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Dominion: Alchemy

4.3 out of 5 stars 75 customer reviews

Price: $21.69 & FREE Shipping on orders over $49. Details
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  • This is an expansion to Dominion, not a standalone game
  • 30 minute playing time
  • 150 new cards
  • Adds depth and complexity
  • Takes about 30 minutes to play
46 new from $18.50

Yu-Gi-Oh
$21.69 & FREE Shipping on orders over $49. Details In Stock. Ships from and sold by Amazon.com. Gift-wrap available.

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  • Dominion: Alchemy
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  • Dominion: Prosperity
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Total price: $86.76
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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up, you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved. Now that's progress. This is the 3rd addition to Dominion. It adds new Kingdom cards to Dominion and as it is an expansion, you will need Dominion, or Dominion: Intrigue to play the game. Dominion: Alchemy is an expansion, and can't be played by itself, to play with it, you need Dominion, or a standalone expansion to Dominion (Dominion: Intrigue). Those provide the Basic cards you need to play (Treasure, Victory, and Curse cards), as well as the full rules for setup and gameplay. Dominion: Alchemy can also be combined with any other Dominion expansions you have.

From the Manufacturer

There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up, you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved. Now that's progress. This is the 3rd addition to Dominion. It adds new Kingdom cards to Dominion and as it is an expansion, you will need Dominion, or Dominion: Intrigue to play the game. Dominion: Alchemy is an expansion, and can't be played by itself, to play with it, you need Dominion, or a standalone expansion to Dominion (Dominion: Intrigue). Those provide the Basic cards you need to play (Treasure, Victory, and Curse cards), as well as the full rules for setup and gameplay. Dominion: Alchemy can also be combined with any other Dominion expansions you have.

Product Information

Product Dimensions 12 x 7.8 x 3 inches
Item Weight 1.5 pounds
Shipping Weight 1 pounds (View shipping rates and policies)
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More
ASIN B003D3OD4K
Item model number RGG418
Manufacturer recommended age 13 - 17 years
Best Sellers Rank #34,407 in Toys & Games (See Top 100 in Toys & Games)
#1,228 in Toys & Games > Games > Board Games
Customer Reviews
4.3 out of 5 stars 75 customer reviews

4.3 out of 5 stars

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Customer Reviews

Top Customer Reviews

Format: Toy
Dominion: Alchemy is an expansion to the Dominion card game series. You will need Dominion or Dominion Intrigue in order to play Alchemy.

Dominion: Alchemy is the smallest expansion to date, bringing 12 new kingdom cards and a new treasure card to the table. Alchemy brings a new theme and some very interesting cards to the table, but it can feel awkward to integrate Alchemy cards into a "normal" game without a keen understanding of the cards and a sound strategy. Specifically, the "Potions" resource is implemented, the crux of this expansion. The Potion is a treasure card, costing 4, necessary to purchase most Alchemy cards. Whenever a Potion appears in hand, it nearly forces players to purchase an Alchemy card, and, without extra buys, players often waste treasure purchasing them, as they cost very little but require a potion in addition to the treasure cost. Since Potions have no other benefits, they can easily become worthless cards cycling through the deck.

On a positive note, the majority of the artwork for the Alchemy cards is beautiful. Having been disappointed with many of the illustrations in Seaside, particularly, Alchemy brings some redemption to the aesthetic appeal of Dominion. For those who may be concerned with the content of this specific Dominion theme, it should be known that a few of the cards, whether the art or indicated by the card name, are dark in nature. The cards in question can be, in my opinion, easily avoided (in gameplay with children, for example) or discarded, if you so desire.
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Format: Toy
Got Dominion: Alchemy for my birthday today.

Have played a couple rounds with it so far and if my opinion changes on the game I will update this review.

Dominion is me and my wife's favorite game and was thrilled to get this present.

I really enjoyed the potion as a new type of treasure card and like the complexity of the new cards like Possession (where you get to play the next player's turn on the left).

However, I would get Dominion first. Since it is the basic game and has the simplest cards. Then Dominion: Seaside which plays well on its own and has more fun cards then Intrigue. And then Dominion: Intrigue since it lets you play with 5-6 players well and interacts especially well with Seaside.

As far as Dominion: Alchemy goes I would wait until you are an experienced player and have played the first 3 sets quite a few times and would like a challenge.

This is definitely an more advanced group of 12 action cards (plus Potion - a new treasure card) and I suggest it for advanced players only.

But if you have heard good things about Dominion - and want to try it I would start with regular Dominion and work from there.

Edmund
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Format: Toy Verified Purchase
At first I didn't get Alchemy. I felt like it just split the game into "people going for potion cards" and "people who didn't". But after playing lots of Dominion for over a year and seeing more of what some of these cards can do, I've decided I really like this expansion. Two things stick out to me:

1) By creating Potion as a resource, it creates room for very powerful cards that are purchasable but don't break the game. If Scrying Pool or Golem or Familiar didn't include Potion in their cost, they'd have to be priced closer to the cards in Prosperity and/or they'd be raced all the time. Costing a new resource type restricts how many you can buy in an interesting way, IMO.

2) Some people (including me) don't like that a simple "buy money" strategy is pretty effective with just the base set. Alchemy's theme of "lots of actions" it pretty much the antithesis of this strategy. If you like creating combos / engines, you'll like Alchemy. Do keep in mind, though, that cards like Scrying Pool can lead to some pretty long turns if you have to think through decisions with all the cards you're going to draw.

As with all of Dominion, the more expansions you have, the better the game. If you really enjoy Dominion, I'd recommend you buy absolutely all of the expansions, including Alchemy. But if you're new to the game or just a want a few sets, skip Alchemy for now. The other expansions are more essential and less complicated (except maybe Cornucopia, which I also love). Don't forget to come back to Alchemy when you have more experience or want more variety, though. It's still awesome and gets 5 stars from me.
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Format: Toy Verified Purchase
This review is for those who are already familiar with the mechanics of Dominion:

There are already many reviews on Alchemy, why write another one? I write this because I do not think this expansion deserves all the hate it gets. This expansion is a collection of powerful Dominion cards that, contrary to popular belief, are not necessarily more difficult to incorporate in a regular Dominion game. They simply require more discerning in their purchasing. This is of course due to the use of the Potion currency.

First though, let me put it out there that Alchemy cards are very powerful cards, competitive even on boards with cards from other more popular expansions such as Prosperity. They are (arguably) rather cheap and synergize very well with each other, creating strategies for "spamming" certain of these cards to facilitate massive draw and gargantuan hands. Nearly all of these cards give at least +1 action, so in actual gameplay they hardly ever interfere with the other cards you are implementing.

This sounds great, of course, but there is a catch, and that catch is the Potion cost. Potion is a treasure card that has a qualitative value rather than a quantitative. Potions are required for all but one of the "power cards" in Alchemy, usually in supplementary fashion with regular coin, e.g. an Alchemist card costs 3 coin + Potion.

There are two common complaints about Potions. First, the Potion costs 4 coins, and you have to buy a Potion first, then wait for your shuffle, and then use the Potion to buy the card you actually want. Thus it creates an extra step in getting the card you want, and buying the Potion at the cost of 4 means you may miss out on a good action card that costs 4. Second, Potions do not help you buy Provinces.
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