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Power Grid

4.7 out of 5 stars 312 customer reviews
| 6 answered questions

List Price: $44.99
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  • High Quality
  • Proprietary design
  • Exceptional performance
  • For 2-6 players
  • Strategy game
  • Lots of replay value
  • Players bid against one another to purchase power plants
  • More efficient power plants become available, players must decide whether to purchase/allow the opportunity to acquire superior equipment

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

When you're looking for a brand that stands out from the rest look no further. With a passion for quality and creativity you can rest easy knowing the quality we manufacture.

From the Manufacturer

Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. The latest cooperative publishing effort from Friedemann Friese and Rio Grande Games, removes the crayon aspect from network building in the original edition while retaining the fluctuating commodities market like McMulti and an auction round intensity reminiscent of The Princes of Florence. The object of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this New edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities. However, as plants are purchased, Newer more efficient plants become available, so by merely purchasing you're potentially allowing others access to superior equipment.


Product Information

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This item Power Grid
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Codenames B014Q1XX9S
Customer Rating 4 out of 5 stars (312) 4 out of 5 stars (382) 5 out of 5 stars (866) 5 out of 5 stars (1)
Price $34.04 $29.56 $13.99 $18.25
Shipping FREE Shipping FREE Shipping FREE Shipping FREE Shipping
Sold By bringbackdeals Amazon.com Amazon.com Amazon.com
Are Batteries Required No No No No
Item Dimensions 8 x 14 x 2 in 8.5 x 12 x 2.75 in 6.3 x 2.8 x 9 in 7.75 x 7.75 x 1.75 in
Item Weight 2.65 lbs 2 lbs 1.25 lbs 1 lb
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Customer Questions & Answers

Customer Reviews

Top Customer Reviews

Short Version:

This game is great. You build cities on a map of Germany or the US, connecting adjacent cities to each other along power lines. Then, you buy power plants of various sorts (coal, oil, nuclear, wind, fusion, garbage) that power a certain number of your cities for a resource cost (coal, oil, etc.). Finally, you pay resources (which you also buy) to use your power plant (or power plants, you can have up to 3) and get paid based on how many cities you have that are receiving power. You repeat this progression (though not in the order described -read below for full details).

Basically, this game is sort of a blend of Settlers of Catan and Ticket to Ride, with some added twists. It plays with 2 to 6 players, with the game adapting somewhat with more or fewer players. I'd guess it's not for kids younger than 10, but it is hard to say. The game is somewhat complex in strategy, but pretty basic in number of rules. It plays in about 2 hours. The board looks great, the pieces are of excellent quality, and there is quite a lot of room for strategy (no die rolling, so not much depends on chance). This is my favorite Rio Grande Game and pretty close to my favorite game of all (Pirate's Cove might still be the top).

Longer Version:

Each turn, you first bid with other players for different power plants. Each plant has advantages: they cost less in their initial bid, they power more cities (from 1 to 7 cities), they cost fewer resources to power cities, they use a resource that other players aren't using, or they take no resources at all to power cities (wind power and fusion power -there is only one fusion power, the most expensive plant in the game).
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This is a great game. It is fairly long and has a steep learning curve so it will likely take you at least three hours the first time. Don't be discouraged, it'll go faster once you get the hang of it. I recommend assigning jobs for players based on where they sit; one to restock the resources, one to reset the turn order and so on. This will go faster than trying to remember and do everything as a group. And the time to play will fly by, I highly recommended it.
Comment 58 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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But alas someone would probably sue. It's a simple enought concept of a game.. connect towns in your power grid, power them..(if you feel like it).. get paid for the ones you power, buy resources and available power plants... rinse repeate.

However.. the fact that there are limited resources and limited plants that you can buy... and the fact that you get to bid for things and try to cut people out of certain area's of the map... make it a fantastically interesting and challenging game. It's very well tuned to avoid one person getting a compelling lead and using it to snowball to winning later on, but that doesn't mean that if one person plays well and gets a lead early on that they can't maintain it throught hard work. Beware getting locked into one resource and getting stuck in one area of the map... getting out of that will be expensive...
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Power Grid: 2-6 Players, Ages 13+, Average Play Time = 90-120 Minutes

I'm not going to lie, it took me a bit of time to understand how all of the steps and phases worked with each other. Once I did, however, I really took a liking to the game. I'd recommend that newcomers find someone to play the game with who already knows how to play. If that isn't possible, set aside some extra time on your first night with your group because you will easily go over the average play time...at least the kids and I did. We clocked in at about three hours, but those three hours weren't boring at any point during our play experience.

There's a lot for a player to consider, giving this game a lot of depth. Players have to balance their Elecktros between the auctions, buying resources, and making connections as best they can. Having an abundance of cities with no power plants capable of powering them may be a problem, as would having a ton of power but not enough cities to pull ahead of the others who are quickly expanding their network. On top of all of that, the resource market is constantly changing, based on what power plants are being used by players. If everyone uses oil, for example, they'll quickly buy it all out or make it so expensive that it just wouldn't be worth using anymore. Players will be constantly changing and adapting to the decisions that everyone else is making. Not only that, but the limit of power plants one can have will force players to buy more efficient plants as they become available...replacing your oldest plant may not always be the best move however, depending on how the resource market looks and what your plants currently use to power your cities.

Vinnie (11) and Anthony (16) both enjoyed themselves.
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Once you figure this game out, it is super fun! I recommend playing the "First Time Rules" found in the instruction manual. Great economical building game from Rio Grande. I also own Carcassonne, Bohnanza, Citadels, Settlers of Catan, and San Juan. This game ranks up with all of them IMO. The thing that i enjoy about this game is the lack of a trading system. Many times my family gets upset when they don't get to make a trade. But in this game the only player interaction is an auction system and building area and the rest is up to you, so you get a sense of being able to control your own destiny. The resource market system in this game is genius and wouldn't doubt if other games copied it.

The basic premise of the game is to 1) expand your power infrastructure and 2) supply that infrastructure with power from your power plants using resources that you buy from the market. first you auction plants, then you buy resources, then you build, then you get paid and repeat. Game ends when someone builds X number of cities and the winner is the one who can supply the most cities.

Overall i'd give it an 8.5/10. It still needs a little balancing on its rule set but the game itself is super fun. Also this game tends to be a little on the long side. With 6 non-experienced players, give yourself about 2-3 hours to finish. After playing it once, my family is able to play a game in an hour and a half. Also the learning curve to this game can be a little steep if you're not used to complicated games. Learning strategies can take 3-4 games as well and longer to master. A good thing IMO.

I'd definitely recommend this game to anyone who likes economical building.
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