Concordia: Britannia and Germania
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- This is an expansion - requires Concordia core game to play.
- Ages: 12+
- Number of Players: 2-5
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The Concordia: Britannia Expansion features a double-sided expansion maps for Concordia.
The Britannia map offers players a more concentrated area of play with only 23 cities in ten provinces. The players start in London and Boulogne and expand the area of Britannia from the south.
The Germania map offer players more flexibility of area with 30 cities in twelve provinces. It also offers the players castles, different starting positions, and sea colonists. These options give players exciting new ways to play this great game.
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This item Concordia: Britannia and Germania
|Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping|
|Sold By||THE BT GROUP||Cape Fear Games||Amazon.com||CS Online LLC||Newbend Discount|
|Are Batteries Required||No||No||No||No||No|
|Item Dimensions||0.39 x 10.67 x 15 in||7.5 x 10.8 x 2.8 in||3.11 x 10.87 x 15.6 in||0.98 x 7.56 x 2.76 in||9.2 x 9.2 x 2.8 in|
|Item Weight||1.28 lbs||3.44 lbs||5 lbs||3.81 lbs||3.75 lbs|
Top customer reviews
Is it Mathy?
There is indeed some math in scoring. Each card you buy during the game has an equation for earning points which is mildly annoying to compute. However, you don't need to be doing the math during the game. You can play effectively by just glancing on what the different cards reward and if that fits your strategy. There is little reason during the game to work out the exact value of cards, and even on my second play I had figured out how to quickly assess if I wanted a card and whether or not the other players were going to want it, without doing any math.
Is there Strategy Control?
Buying the card you want is expensive, and if you wait for card to get cheap you may get stuck with ones that don't fit your strategy. Once you own them, you are incentivized to play each of your cards once before you play any of them again. However, once you learn go manage your economy, you will be able to pick and choose the cards you want, and know when to pay the penalty for 'resetting' and not playing the cards you don't want to play. As with the issue of mathiness, even on my second play I found I had lots of control and the game was a pleasingly deep and strategic experience, full of heuristic reasoning but not brain burning computation. Play 1 was a bit rough, but play 2 was wonderful.
I tend to prefer medium-weight Euro-style strategy games. After 1 play it felt like it might be too heavy on math and too light on strategy, but after 2 plays I realized it was fantastic on both fronts.