size.Read more ›
Most Recent Customer Reviews
Great game. Lots of pieces and takes a bit of time to setup/learn- but then it goes pretty quick and is a lot of fun. Would highly recommend.Published 25 days ago by Rory
Be prepared to laugh! This game is wonderfully ridiculous and far too much fun to play. The universe will do its best to kick you until you stay down and you will have to limp... Read morePublished 2 months ago by Sam F
Very fun birthday present for my brother. He didn't expect it at all :D played about 4 games in one night. (5 peeps so long fun games).Published 4 months ago by Joe Snuffy
an Awesome Tabletop game, fun with a little pressure of time addedPublished 4 months ago by Richard S Christenson
Love this game. It's a bit too tedious for the kids(5,12,19), but hubby and I love it.
Play a game or 2 without the time limit rules, just to get the hang of what... Read more
This game falls neatly into the sweet spot for the types of games our kids love the most: tragic slapstick. Greatly replayable and the expansions are all a ton of fun. Read morePublished 9 months ago by Mr_Nobody
I think a lot of people get frustrated with this game because they build a ship and then it gets destroyed for the most part, but to me if this game had a category I'd say this is... Read morePublished 12 months ago by CAS