- File Size: 744 KB
- Print Length: 262 pages
- Publication Date: June 20, 2017
- Sold by: Amazon Digital Services LLC
- Language: English
- ASIN: B072N17DXY
- Text-to-Speech: Enabled
- Word Wise: Enabled
- Lending: Enabled
Amazon Best Sellers Rank:
#226,648 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
- #225 in Kindle Store > Kindle eBooks > Humor & Entertainment > Activities, Puzzles & Games > Science Fiction & Fantasy Gaming
- #381 in Kindle Store > Kindle eBooks > Science Fiction & Fantasy > Fantasy > TV, Movie, Video Game Adaptations
- #633 in Kindle Store > Kindle eBooks > Science Fiction & Fantasy > Science Fiction > Metaphysical & Visionary
|Print List Price:||$11.99|
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Ripcord Online: (LitRPG Series Book 1) Kindle Edition
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|Length: 262 pages||Word Wise: Enabled||Enhanced Typesetting: Enabled|
|Page Flip: Enabled||
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Top customer reviews
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Everything is double spaced though to make a novella seem like a book.
While I admit the MC used his skills in interesting ways I have a problem with how fast he levels.
This is supposed to be a digital afterlife. Having anyone level that fast is silly for this world type. Soon you'd be so overpowered nothing in the afterlife could be a challenge.
This story needs to be fleshed out and serious thought given to progression. More detail given to people and landscape would also help.
While I think the story holds promise, as it is now I can not recommended this to others.
There are alot of things in the story that stretch the bounds of believability. It reads like a novelized version of What Dreams May Come, that Robin Williams movie where he traveled through heaven and hell to find his wife after she dies.
While the story is supposed to be set in an MMORPG, it feels more like a traditional fantasy world with some RPG mechanics. Most of the RPG stuff is limited to Cale and his progression of power. The rest of the world feels like fantasy realm under siege by a new malevolent force. It just really doesn’t make sense that any MMO controlled by a game company would ever let the things that happen in the game occur, much less intentionally program their possibility. Things like: drug addiction, the option for one player to corrupt and use the rest as puppets, permadeath, player slavery, or child murder. If these were features of a game people voluntarily signed up for that would be one thing but the story presents all this as a huge surprise to every player in the realm. Something they discover once they’re dead and there.
The main character, Cale, chooses the path of green magic (plant magic) during character creation. To most people, it seems like the weakest of class choices because of non-existent combat options associated with growing plants. However, as he progresses in his levels he learns to maximize the abilities and skills his class gives him and becomes a power to be reckoned with. Honestly, my favorite part of the story was seeing the intelligent ways that Cale used his plant powers and the new skills and abilities that were unlocked as he leveled.
Combat in the story is mediocre. Even though there are fights sprinkled through the story, none of them were particularly memorable or thrilling.
A big part of the story revolves around an addictive drug called Lite that is in the game. When chewed it makes players relive their happiest memories. It’s an interesting drug, and I see why a drug dealer would want to enslave a plant mage like Cole to grow more of it. The situation of him being held captive does force the main character to think of ways to use his powers in combat, so it has a place in the story. However, it’s another example of how I have to suspend my sense of disbelief a little too much to accept that any developer would put such a drug in an MMO and it just feels like an odd thing to have in the story.
Most of the story is devoted to Cole’s search for his wife, traveling around the game world, helping people he meets along the way, and constantly fleeing The Scourge. A player that’s somehow warped the desperation others feel into a way to enslave them to him. The Scourge travels through the world like a force of nature, either killing players or adding them to his mob. It’s never really explained in game terms how any player can do this and is another example of why I feel this world feels more like a fantasy world than an MMO world.
The end of the story is fairly predictable but still cute. It also leaves the opportunity for more storytelling. Though it’s satisfying enough that you won’t pine away for a sequel if it never comes.
Overall, it’s just an ok story. The best part was seeing how the main character would use his plant powers and the upgrades he got. However, most of the story feels like a fantasy novel take on What Dreams May Come and then it was gamified sometime later. For me, it wasn’t satisfying.
Score: 5 out 10.
Most recent customer reviews
As a game novel, its okay but not good.Read more
Great story about a man in search of the wife he was unable to live without.Read more