A common theme among the reviews is that, though a fun adventure, this is not for novice DMs. I agree with the assessment--This adventure has some wonderful, exotic elements--Xonthal's Tower, an encounter with the Red Wizards of Thay, etc.-- but it's also very burdensome for the DM. So, after having run it myself, I'd like to offer some suggestions on how to tame this beast. First, acquire a cheat-sheet for the Council members--one page that briefly summarizes all the council members--and distribute it to your players. I created my own, but I've since discovered that multiple DMs have shared their own council cheat-sheets online, and some of them are quite good. There's no way your pcs will be able to effectively role-play the council sessions without such an aide. Second, the encounter at Neronvain's stronghlod might require you (the DM) to run an ungodly amount of "monsters" in the battle, making over 20 attack rolls/round. Here, I would suggest that you assign each of your players a set of monsters to run. That way, they remain engaged since they're doing most of the dice-rolling, and you can focus on running the head hanchos, which will be burden enough. I would also recommend that you make many of the monsters in this encounter "minions," where one or two successful attack rolls will take them out. That way, you don't have to keep track of hit points for the minor combatants. Third, dramatically simplify the mechanics in the Red Wizard encounter. Do what works best for you, but keep it simple. There's a wonderful opportunity here for captivating role-playing that might be spoiled by burdensome mechanics. Fourth, despite all the emphasis on getting the council members to cooperate, their cooperation doesn't play much of a role in the finale, at least as the adventure is written. I would recommend that the full cooperation of council members does have a role in weakening Tiamat (see p. 88). In my game, the metallic dragons were able to hinder the Dragon Cult ritual by interfering with the human(oid) sacrifices, and other forces of the council were able to damage Tiamat's temple. These interruptions conferred the first two penalties on Tiamat found on p. 88. The pcs were then able to confer two more penalties on Tiamat before her arrival in the material plane.
One final suggestion--The Tiamat mini is expensive, roughly $65, but it's really cool, and it adds a lot to the final encounter. In my group, we all split the cost and then threw dice for it at the end of the adventure. (The individual who won the mini, however, kindly gave it to me in gratitude for having run the adventure.) In any event, I'd recommend that you suggest the price-sharing/dice throwing strategy to your gamers. They'll probably accept the proposal with enthusiasm.
Good luck, and have fun!
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The Rise of Tiamat (Dungeons & Dragons) Hardcover – Illustrated, November 4, 2014
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Reading age12 years and up
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Print length96 pages
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LanguageEnglish
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Dimensions8.53 x 0.53 x 11.15 inches
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PublisherWizards of the Coast
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Publication dateNovember 4, 2014
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ISBN-100786965657
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ISBN-13978-0786965656
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Product details
- Publisher : Wizards of the Coast; Illustrated edition (November 4, 2014)
- Language : English
- Hardcover : 96 pages
- ISBN-10 : 0786965657
- ISBN-13 : 978-0786965656
- Reading age : 12 years and up
- Item Weight : 1.28 pounds
- Dimensions : 8.53 x 0.53 x 11.15 inches
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Reviewed in the United States on March 13, 2016
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173 people found this helpful
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Reviewed in the United States on November 14, 2020
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I own most of the 5e D&D source books and adventures, both physically and on D&D Beyond (and in some cases both). When I saw recently that Amazon was offering a killer sale on a few adventure books, I snatched up this along with a few others that I don't have yet (Descent into Avernus, Waterdeep: Dragon Heist, and Mordenkainen's Tome of Foes, specifically). My thinking with this was that it would give me some options for a campaign I'm running where the characters will likely end around 8th or 9th level.
Ultimately, there is some good material in here, but it lacks the depth and/or direction that a lot of the other adventure books have. This is particularly true when you compare it to the more recently released 5e adventures, such as Rime of the Frostmaiden, or the aformentioned Descent into Avernus and Waterdeep: Dragon Heist. There isn't a ton of lore that puts the narrative into perspective (though I understand it's building on an earlier adventure), and the circumstances feel loosely tied together. While I appreciate that this is good information, particularly if you have some DM experience, I would not recommend this to someone who is newer to the game. Higher level encounters and parties can go sideways quickly if you aren't careful.
Overall, I would say that I'm glad I added this to my library, but I doubt I'll run it as is. I see myself pulling some content and blending it with other content to make something more interesting.
Ultimately, there is some good material in here, but it lacks the depth and/or direction that a lot of the other adventure books have. This is particularly true when you compare it to the more recently released 5e adventures, such as Rime of the Frostmaiden, or the aformentioned Descent into Avernus and Waterdeep: Dragon Heist. There isn't a ton of lore that puts the narrative into perspective (though I understand it's building on an earlier adventure), and the circumstances feel loosely tied together. While I appreciate that this is good information, particularly if you have some DM experience, I would not recommend this to someone who is newer to the game. Higher level encounters and parties can go sideways quickly if you aren't careful.
Overall, I would say that I'm glad I added this to my library, but I doubt I'll run it as is. I see myself pulling some content and blending it with other content to make something more interesting.
4 people found this helpful
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Reviewed in the United States on July 14, 2017
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Beautiful book! My son & his friend wanted to start a D&D group bc I had told them about how I played when I was little. I first got them the starter set bc I wanted to make sure they were really going to be into it. And they loved it, so of course bought the next 6 books! These are very expensive in the book store & hobby shop so I decided to get more bang for my buck and grab several of these here on amazon. They are high quality and have beautiful artwork. This was so worth it bc they have a perfect size group & they are all into the game now & have these books as starters. I will probably get Sword Coast Adventure guide as well and I also got the DM book, Monster Manual, 4 other books & the Players Handbook (even though you can get a free version from Wizard's of the coast website to start, but it doesn't have all the races & classes the full book has). So I basically just picked up all this to get the kids going & hopefully they will take turns making their own adventures soon!
12 people found this helpful
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Reviewed in the United States on October 3, 2016
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The second part in the tyranny of dragons. Unlike Hoard of the Dragon Queen this one is more sandbox giving your players more freedom to roam the sword coast. It is playable without doing the first instalment giving player hooks and explains events that happened. The book itself is as you would expect from wizards quality with beautiful pictures and we'll written descriptions. The maps are clearly laid out and the sandbox feel gives the DM more freedom then the first book.
21 people found this helpful
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4.0 out of 5 stars
... was interesting however i think the paper quality is worse than other publications additionally it came with two pages ...
Reviewed in the United States on July 26, 2017Verified Purchase
The content was interesting however i think the paper quality is worse than other publications additionally it came with two pages missing a piece
4.0 out of 5 stars
... was interesting however i think the paper quality is worse than other publications additionally it came with two pages ...
By Vincent B. on July 26, 2017
The content was interesting however i think the paper quality is worse than other publications additionally it came with two pages missing a piece
By Vincent B. on July 26, 2017
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13 people found this helpful
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Reviewed in the United States on April 2, 2018
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Great continuation to Horde of the Dragon Queen. I will have fun playing this with my friends and am sure they will find the story captivating. One of the sections within the story also has some challenging puzzles for the characters to figure out. As the DM I was planning on creating some puzzles but the one included are quite good. If you are playing Horde of the Dragon Queen do yourself a favor and get this to continue the adventure to completion. It can also stand as its own adventure, just start with higher (7th or 8th) level characters.
4 people found this helpful
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Reviewed in the United States on May 27, 2016
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I'm really enjoying the quality of D&D 5th edition materials. This particular volume is written in a lively, and engaging manner and there are a number of story hooks, maps, excellent illustrations, and subplots that achieve a 5-star level. I highly recommend this adventure. The price point is great too.
8 people found this helpful
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Jonathan Baliellas
5.0 out of 5 stars
Grande aventura
Reviewed in Brazil on July 6, 2017Verified Purchase
Esta aventura (Tyranny of Dragons) é dividida em dois livros, onde este é o segundo. A estrutura da aventura é muito boa. No início (Hoard of the Dragon Queen) os jogadores não terão noção alguma da dimensão desta campanha. Um evento aparentemente pontual se desdobra até culminar no perigo real do retorno de Tiamat, a rainha dos dragões, que causaria o fim do mundo conhecido, ao trazer toda a sorte de maldades e caos.
Neste livro, as várias aventuras foram produzidas para utilizar diferentes estratégias e seus objetivos são bem variados. Os personagens devem reunir aliados para ajudar no intento de impedir a ascensão de Tiamat. É a primeira grande aventura (campanha) para Dungeons & Dragons 5ª Edição.
- Requer conhecimento avançado da língua inglesa.
- Requer o Dungeons & Dragons 5th ed. Player's Handbook para aprender as mecânicas do jogo.
Neste livro, as várias aventuras foram produzidas para utilizar diferentes estratégias e seus objetivos são bem variados. Os personagens devem reunir aliados para ajudar no intento de impedir a ascensão de Tiamat. É a primeira grande aventura (campanha) para Dungeons & Dragons 5ª Edição.
- Requer conhecimento avançado da língua inglesa.
- Requer o Dungeons & Dragons 5th ed. Player's Handbook para aprender as mecânicas do jogo.
Sol Glos
3.0 out of 5 stars
A weak adventure but you can make it work.
Reviewed in Canada on January 16, 2020Verified Purchase
Ok. It's a good adventure overall, but it's going to take some serious DM work. They transitioned from HotDQ railroad to a more mission based approach in this adventure. It alternates between downtime and a new mission, always returning to the patrons between "episodes".
Minor Spoilers ahead:
This approach sort of works and can be easy for a DM, since all you have to do is send the PCs off to their next mission, but the downtime councils and roleplaying you have to do in between are a little rough as written.
The missions themselves aren't great. Right after fighting a white dragon in HotDQ, they send you off to fight another immediately. One of the missions has a maze/puzzle that's really just a waste of time.
The councils need work. There are a ton of NPCs to roleplay and keep track of and they aren't exciting as written. It's all extra work for the DM.
All of that said the book does give you stuff to work with. It's a pretty good story and ties into Storm Kings Thunder. The new adventures for 5e are leagues better than this but it's still a book of ideas for you to steal, and who doesn't want to fight dragons?
Minor Spoilers ahead:
This approach sort of works and can be easy for a DM, since all you have to do is send the PCs off to their next mission, but the downtime councils and roleplaying you have to do in between are a little rough as written.
The missions themselves aren't great. Right after fighting a white dragon in HotDQ, they send you off to fight another immediately. One of the missions has a maze/puzzle that's really just a waste of time.
The councils need work. There are a ton of NPCs to roleplay and keep track of and they aren't exciting as written. It's all extra work for the DM.
All of that said the book does give you stuff to work with. It's a pretty good story and ties into Storm Kings Thunder. The new adventures for 5e are leagues better than this but it's still a book of ideas for you to steal, and who doesn't want to fight dragons?
One person found this helpful
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Covfefe
2.0 out of 5 stars
I honestly don't know where to begin with this adventure
Reviewed in Canada on May 29, 2021Verified Purchase
The villains are unbelievably stupid.
The structure of the adventure is incredibly clunky. The maps in it vary between interesting and completely frustrating.
The adventure gives you too few tools to run it as the kind of epic adventure it is promising. I'm honestly of the opinion that you are better off homebrewing it entirely. As long as there is a ritual involving Tiamat at the end of the rest of it really doesn't matter.
The structure of the adventure is incredibly clunky. The maps in it vary between interesting and completely frustrating.
The adventure gives you too few tools to run it as the kind of epic adventure it is promising. I'm honestly of the opinion that you are better off homebrewing it entirely. As long as there is a ritual involving Tiamat at the end of the rest of it really doesn't matter.
Drakgo
4.0 out of 5 stars
a good start if you are new to being a dungeon ...
Reviewed in Canada on November 20, 2017Verified Purchase
Sequel to Hoard of the dragon queen and is an interesting campaign to run, a good start if you are new to being a dungeon master for sure but needs the first book to know what is going on as the first affects this one.The book was lacking info on some items how ever and had to get it from the official website.
2 people found this helpful
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José
4.0 out of 5 stars
Ótimo, mas o precursor podia ser melhor.
Reviewed in Brazil on April 21, 2019Verified Purchase
A história é ótima, leva a grandes momentos e tratos políticos muito interessantes e únicos. Além de épico é de uma escala que afeta talvez todo o mundo. O único problema é que o Hoard of the Dragon Queen - o suplemento do qual este é a sequência direta - não é nem um pouco tão bom quanto este, embora valha muito a pena para poder dar contexto para este.
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