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Robotic UFO 3 Channel I/R Flying Ball Remote Control Helicopter
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- ROBOTIC UFO 3-Channel I/R Flying Ball RC Helicopter with Gyro
- RC helicopter , Gyro ball
- Perfect gift idea for holiday or birthdays
- Remote control ball helicopter set
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777-286 Features: -Material: Hard durable metal. -Charging time is about 35 minutes. -Flies for about 12 minutes. -Comes with gyro. Product Type: -Play Vehicles. Vehicle Type: -Planes. Material: -Metal. Dimensions: Overall Height - Top to Bottom: -7.7 Inches. Overall Width - Side to Side: -7.7 Inches. Overall Depth - Front to Back: -6.5 Inches. Overall Product Weight: -1 Pounds.
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This item Robotic UFO 3 Channel I/R Flying Ball Remote Control Helicopter
|Shipping||FREE Shipping||FREE Shipping||FREE Shipping||$3.95||FREE Shipping||FREE Shipping|
|Sold By||TanomHigh||Glory Shine Electronic Limited||Sharper Image||More Than Worth It||Plantraco||RTE Enterprises|
|Item Dimensions||5 x 10 x 10 in||6.5 x 6.7 x 2 in||9.5 x 9.3 x 10.5 in||7 x 7 x 7 in||3.94 x 0.39 x 1.57 in||2.63 x 9 x 10 in|
Top customer reviews
I hope my review is helpful to your purchasing decision and use! It is lengthy, so just find a topic which interests you. Below I have these main topics in my reveiw: The Good, The Bad, Spare Thoughts, Summary, Age Group, Misconceptions, Emergency Shutdown, How to Fly, Orientation, Payloads, Troubleshooting.
* Low price - For what you get, the price is spot on. I wouldn't pay more than $30 shipped for this unit, which is great because I paid $25.
* Durable - A lot more durable than I thought. The plastic cage is "soft" and gives, so impacts don't break things as easily as you might suspect. I've crashed this thing hard about 30 times, and it keeps flying.
* Great flight time - I'm getting 7-15 minutes on average, depending on how hard I'm flying the unit. I've seen 20 minutes from just letting it hover and float around the room. Not bad at all for something in this price range. If you're not used to the RC hobby, basically you charge it for a lot longer than you get to use it. It's just how it goes.
* Easy to learn how to fly - It really is easy, just be patient and within 2 charging cycles you should be able to get the general hang of it. I have some tips below.
* Really great self stabilization - It's better than the store bought stuff for under $20, trust me. You just need to properly trim the unit first.
* They include spare parts! A spare prop, thruster prop and dogbone (in my first review I mentioned they didn't, but I was wrong and am correcting it now. The parts bag was at the bottom of the box and I missed it at first)
* Nothing really!
* The instructions might confuse some - They are useful, but they can be confusing. If you speak mandarin/cantonese, you'll have no issue.
* It hugs objects if you aren't careful - Due to physics, it might get "sucked" onto an object. Just keep it away from walls and stuff and you'll be fine.
* The only thing to make it better is if it could carry a FPV camera!
I would buy this again! Absolutely love it. For the "Under $40" flight crowd, this is an all in one unique unit which will provide many sessions of fun. If you have small kids, this will keep them amused for awhile, they love seeing things fly. This is a great novelty gift to give anyone in the RC hobby! This is better than the store bought $10-$20 flying copters, this is much more stable. If I could, I'd have several of these to screw with. They're really fun.
This is not a toy despite what some may think, and as such, isn't meant for most kids. It's not to say they couldn't have fun with it, but they'll likely wear it out quickly, or one of the blades might hit their hand (fear not, they won't lose a hand). I would suggest this for people 15+ who have patience. If they've had a lot of experience with the R/C flying hobby, then younger could be doable. This is clearly meant for college age folks, adults, or folks with a lot of flying R/C experience. It's better the be up front about the suggested age group than to purchase this for a younger person and there be some disappointment in it.
This is not an R/C (radio control) product. This is an IR (infra red) product. The difference is that R/C can control items through walls and great distances with ease, because it uses radio signals. IR requires, generally, line of sight, and it's picky when it comes to the type of lighting around you (incandescent, flourescent, etc). You shouldn't have any issue controlling this indoors. Outdoors you should be fine as long as you remember to keep the remote control pointed toward the ball at all times.
I go into more detail about this under 'How to Fly' section 9. Basically, an emergency shutdown is when you drop the throttle to zero right away because of an impending crash. If there is about to be a crash into an object, a wall, another person (especially a child), a pet, etc, immediately kill the throttle and just let it fall. Seriously, the ball will not break or fall apart. Kids might want to try and grab it out of the air. If you think they're about to do so, and can actually reach it, just kill the power.
HOW TO FLY:
(1) Charging. - Make sure the battery is charged fully. I use the USB dongle and keep it plugged into a USB charger. When you plug the cord into the charging port of the ball, the dongle will glow red. Red means it is charging. When it stops charging, it stops glowing. Simple enough. If it doesn't glow red when you plug it in, make sure your connections are tight and your USB port is providing power. You don't have to use a computer, you can use a USB charger like I did. I think it took 30-40 minutes to charge.
(2) Remote Control - Be familiar with the remote and its functions, this is a good time to do it while your ball is charging. You have 2 sticks, and there is a trim knob to fine tune the yaw (spin), in the middle. Your throttle, which controls the ball's height (ascent, descent and hover) is on the left. You increase throttle by pushing it up, you decrease by pushing it down. The stick on the right controls the yaw (spinning left/right) and the thruster, which pushes the ball forward or pulls it rearward. The trim knob is used to adjust your ball so it isn't spinning in one direction or the other while hovering, unless you want it to for some reason (such as stunts). Also, you'll need to toss some AA batteries in this.
(3) Powering Up - This is a very important step which is taken for granted. On some of the reviews I saw how people said the thing was unstable or flew sideways. Keep in mind the self stabilizing system needs a "reference" point when powering up. This means when you power it up, you should do so on a level surface. First, I turn the radio on. Next, I sit the ball down on a level surface, hold the "computer" portion down with my hand (so it doesn't move), and flick the power switch on. You should see a flashing blue light. You may now let go of the ball. It should now be considered "armed", a term which in the R/C world means, the blades are ready to spin when you use the controller. In other words, keep your hands clear of the blades. BTW, it is suggested this level area be free of anything for several feet around the ball. I would suggest a table in a large room, or in the middle of a room on a hard floor for example. You don't want to try to "take off" with a wall or other things nearby!
(4) Trimming - You will likely need to trim the yaw axis on the controller, what this does is fine tune the "spinning" of the ball. You can do this several different ways. Basically the object is to get it airborn, hovering preferably, and to adjust the knob so that the ball doesn't spin at all. If you're a beginning, just getting it airborn will be tricky and hard enough much less hovering it and trimming it, so I'll share a trick which should work for you. First, make sure the trim knob has the arrow pointed in the center. Next, throttle up the ball slowly until it begins to spin slowly on the floor. This is the point where there's just enough lift to get the ball to come up slightly, and allow the ball to spin. Now, adjust your knob until it stops spinning. For example, if the ball is spinning to the right, slowly adjust your knob to the left. The knob counteracts the spin. Now power it up a little bit more to get it more off the ground. If there is any more spin, use the knob to adjust. This should be enough to counter any spin which might otherwise send you flying in crazy directions. Now you're ready to actually take off.
(5) Take off, a little background info! - Some people suggest taking off slowly, easing into it. Other suggest just giving it full throttle and hopping in the air. I've always felt it depends on what you're trying to fly and what objects are nearby. Some of the more sophisticated helicopters and multirotor units have fancy electronics which prevent you from crashing them while trying to take off. This ball does not have that, however. Due to its size, it is easily influenced by variations in the wind, and nearby objects. So my suggestion is the "full throttle so it hops into the air" method. Once it's in the air you can back off the throttle to gain a hover. Once you get used to the ball, you can ease into it. I just wanted to share this with you to help paint a picture. In the next step below, you will take off.
(6) Taking off - Like I said, make sure the ball is in the open, clear of any obstacles. Don't worry if you crash several times trying to do this. When you're ready, throttle up about half to three quarter throttle quickly. The ball should hop up into the air. It may want to fly into the ceiling, so you'll have to determine what works best as to how much throttle to use or how quickly to back off. At this point DO NOT worry about flying sideways or doing spins. Just get used to getting it in the air. Once you're in the air, try landing it, slowly backing off the throttle. Don't worry if it's a perfect landing. Now repeat taking off and landing several times. You want to get a feel for how the ball responds to throttle so you know how smooth to be with throttle. Try to get the ball to hover. Once it's in the air, you lower the throttle enough so that it is no longer climbing, but you need to have just enough so that it's not falling either. Once you can learn to hover the ball (even if it's floating gently in one direction or the other), you're ready to actually fly. I promise you, once you can hover this thing, you will be super happy!
(7) Flying - Once you can take off with ease and hover, try going in different directions. Don't try a bunch at once, try them each one at a time. Try going forward by pushing the right stick forward, this spins the thruster and pushes the ball. Try backwards, by pulling down on the right stick. While the ball is hovering, try spinning the ball left or right by using the right stick to go left/right. You'll see it spin in place. Once you understand how these work, and how much stick to use for each movement, you'll start putting it together to actually fly the ball. For instance if you have it hovering, you can get it to fly in circles if you push the right stick slightly forward and in a direction, left or right, simultaneously. Expect to have to recharge the unit once, maybe twice, while you use the battery learning how to fly it.
(8) Success - If you've managed to figure out how to get it in the air easily, and land it fairly decently, and control it while it's in the air.. consider yourself a successful pilot. I have no doubt you'll be absolutely thrilled at this point.
(9) Crashes and how to handle them - Crashing. It will happen. A lot. Here's some quick advice on what to do when you know it is about to crash: Completely de-throttle the unit. That's about the best advice I can give. When it's headed toward doom--such as flying right at a wall, or a valuable object on a shelf, or otherwise you know it's going to end up on the floor, just let off the throttle. This won't necessarily stop the crash, but it will protect the props from excessive damage. I've crashed this thing hard at least 30 times, I've had it roll down 2 flights of stairs, knock things off a shelf, land in an aquarium (partially), and let a 3yr old grab hold of it while it was flying--it's still flying. It's durable. Just shut down throttle prior-to or during a crash.
WHEN it crashes: check the area around it for any parts which might have fallen off, such as the plastic dogbone.
The "front" of the unit is the blue light. Consider that your headlight. All flight controls are relative to this direction. This means if the blue light is facing you--so the ball is facing you--and you push "forward", the ball will fly toward you. If it's facing away from you, the ball will fly away from you. If the ball is facing you and you hold the stick left, the ball will go to its left (which is your right), for example.
I was curious to see if this could carry any payloads. It will carry super light stuff (think bottle cap, paperclips, folded up piece of paper, a LEGO man, etc). It won't carry anything with noticable weight, such as a 9volt battery. I wanted to toss one of my FPV cameras on it, but it was too heavy (weighed as much as a 9v battery). Maybe you will have some fun seeing what it can carry!
Like I said up above, I didn't really use the instructions for much of anything. I've flown stuff like this before and simply used those same principals. I'll share some of my observations on this ball unit below, maybe it will be helpful.
1. It's not responding to your remote control - I saw some people said they let off the throttle but it kept flying, or otherwise it stopped responding to their remote. This will happen for a few reasons, but most likely, it's a weak battery. Either the battery in the ball or the remote, is weakening. It's likely the battery in the ball. What's happening is the IR signal/receiver is getting weaker and can no longer "see" the signal easily, so if you point the remote away slightly at this point of battery weakness, the ball just keeps doing what it was doing prior.
2. It flies sideways or just goes crazy when I try to take off - This can be caused by a few things. Most likely, you didn't power the ball up on a level surface. If you did, make sure your trim knob is in the neutral (center) position prior to takeoff. If that's not the case, make sure there's no damage to the prop rotation system. If there's a part or two missing, or there's damage, it can cause the system to go haywire. For example during one of my crashes, I lost one of the two dogbones (tiny piece of plastic which hooks the uppermost spinning weights to the top blade), and now my unit always leans to one direction slightly. If both were lost, the stablization will be haywire. If none of these are the causes, make sure there's no IR interference nearby.
3. It seems to lose signal too much or ignore my controls - This unit is an IR unit, meaning it needs line of sight. The controller (typically) should be pointed at or toward the ball during operation, at all times. If you're in a bright room, with white or light colored walls and flooring, you can probably get away with not pointing the remote toward the ball. If you're in a dark room, or there's lots of IR interference (certain types of TV's, sunlight, or indoor lighting can cause interference), then you may experience trouble. Try changing locations.
4. When it gets near an object, wall or ceiling, it goes haywire - Yeah, this is unfortunately due to physics. If the ball's "cage" was larger to keep the airflow further away from the wall or object, it would be better, but that's not the case. Based on how light the ball is and how much turbulence and air is being passed through the blades, the slightest change in the environment directly around the ball can wreak havoc. For example, if the ball gets near a wall, it will be sucked "against" the wall, and essentially get stuck on the wall. I suppose one benefit of this is you could have it "walk" the wall. You'll be able to clearly see this by letting it fly near a curtain, it'll suck the curtain toward the ball. If you bounce gently into a wall or a ceiling, it could cause the ball to spin wildly out of control. Just try to avoid objects. This is why I emphasize highly to not try and take off with other objects nearby. If you have to, try going full throttle instantly to shoot the ball straight up, and try using the thruster to get away from the object.
5. The battery life sucks - I'm getting about 7-15 minutes of flight time for every charge, depending on how hard I fly the unit. Seems like charges take 30-45 minutes. I've had several flights which lasted twenty minutes, but nothing less than 7. It depends on how hard the props are working, how long it charged, quality of battery, etc. If it's charging for 30-45 minutes and you cannot get more than 7 minutes out of it, I would contact the company.
6. I have it on full throttle and the blades are spinning super fast but the unit is just sitting on the floor - Odds are, the battery is just weak enough to prevent it from taking off, but strong enough to make the blades go whizz and spin. Try charging it.
It's a sphere that is bottom heavy so when it falls down, it rolls so that it's facing the right way up. This is cool because you don't have to go and get it and fix it.
The spherical cage also protects the motor and rotors so it survives falls and bumps really well. The cage is flexible plastic so it flexes when the helicopter crashes thus protecting the inside.
The design is as such that it is stable and really easy to fly. There is practically no learning curve and having to learn the subtle finesse of flying a remote control helicopter.
Of all the cheap little remote control helicopters I've bought, this is my favorite by far!
Lastly, it has good battery life and it arrived really fast! Amazon told me I would get it between January 21 - February 6, but after ordering it on December 27, I got it by January 11th! And it was shipped from China, no less!
Be forewarned, the included instructions are poorly written English (poor translation, most likely). But, it is fairly obvious what to do if you've had experience with indoor R/C helicopters.