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Risk The Lord Of The Rings 'The Middle-earth Conquest'

3.7 out of 5 stars 84 customer reviews

Price: $94.40 & FREE Shipping. Details
In stock on July 25, 2016.
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  • The classic game of conquest travels into Middle-earth with this special edition of RISK
  • Adapted after the battles waged in The Lord of the Rings, it features a highly detailed Middle-earth game board drawn by an official cartographer from the film, and a gold-tone pewter replica of The Ring.
  • Play by classic RISK rules or add in The Lord of the Rings twists
  • Includes 20x20" game board, ring, 4 armies, 42 territory cards, 2 wild cards, 40 adventure cards, 3 red dice, 2 black dice and an instruction book. For 2 to 4 players. Ages 9 and up.
13 new from $79.95 78 collectible from $17.95
$94.40 & FREE Shipping. Details In stock on July 25, 2016. Order it now. Sold by Integrity Brands LLC and Fulfilled by Amazon.

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

The classic game of conquest travels into Middle-earth with this special edition of RISK. Adapted after the battles waged in The Lord of the Rings, it features a highly detailed Middle-earth game board drawn by an official cartographer from the film, and a gold-tone pewter replica of The Ring. Choose to command a Good or Evil force, unite your armies and go into battle with specially sculpted characters, representing Elven Archers, Riders of Rohan Orcs, Dark Riders, Eagles and Cavetrolls. Play by classic RISK rules or add in The Lord of the Rings twists. Uncover ancient Sites of Power around Middle-earth, maximize your powers before the Fellowship leaves the land, and use your leader to aid you in this time-honored game of strategy and daring. Includes 20x20" game board, ring, 4 armies, 42 territory cards, 2 wild cards, 40 adventure cards, 3 red dice, 2 black dice and an instruction book. For 2 to 4 players. Ages 9 and up.

Product Information

Product Dimensions 15.8 x 10.7 x 2.7 inches
Item Weight 3 pounds
Shipping Weight 3 pounds (View shipping rates and policies)
ASIN B00006653W
Item model number LORTRILOGY
Manufacturer recommended age 9 years and up
Best Sellers Rank #103,314 in Toys & Games (See Top 100 in Toys & Games)
#2,986 in Toys & Games > Games > Board Games
Customer Reviews
3.7 out of 5 stars 84 customer reviews

3.7 out of 5 stars

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Product Warranty: For warranty information about this product, please click here

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Customer Reviews

Top Customer Reviews

There are TWO editions of Lord of the Rings: Risk. The latest version is called "Lord of the Rings: Risk - Trilogy Edition." It features a full map of middle earth, including Gondor and Mordor, as well as new missions, strongholds, etc.
Though this is a great game for any LOTR and Risk fan, don't fall victim to this lowball marketing ploy. Both editions were the exact same price when I saw them recently at a toystore - and boy did I kick myself for not waiting on the full version!
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Game board:
The game board is a four fold design rather than a two fold design like the standard risk board. This makes the board seem less durable than the standard risk board.
The Map:
At first I was a little disappointed with the map, It does not show Gondor or Mordor, and I thought there could have been a little more detail put into some locations. The reasoning for not including Gondor or Mordor is that the manual states the game is based on the first two books of the trilogy. After playing several games on the board I have grown to like the map more and more. The balance of the continents seems to be pretty well thought out. Although Rhun can sometimes be held very easily by evil. Rhun is kind of the Austrailia of LOTR Risk, it isn't worth much bonus, but it is easy to hold. The rest of the continents are balanced well, mostly being hard to gain a bonus from them, especially when you have experienced risk players. Overall I'm very pleased by the map, but it could have been a little better with a few small changes.
Leaders:
Leaders and Strongholds can make a very big difference in the outcome of the game. You get to place a leader unit, represented by a shield, at the beginning of the game; you can also get leaders by drawing an "Appoint a Second Leader" Adventure card. What leaders do is travel along with your armies and give a +1 attack or +1 defense bonus to your single highest dice roll. So if you rolled a 5, 4, 1 you then have a 6, 4, 1. As you can imagine having a leader with you in the battle will greatly help your chances of winning. Your leader does not count as an army, it is just there to modify the dice.
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By A Customer on November 13, 2003
The picture shows the Trilogy Version, but this is not what I got. Amazon told me they did not stock the Trilogy Version. So if this is the one you want, DON'T order this.
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By A Customer on November 5, 2002
Well, many love the Lord of the Rings and many boardgamers liked Risk (at least in the beginning)...but Risk gets boring with more and more playings, you never have enough "meat". This Risk variant cleverly combines the theme of the Tolkien epic with new Risk elements like cards, leaders and fortresses. Leaders and fortresses give you a +1 on your highest die roll, which can be decisive in smaller battles. The cards are aquired by conquering so called places of power which are spread over the map. The map itself is Middle-Earth in its glory.
Two players are good powers and the other two players evil. Both armies have their own pieces portraying from 1 to 3 to 5 armies each. The fellowship moves over the map and when they leave the game is over...this is a nice timing mechanism which prevents the never-ending Risk games we often see in the old classic game.
All in all, a very worthy Risk variant and a must buy for Lord of the Rings boardgame enthusiasts. Also, followers of Risk should at least look into this variation on the theme, a good addendum for your Risk collection.
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If you like Risk, you'll love this! And while you don't have to like LOTR to enjoy it, it certainly adds to your enjoyment. The units (Elven Archers, Orcs, Riders of Rohan, Dark Riders, Eagles and Cave Trolls) are nice eye candy, which stand for 1,3,5 armies. (And I highly recommend you treat them as such since the board will get cluttered otherwise). The variant rules not only make it more fun, but more strategic...
1) Leaders -- increase highest die roll by 1 (offense and defense)
2) Strongholds -- increase highest die by 1 (defense only)
3) Middle Earth map -- some impassable boundaries of water and mountains
4) Three different types of adventure cards -- Mission, Event and Action
Adventure Card Examples...
Mission: Moving a Leader into a Site of Power country grants bonus armies
Event: "Raiders" card... draw three country cards; each loses half their armies
Action: "Wormtongue" card... remove 2 armies from country you're attacking and add them to your country
Action Example 2: "Under the Mountain" card... attack a country through a normally impassable mountain
But what really makes this game shine is the ending. Instead of the often times tedious prolonging end game of regular Risk (one player must conquer everything) this is based on a time limit. Independent of gameplay is the One Ring that advances through one country after each person's turn -- 16 countries/turns. However, that's not set since people can play cards to impede its movement, and there are three countries where a 4 or greater must be rolled before it can advance. One of those is the very last country.
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