+ $3.98 shipping
& FREE Shipping.Details
Trade in. Get paid. Go shopping.
Ship it to us for free.
We are unable to process your trade-in order.
About the product
- THIS "NO CABLE INCLUDED" VERSION DOES NOT INCLUDE THE REQUIRED ROCKSMITH REAL TONE CABLE. ORDER THIS VERSION AND SAVE $20 ONLY IF YOU ALREADY OWN THE COMPATIBLE ROCKSMITH REAL TONE CABLE.
- WATCH THE VIDEO in the top-left corner above for an overview of all the massive improvements and new features in Rocksmith 2014 Edition.
- PLAY OVER 50 NEW SONGS and all the DLC you own in the original Rocksmith (on the same platform). You’ll also be able to relicense and transfer songs from the original disc for the new Rocksmith 2014 Edition.
- NO MORE AUDIO LAG OR LOADING TIMES. The software has been optimized so that there is no audio delay and you’ll never have to wait for a loading screen ever again.
- NEW MODES AND FEATURES make it more fun and faster than ever. Access Riff Repeater anytime on-the-fly, keep playing without returning to the menu every time, learn to jam with a band that follows your lead in Session Mode, and MUCH MORE.
Frequently bought together
Customers who bought this item also bought
Customers who viewed this item also viewed
Have a question?
Find answers in product info, Q&As, reviews
Please make sure that you are posting in the form of a question.
Rocksmith 2014 Edition *No Cable Included X360 Rocksmith teaches you fast and effectively by letting you plug any real guitar or bass*. Rocksmith becomes your personal teacher as it monitors how you play dynamically adjusts the difficulty to your skill level then slowly introduces more notes and phrases until you?re playing your favorite songs note-for-note. *Intended for players that already have the cable.
From the Manufacturer
Rocksmith 2014 Edition - "No Cable Included" Version for Rocksmith Owners
CAUTION: This version does NOT include the REQUIRED Rocksmith Real Tone Cable. Order this version only if you already own the compatible Rocksmith Real Tone Cable.
The Fastest Way to Learn Guitar
Join over 1.5 million people who have learned to play guitar with the award-wining Rocksmith method. Plug any real guitar or bass directly into your computer or game console, and you’ll learn to play in just 60 days.
The all-new Rocksmith 2014 Edition is bigger, better, and faster than ever. Rebuilt from the ground-up, you’ll experience vastly improved response time, user-friendly navigation, more flexible and deeper practice tools, new techniques and tunings, over 50 new hit songs, and much more.
With the revolutionary Session Mode, Rocksmith 2014 Edition takes guitar-learning to the next level by allowing you to play guitar with a virtual band that follows your every lead. Select from an assortment of backing instruments or styles, and Session Mode plays along with you in real-time.
Take the 60-Day Challenge and start learning guitar today with Rocksmith 2014 Edition.
Key Game Features
A Proven Method to Learn Guitar Fast
An independent national research study found that Rocksmith is the fastest way to learn guitar. Over 95% of players have improved their guitar skills. Whether you're a beginner touching a guitar for the first time, or a seasoned player mastering your sound, Rocksmith gets you results, fast.
Learn Your Favorite Songs
Select from over 50 hit tracks, ranging from alternative rock, to heavy metal, to classic rock, and more. You will learn to play your favorite songs, step-by-step and note-for-note, with tutorials along the way. Rocksmith 2014 Edition is also backward compatible with the songs you have from the original Rocksmith.
Designed for Ease and Speed
Features are now more accessible and flexible than ever. A new fully-customizable Riff Repeater lets you select your section, difficulty, and speed on-the-fly. Master Mode has been revamped to make learning by memory more approachable. Or jump into new and improved Guitarcade mini-games to hone your skills.
Learn to Jam with Session Mode
Session Mode lets you experience playing alongside a virtual band. Choose your own combination of instruments to follow your lead. With on-screen prompts and objectives that motivate learning and improvement, you can enjoy the feeling of jamming whether you’re a beginner or advanced player.
Get Plugged In
Rocksmith 2014 Edition is compatible with the original Rocksmith Real Tone Cable that plugs any real guitar** directly into an Xbox 360, PS3, PC, or Mac.
*Research Strategy Group Inc. – March 2013 – US nationwide in-home placement study
**Guitar requires standard 1/4" output jack.
Rocksmith 2014 Edition features over 50 hit songs, including:
- Aerosmith – Walk This Way
- Alice Cooper – No More Mr. Nice Guy
- Alice In Chains – Stone
- Arctic Monkeys – R U Mine?
- Avenged Sevenfold – Bat Country
- Bob Dylan – Knockin’ On Heaven’s Door
- Boston – Peace Of Mind
- Bush – Machinehead
- B’z - ultrasoul
- Def Leppard – Pour Some Sugar On Me (2012)
- Deftones – My Own Summer (Shove It)
- Foo Fighters – Everlong
- Green Day – X-Kid
- Iron Maiden – The Trooper
- Jack White – Sixteen Saltines
- Joe Satriani – Satch Boogie
- Kiss – Rock And Roll All Nite
- Mastodon – Blood and Thunder
- Muse – Knights of Cydonia
- Nirvana – Heart Shaped Box
- Oasis – Don’t Look Back In Anger
- Pantera – Cemetery Gates
- Paramore – Now
- Queen – We Are The Champions
- R.E.M. – Losing My Religion
- Radiohead – Paranoid Android
- Ramones – Blitzkrieg Bop
- Ratt – Round And Round
- Rise Against – Savior
- Rush – The Spirit Of Radio
- Slayer – War Ensemble
- System Of A Down – Hypnotize
- Tak Matsumoto – GO FURTHER
- The Kinks – You Really Got Me
- The Police – Every Breath You Take
- The Rolling Stones – Paint It, Black
- The Shins – For A Fool
- The Smashing Pumpkins – The Chimera
- The Who – My Generation
- Tom Petty & The Heartbreakers – Mary Jane’s Last Dance
- Weezer – Say It Ain’t So
- White Zombie – Thunder Kiss ‘65
- AND MANY MORE
Quickly and easily compare the different versions of Rocksmith to determine which one is right for you.
|Rocksmith 2014 Edition||Rocksmith 2014 Edition - No Cable Included Version||Rocksmith Guitar & Bass||Rocksmith|
|Summary||All-new version of Rocksmith. Also available for the first time on Mac.||All-new sequel, but without the required Real Tone Cable. Intended for players that already have the cable.||Original version plus support for bass guitars. Also available for the first time on PC.||Original version of Rocksmith.|
|Available||October 2013||October 2013||2012||2011|
|Platforms||Xbox 360, PlayStation 3, PC/Mac||Xbox 360, PlayStation 3, PC/Mac (download only)||Xbox 360, PlayStation 3, PC||Xbox 360, PlayStation 3|
|Rocksmith Real Tone Cable Included||Yes||No||Yes||Yes|
|Compatibility||Electric guitar, bass guitar||Electric guitar, bass guitar||Electric guitar, bass guitar||Electric guitar|
Note: All versions and platforms of Rocksmith are compatible with the Real Tone Cable. It is a required 1/4-inch audio jack cable necessary for Rocksmith to detect and respond to your guitar playing. All versions of Rocksmith include the Real Tone Cable in the box, except downloaded versions and the Rocksmith 2014 Edition "No Cable Included" Version.
Top customer reviews
There was a problem filtering reviews right now. Please try again later.
Okay, so onto the main pros and cons:
- The game feels much more stable than the original. My old Rocksmith would freeze and crash randomly, but after a full night's session of gaming, I never had any problems with 2014. The animation is smooth even when there's a lot going on, and everything loads up nice and fast. I thought the game was malfunctioning when it was seemingly randomly backing out of menus on its own, but I soon learned that it uses the Kinect for voice commands, unless you turn that feature off!
- The guitar tone system seems much improved. Not only do the tones themselves sound quite a bit more authentic, but also we aren't limited to the one guitar tone per song. The game automatically switches tones for you at different points in the song. I thought this was a nice addition.
- Love the fact that you are now able to change difficulty and volume settings on the fly at any point during the game, this is a MAJOR improvement.
- Wide variety of songs included. While some may complain that there are a bunch of unfamiliar bands/songs, I like being exposed to a lot of music I wouldn't normally hear. All of the songs I played through were fun to play. Even without all the DLC I have obtained, Rocksmith 2014 still has a ton of songs to choose from.
- Fret numbers are shown under some of the notes as the come on screen especially for the big position shifts, this is super helpful.
- The technique videos are really well done this time and a GREAT teaching tool for beginners!
- SESSION MODE is an absolute blast! This is essentially a "jam simulator" where you can choose your band picking what kind/sound of bass, drums, guitar, and other instruments like a banjo or kazoo(!), pick the key, tempo, and overall feel. Then, you just start jamming. The game shows you particular scales you can use for jamming and the rest of the band reacts to your intensity, dynamics, and even the notes you play. This mode is simply incredible in my opinion.
- Lots of graphical additions make somethings confusing. There's little amp speakers on either side of the screen that move with sound waves whenever you play something, but these can get in the way of the fretboard and note colors. I really preferred the original stripped down look of the original interface, because with the new graphics it can be a bit harder to see the colors and the notes. Especially with chords or multiple notes, it's not as clear as to how many times you should play the chord, or even with someof the techniques, it was hard to tell what was a bend sometimes, although I do like that they specify 1/2 step and whole step bends now. There's just a little too much going on overall graphically. Maybe this will change as you unlock venues? The only I have so far just shows a vague silhouette of an audience, and it makes me miss the "stage view" of the original Rocksmith and with the crowd and lights reacting to how well you're playing.
- There's a manual included in-game, but there's a lot of things it doesn't really explain. For instance, it identifies what the Harmonicity Meter is in Session Mode, but doesn't really explain how it works exactly. The same about the Kinect Voice commands. There's a point where I can turn them on and off, but nothing saying what the commands are.
- Scrolling through songs is a bit of a pain. Sure you can sort them by different categories, but the only way to scroll through is to use the up and down on the D-pad. It'd be nice to scroll through a page using left or right.
- In the initial set up, the game asks you for your skill level. I chose Experienced, but I'm not sure how that factors in with anything, because every song still starts on the lowest difficulty level. Again, back to the manual it would be nice if there was some more information in-game on how a lot of these features work.
I do miss the "Ranks" of the original Rocksmith game. I liked the competition of having to score points to gain levels and ranks and unlock new stuff. I understand Rocksmith's primary focus is to be a teaching tool, but what would really complete the game for me would be a sort of "Career Mode" like in Rockband or Guitar Hero where you play gigs for fans and such. Looks like there are some Leaderboard challenges though, so we'll have to see how those work.
Maybe this could be an additional Career Mode Add-on Pack down the road? We'll see.
I haven't explored the Guitarcade or Multiplayer modes much yet, so I can't review those.
Overall, I think Ubisoft got it right with this 2014 re-vamping of the game. There are some major improvements overall, and they completely outdid themselves with the Session Mode jamming simulator. Still some elements missing that could really make this a complete package.
Definitely worth getting whether or not you own the original!
Juat a quick note: If you want to use any of the on-disk songs that came with the original Rocksmith, you'll have to pay $10 for the Import Tool at the XBox Live Marketplace to cover the re-licensing fees for the songs.
biggest improvement by far is the "on the fly" Riff repeater, its a huge deal to jsut stop right in the middle of a song and set it up how you want and practice that section till the cows come home, then just jump back into the song........no hidden menu 4 menus deep to go find.
Session mode is going to be an outstanding feature........when I stop sucking at guitar anyhow
Missions are a welcome addition, sometimes if you lack direction, you can jsut pick a mission and move on.
Games are alot of fun and I can see where they actually help build useful skills
Tuner is a bit finicky, but doesnt seem to cause too much trouble for me anyhow.......I think its so finicky because its a finer tuning than the previous.
the kinect voice commands work great......just say the word for the buttons (ie, Accept, back, play song, guitarcade, etc.....)
$10 to import your Roscksmith 1 songs is well worth it, they have recharted them and made them more accurate, and there are licensing fees as well that have to be covered........its $10 whole dollars people stop complaining, you sound silly, you can always keep playing RS1 for free if you really dont have $10. by the way the DLC is ported to RS14 for free........its only the RS1 songs that cost the whole $10.
well theres my day one thoughts. its well worth it if your thinking on buying it.
Ok now on to the actual game here. I have been playing for 20 years and I am a self confessed guitar junkie who learns every song like it is friggin Mozart. I love music and playing it is something so few people do and do well it is pure joy to have this as a game. The first game blew my socks off and I scored the maximum points when I hit 100,000,000. I however will say that as far as knowing the songs outside of the game, I can't remember the first game songs at all. Even the ones I master moded I just blank out for some reason. The songs I liked and played forty times or more I knew. But the ones I was forced through I just hated them and forgot them almost immediately.
Now on to rating the game. Which I gave five stars and I will tell you why. First there are always bad things on a game so let's start there because my list is meager and small as it should be.
The bad things that upset me.
-no gigs! No more gigging or actual career mode where you can see the venue you are playing at. Even your view of the venue is so blocked by the amps and blur that you don't see the crowd or what venue it is. That was kind of fun and was a little bit of a bummer to not have songs set up automatically. But then I thought about a key thing. Did this teach me how to play the songs better that way or is it better now? Only one way to tell. Let's get to playing.
-No real career. You will notice you have no actual career progression here. This is a total teaching tool. You won't find anything more than an announcer telling you about how you did after the song.
-a tuner that confuses you. Oh my goodness it is weird when you first tune up and it doesn't make it easy to understand what you're doing. I actually bought new strings and popped my big e because I didn't get the tuning. It was very weird at first but I get the tuner now. They don't really go over the tuner much even though it is brand new and very different. I finally get the tuner now and it is fine but it took awhile.
-Custom creating of your sound. The first game the amp sound never changes. So if you had a custom sound it lasted the whole song. Now is very different. You never and I mean never have one sound the whole song and you can't change this before you begin playing. So if you say want to play two separate sounds you have to hit the stick mid song or shout at the kinect (a tool which is used incredibly on this game). So this is tough because there is no quick fix or easy way to handle this. For the first game I just used my awesome custom sound and blew through songs just on one tone. But with tone switching it is near impossible for this to be possible.
-they have genuine equipment but they don't show the real amps during songs? I think I got this after thinking it through. Not every band is sponsored by say Marshall or Orange amps. So using generic looking rocksmith amps makes sense now that I think about it. But it was kind of a bummer not to see a custom Marshall during say "Pour Some Sugar on Me". This became again not a big deal once I played a little more.
-some of the lead guitar parts are still wrong. I mean it usually isn't a huge deal. But sometimes they have you ride a high e for the chorus of pour some sugar on me or something that you know the lead player didn't do except maybe on the album. Which is meaningless if live they don't do this. I mean really I hate to nit pick but it is sad to know that I am not playing the song how it should be played live. A couple other songs just have you playing things a harder way than what you need to. You don't need to play cult of personality like that on the verses and panic switch doesn't have him switching strings or doing that weird solo live. I know. I watched them play these songs!
No more unlockable pedals and guitars. Yeah they thought to just eliminate these and make it just amps and such.
-the song list once you get past what you know. Some of the new bands maybe people like. I mean new music is what makes music great. But the bands chosen here are awful for the most part after the good bands. But there are a lot of good bands and it doesn't kill the game.
And that's really it for negatives and that may seem like enough to have you just go over to another game or just stick to tabs online. But let me to over the good stuff before you get bothered by it and let me tell you why my calloused fingers are proof enough of how good this is. Let me first correct my negatives.
Fake gigging did not help me learn the songs at all. I was merely trying to score enough points to get past a song and then I totally forgot the songs and they wouldn't come up again after about five plays. Now they give you a different way of learning and it is pretty addictive and pretty cool. You now are given a percentage score based on your performance. Now you set the difficulty each time on the song. You decide if you want to see a whole solo or not right away and try it. Which is great since sometimes the first game would not allow you to level up enough to see the notes and you were clueless how to play certain parts correctly and you got the kids version of how to play songs. I suddenly began forgetting gigging and it became all about could I 100% these damn songs! Now pushing me to finish these songs off or raise my mastery on them were the little mission statements. Like get to level 6 on ducks redux. Or try and get 76.85% mastery on round and round. These were never ridiculous and usually came with a reward. Maybe a new amp skin or a fretboard inlay like prince of persia's prince jumping across the frets or other little carrots to keep you going. They seem silly when you say them but they really push you and you keep playing to see what unlocks next!
So learning a song is now all about how hard you WANT it to be and not what they dictate. If you want to just shove the song to full difficulty and keep seeing if you can do it. Then have at it like me!!!
The riff repeater is now right in the song. Which means if you get baffled on a part of the solo or a breakdown? You stop the song and say hold it, hold it. Let me go back and see what the fingering is again. Oh and speaking of how the fingers should be. Well you actually see your position on every note on what finger to play. If there is a weird or whacky chord shape. They show you now! You know how the real person played it.
Kinect! Finally a use for this bounce around garbage. Shouting the next song is kind of like telling your band what to play next. It means my controller stops being used after initial launch of the game and never touched again till I leave. It is a little touch that makes the 360 version a little better.
Unlocking pedals and guitars was great but was it really that great? No, and it never added anything other than something to look at. You didn't sit and say hey you know I unlocked the Gibson special and t plays like a dream. Why? Because they all sound the same on the first game anyway. You never had the nuance of each little guitar. They aren't some awesome unlockable. Now the pedals were a little fun for me. I would use them but having them not unlock and just be there from the start is really not worth crying over is it?
What makes this a five star game for an old head that has played for 15 years or longer? Because you can actually teach an old dog new tricks. My hand speed is better, my picking is better. My playing is more precise and better! This is really a matter of rededication for me on my guitar. I lost touch with it. My interest was still there but my push to get better ended. I was playing the same stuff and if it was a chord I didn't know or was too hard I didn't play it. I now am ready to rejoin a cover band and list these songs as ones I could play with a band. It really is a lot of fun. Did I mention how much better the games are? There were maybe two or three decent games before. Now, they all amuse me and only the finger destroying temple of bends and the ever difficult scale runner seem rough to try and play.
So I can't speak as a new player. But if I was 16 again. I would beg and I mean beg my parents for this game. It is that incredible. Also this is the price of maybe 3 guitar lessons so tell that to mom and dad or think about it when you talk about it being $60 or $80 with the cable. It is worth your time and money. I love it and I played the last game a year. Maybe this one will last even longer or until a new one comes I a couple years or so!
Love it guys and girls. I just love this game even with its flaws.
Most recent customer reviews
If you already can play, don't expect to jam with the band too fast.Read more