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- 50 Playing Cards, 26 Energy Chips, 12 Magic Traps, 8 Flight Paths, 6 Dragons
- 6 Speed Indicators, 2 Damage Dice, 1 Game Board, 1 Set of Rules
- For 2-6 players
- Takes about an hour to play
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From the Manufacturer
Top Customer Reviews
Written by Klaus-Jurgen Wrede & Jean du Poel with artwork by Andreas Adamek, Rio Grande pulled this title from a company called Amigo rather than their usual pool of Kosmos or Winning Moves. I have no prior experience with Amigo's other games but if Dragonriders represents the epitome of what they've produced, I've gotten as close as I would ever want to!
I suppose in all fairness I should begin with the positive: The game, as is par for the course with Rio Grande, is both stunning to behold and built of top quality materials. Beginning with the box art itself then getting into the goodies contained within, Dragonriders will fool even the most skeptical gamer into believing he's discovered fantasy-gold. The bottom doesn't drop out until you actually begin the first round of play.Read more ›
The game comes with 15 square shaped tiles and a frame so you can mix and match any kind of race track you want to play on. Your dragons will be flying down a path trying to stay inside the walls and win by completing one lap ahead of the other dragons. But since this racing game has no pre-programmed conditions, you can make your own rules like going multiple laps and such.
Component wise, the game is a real mixed package. The game looks very impressive when you open it because, for starters, movement in this game is determined with these cleverly made rulers that determine the distance a dragon can fly at any given speed. A ‘V’ shaped slit is cut out of either end which also determines how much maneuverability your dragon has, as it determines how you can rotate the base of their figure and how sharply you can make those tight turns. It is, indeed, an amazing mechanic to behold.
But unfortunately, this same mechanic is the games own undoing. The positions of your figures is not determined by marked spaces. They stand in the middle of open space with nothing to remind you of their position if they get knocked over. While you are trying to move a dragon you’ll have to be careful never to bump another person’s figure or push something by accident.Read more ›