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Race For The Galaxy

4.5 out of 5 stars 183 customer reviews

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  • For 2-4 players
  • 60 minute playing time
  • Check out all the great expansions to Race for the Galaxy
  • For 2-4 players
  • Takes about 60 minutes to play
  • Popular Eurogame
  • Check out all the great expansions to Race for the Galaxy
  • Score the most points and win
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Product Description

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Product Description

In Race for the Galaxy from Rio Grande Games, players build galactic civilizations using game cards that represent worlds or technical and social developments. Each round consists of one or more of five possible phases. In each round, each player secretly and simultaneously chooses one of seven different action cards and then reveals it. Only the selected phases occur. For these phases, every player performs the phasea€s action, while the selecting player(s) also get a bonus for that phase. For example, if at least one player chooses the Develop action, then the Develop phase will occur, otherwise it is skipped. In it, each player may simultaneously select a development from his hand of cards to build. After revealing the cards, each player adds his development to his tableau of cards on the table and then discards cards from his hand equal to its cost. Each player who chose Develop discards one card fewer as his bonus. Explore allows a player to draw cards and select which of them to add to his hand. Settle allows a player to place a world in his tableau. Some worlds produce goods, represented by face down cards, when Produce is selected. These goods can be discarded for victory points or sold to add cards to the playera€s hand by selecting Consume. With cards, players can settle new worlds and build more developments, gaining both victory points and card powers that provide advantages in certain phases. The player who best manages his cards, phase and bonus selections, and card powers to build the greatest space empire, wins. The winner is the player with the most victory points.

From the Manufacturer

In Race for the Galaxy from Rio Grande Games, players build galactic civilizations using game cards that represent worlds or technical and social developments. Each round consists of one or more of five possible phases. In each round, each player secretly and simultaneously chooses one of seven different action cards and then reveals it. Only the selected phases occur. For these phases, every player performs the phaseâ€s action, while the selecting player(s) also get a bonus for that phase. For example, if at least one player chooses the Develop action, then the Develop phase will occur, otherwise it is skipped. In it, each player may simultaneously select a development from his hand of cards to build. After revealing the cards, each player adds his development to his tableau of cards on the table and then discards cards from his hand equal to its cost. Each player who chose Develop discards one card fewer as his bonus. Explore allows a player to draw cards and select which of them to add to his hand. Settle allows a player to place a world in his tableau. Some worlds produce goods, represented by face down cards, when Produce is selected. These goods can be discarded for victory points or sold to add cards to the playerâ€s hand by selecting Consume. With cards, players can settle new worlds and build more developments, gaining both victory points and card powers that provide advantages in certain phases. The player who best manages his cards, phase and bonus selections, and card powers to build the greatest space empire, wins. The winner is the player with the most victory points.


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This item Race For The Galaxy
Codenames B014Q1XX9S
Customer Rating 4 out of 5 stars (183) 5 out of 5 stars (745) 5 out of 5 stars (158) 4 out of 5 stars (108)
Price $22.90 $13.17 $39.95 $40.00
Shipping FREE Shipping FREE Shipping FREE Shipping FREE Shipping
Sold By Amazon.com Amazon.com Rasshu Amazon.com
Are Batteries Required No No No No
Item Dimensions 7.5 x 10.8 x 2.8 in 6.3 x 2.8 x 9 in 8 x 2 x 8 in 3 x 11.8 x 11.8 in
Item Weight 1.51 lbs 1.25 lbs 1.25 lbs 3.8 lbs
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By T. Frank on December 22, 2007
Package Type: Standard Packaging
The sensation of the 2007 Essen convention, this is a card game for two to five players with tremendous replayability. If you're familiar with San Juan, the game is similar: you have a deck of cards that can either be played on a tableau or used as currency. Each card has a cost (that can be modified by existing cards on the tableau) and grants certain powers and scores. The idea is to play cards that build your powers that can then be translated into victory points. But, unlike San Juan, every player has a different starting point; there is an additional level of complexity and strategy from the variety of cards available. Like San Juan, there are many different ways to win. The space theme is nicely done, and expansions are expected. Scales nicely: it's as fun with two players as with four, though strategies are slightly different.

I think the symbols on the cards are intuitive, but I've seen inexperienced gamers complain about the number of symbols. The symbols are color-coded and would be unreadable to the color-blind.

Less than a few months after its release, RftG's rating already in the top forty all time on the Board Game Geek website, which is unheard of.
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RACE FOR THE GALAXY is a card game of resource management that bears strong similarities to SAN JUAN (it was in fact the rival development to translate PUERTO RICO into a card game). There are roles that each player takes, cards representing assets that are paid for by discarding from the hand, and the game is over when one player has 12 assets, or when all victory points are assigned. RACE FOR THE GALAXY has some advanced features that make it more fun to play, and the artwork for the science fiction theme is fantastic.

One major departure from the "PUERTO RICO"/"SAN JUAN" mechanics is that all players choose roles simultaneously. Each player has a hand of role cards for "explorer" (to draw cards), "developer" (playing new technology), "settler" (playing new worlds), "consumer" (equivalent to trader or captain), and "producer" (same as always). The explore phase has two versions, one giving a deeper draw and one keeping more cards. The consume phase has an alternate version, the trader, which allows only the trader to draw cards for a good while everyone else can only consume (equivalent to shipping).

All players choose roles simultaneously and then show their role. If more than one player chooses the same role, each "chooser" gets the benefit but there is only one phase for that role. Another interesting complication is that worlds and developments may have symbols for each phase which affect the player's actions. There may be, for instance, an additional card draw during the phase, or a cost break on certain kinds of cards. These effects stack, so the total effect can be quite powerful.

Settling worlds also has a lot of complexities.
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This game is incredibly fun. I've played Puerto Rico, San Juan, and many other similar games, and this is by far my favorite.
Here's why:
- Super fun (and in some ways more interesting) with just 2 players. There aren't many great 2-player strategy games out there, especially ones that scale nicely to 3 or 4.
- Excellent replayability. Many different strategies and combinations.
- Once you get the hang of it (the learning curve can be steep for some you can play a game in 30 minutes.
- You do have indirect interactions with other players (anticipating what actions they will select, and which ones will help them most), but you don't attack them.

One last comment. If you plan to play this game lots, I'd recommend card sleeves --- the cards are pretty durable, but any card is going to start showing wear and tear after many repeated shuffles.

Enjoy!
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I bought this game, like many of the games I buy, because it was rumored to be easily scalable. Most of the time my girlfriend and I are playing our games alone, because it's hard to get a group together on a weeknight now that our friends are all grown up and have real jobs. Thus, I look for the best 2-player games that also work well with more people. In this aspect, Race for the Galaxy really shines. I am very, very impressed with the mechanics of the game, because it seems to be just as fun no matter how many players you have (and the first expansion even introduces rules for solitary play).

The game is a card-game adaptation of the empire-builder Puerto Rico by Rio Grande. Set in space, it offers not only easier and quicker play as a card game, but also a variation on the original's theme. The luck factor is mild: while you do depend on what cards you draw, the game is rather sinister in that there is often a use for every card, making discarding excruciating sometimes. The variety of potential strategies is impressive, and no single strategy will work every time. This makes the 'replayability' factor very high, even in the 2-player game.

While the game seems somewhat expensive for basically what amounts to two decks of cards, in terms of investment divided by fun, the game pays high dividends. I generally judge a board game or card game by how much entertainment value I get out of it compared to other pursuits. For the price of one movie for the girlfriend and myself, with popcorn and a large drink, we have gotten many, many hours of enjoyment out of Race for the Galaxy. Indeed, the day we got it we would have needed to pay for three movies in order to waste as much time as we did playing this game -- once we learned the rules, we were hooked!
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