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- For 2-5 players
- 75 minute playing time
- Strategy game
- Takes about 75 minutes to play
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From the Manufacturer
Top Customer Reviews
Without getting into the specific game mechanics, here's how it works: In the early days of aviation, ten airlines of different sizes are vying for the licenses to operate between major cities in Europe. Players can invest in these ten airlines by securing these licenses, and are rewarded by taking stock certificates (for any of the airlines, not necessarily the one that they bought the license for). The players may add these stock to their portfolio, or trade it for shares in a larger airline, Air Abacus. As these airlines expand their territories, markers move up the scoring track. Three times during the game, a scoring card will be revealed, and each airline will award Victory points (as printed on the scoring track) to the players. The player with the most stock in an airline will get the most points, the second most stock will get the next highest points, etc. (Air Abacus has a pre-determined payout of points printed on the board.) After the third scoring card is revealed and points are awarded, the game ends. The player with the most points wins.
The game mechanics are simple and straightforward, and should become second nature by the time the first game is done.Read more ›
Firstly, I want to praise the game for having a great tray insert for the pieces. The pieces themselves were bright and colorful, as were the cards. My only complaint was that it was hard to tell the difference between the red and orange planes. The manual did a good job in explaining the rules, but I was forced to re-read it multiple times before everything clicked. Along that note, this game was a lot to take in at first. The above doesn't cover all of the nitty-gritty details, which may serve to overwhelm new players. Our first play session lasted three hours and we were seeking water and Excedrin Migraine by the end of it. To be fair, we weren't the budding board game connoisseurs that we are today. I think our biggest hurdle was getting around the fact that players didn't get assigned any particular color. In games like "Ticket to Ride", it's clear as to who is who. "Airlines Europe" is more about observing all of the colors and making decisions based on what companies are pulling ahead of the others.
There's a boatload of strategy in "Airline Europe", mainly due to the fact that not all companies have the same amount of share cards. This brings company size into the mix. A company that has eight share cards is small compared to one that has sixteen. Having five share cards in a company that only has eight ensures that you'll have no competition. You could, in that example, safely expand that airline without having to worry about someone dropping shares at the last-minute to steal your precious victory points during a scoring round.Read more ›
Much better option than Ticket to Ride in my opinion.
Most Recent Customer Reviews
It's like Ticket to Ride meets Acquire. As true of many of Alan Moon's games this is easy to learn and easy to teach to those not heavy into games, yet there is enough game in it... Read morePublished 5 days ago by Blayze Lewis
Fun game with a colorful, high quality board. Fast shipping, great service. A great game for a group of people who like to put a little bit of strategy into their game play yet not... Read morePublished 22 days ago by purplepower448
Fun gateway game, easy to teach and learn. If you like a game like Acquire you'll probably like this game.Published 3 months ago by Kevin Weber
A fast-paced yet fairly simple game to learn. This is one of my all time favorite games, and I own over 30 board games!Published 5 months ago by generaljamstew
A light game with some mechanics similar to chicago express (shares) and ticket to ride (routes but not as mean) with fun little planes. Read morePublished 5 months ago by Amazon Customer
Think of it as a combination of “Ticket to Ride” and “Aquire”. The only drawback is that the gameplay is a tad counterintuitive. Read morePublished 9 months ago by Chris Mruzik