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- High Quality
- Proprietary design
- Exceptional performance
- For 2-6 players
- Strategy game
- Lots of replay value
- Players bid against one another to purchase power plants
- More efficient power plants become available, players must decide whether to purchase/allow the opportunity to acquire superior equipment
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From the Manufacturer
Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. The latest cooperative publishing effort from Friedemann Friese and Rio Grande Games, removes the crayon aspect from network building in the original edition while retaining the fluctuating commodities market like McMulti and an auction round intensity reminiscent of The Princes of Florence. The object of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this New edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities. However, as plants are purchased, Newer more efficient plants become available, so by merely purchasing you're potentially allowing others access to superior equipment.
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This item Power Grid
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|Are Batteries Required||No||No||No||No||No|
|Item Dimensions||8 x 14 x 2 in||10.75 x 14.38 x 2.5 in||8.6 x 12 x 1.7 in||8.5 x 12 x 2.75 in||8.28 x 8.28 x 3 in|
|Item Weight||2.65 lbs||4.41 lbs||2.3 lbs||2 lbs||1.8 lbs|
Top Customer Reviews
I'd definitely put the game in the same category as Ticket to Ride - you're competing for the same spots on the board, trying to connect and power your cities. However the auction/bidding mechanic makes it far more interesting. You still get the player interaction and fun of cutting people off, but with a few added joys such as earning money to replace your plants with more efficient ones and buy resources. Also, compared to TTR this is much more expandable. Ticket to Ride charges full game prices for each variant (how many are there now?!) while Power Grid allows you to purchase new double-sided maps and cards for $10 each. This makes it a winner in my book.
Downside (yes, there is only one): The rules were unnecessarily confusing. I love games, yet for the first time I was tempted to give up on a game before finishing the rules. Too much confusion around the difference between Phases, Steps, Stages, etc of the game. This could be cleared up with better-written rules. I suggest checking game forums online for player-written rules before you start.
Bottom line - When you have 5 or 6 people and can't play an awesome four-player game, pull out Power Grid. Once people learn it, they'll love it.
Power Grid is a blend of other games like Ticket to Ride, Settlers of Catan, San Juan and Axis & Allies.
The goal is simple enough: power as many cities as you can. The complexity comes in strategically occupying cities and still having enough resources to power them.
The first person to enter a city pays the least and prevents others from entering the city until a later round. Capture too many cities, and you trigger a new round allowing another person into each of your cities. Capture too many cities at once, and you might not be able to power them (which gives you money to move to new cities and power them).
Cities that are close together (New York and Boston) are cheaper to move between, but tend to have more people vying for them. Cities that are far apart (Denver and Los Angeles) cost more money to move between so you may capture them at cheaper prices and have more access to uncaptured cities when movement gets tougher. But you'll spend more money moving around.
If other players are capturing cities, you can drive up the cost of options to power them (coal, oil, uranium, wind) so that others struggle to make money in that round.
The short story is that you can easily adapt a new strategy based on your limitations or other players strengths/weaknesses to keep the game competitive. Each time you play can be a unique experience.
Overview: Buy power plants, buy resources, buy cities, and then power the cities with resources that your plant requires to make money, which is used to continue the process. When a certain number of cities is reached, its the end of the game and the player with the highest cities powered win.
It sounds simple, but each step has its own nuances and player interactions that change the game up and can really throw a curveball at your plans. The auctioning of the plants is fun, the decision of what resources to buy to screw your opponents over while maximizing your own gain, and your choice of what city to build is each different every round and depending on what board you play (this game has maps for America and Germany).
Its currently ranked 8 on Board Game Geeks and well deserved at that. Highly recommended for those into strategy games or looking to get a bit deeper into hardcore board games.