Max Payne 3 [Download]

3.3 out of 5 stars 226 customer reviews
| 17 answered questions
Rated: Mature
Metascore: 87 / 100
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$ 19 99
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About the Product

  • For information about online services, fees, restrictions, or software license terms that may apply to this game, please visit  www.rockstargames.com


Product Description

Platform: PC Download | Edition: Standard


For Max Payne, the tragedies that took his loved ones years ago are wounds that refuse to heal. No longer a cop, close to washed up and addicted to pain killers, Max takes a job in São Paulo, Brazil, protecting the family of wealthy real estate mogul Rodrigo Branco, in an effort to finally escape his troubled past. But as events spiral out of his control, Max Payne finds himself alone on the streets of an unfamiliar city, desperately searching for the truth and fighting for a way out.

Featuring cutting edge shooting mechanics for precision gunplay, advanced new Bullet Time (R) and Shootdodge (TM) effects, full integration of Natural Motion's Euphoria Character Behavior system for lifelike movement and a dark and twisted story, Max Payne 3 is a seamless, highly detailed, cinematic experience from Rockstar Games.

In addition to an expansive single-player campaign, Max Payne 3 will also be the first entry in the series to introduce a thorough and engrossing multiplayer experience. Max Payne 3 multiplayer brings the same cinematic feel, fluid gunplay and sense of movement of the single-player game into the realm of online multiplayer. Using the fiction and signature gameplay elements of the Max Payne universe, Max Payne 3 features a wide range of new and traditional multiplayer modes that play on the themes of paranoia, betrayal and heroism, all delivered with the same epic visual style of the single player game.

A feature debuting in Max Payne 3 and carrying over to Grand Theft Auto V and future appropriate titles is Crews, which go beyond traditional online clans by allowing players to join large public Crews or simply create a private Crew that members can customize. In this way, Crews help players keep the fight alive from match to match - and even across titles - through the Rockstar Games Social Club, which will keep track of Crew stats, including Feuds.

FEATURES:

  • Developed by Rockstar Games for a seamless, highly detailed, cinematic experience
  • Advanced Bullet Time and Shootdodge and Final Kill-cam mechanics for stylish shooting action
  • Cutting edge aiming, targeting and animation processes for precise, fluid gunplay
  • A dark, twisted story chronicling the return of Max Payne, one of the most iconic characters in videogames
  • Tight integration between Natural Motion’s Euphoria Character Behavior System and a brand new iteration of the Rockstar Advanced Game Engine (RAGE) for lifelike movement and a new level of environmental awareness
  • A wide range of weapons rendered in incredible detail: hammers cock back, shells eject from the chamber and each bullet is individually modeled from the split second it’s fired to the moment of impact.
  • Advanced particle physics and destructible environments set the stage for dramatic and chaotic gun fights
  • New to the series, a compelling and addictive multiplayer experience to match the dark and relentless atmosphere of the single-player game
  • Retired Feature: Online Multiplayer for Max Payne 3 on Mac will no longer be available in-game as of 5/31/14.

System Requirements
 Minimum Specifications:
OS:Windows 7 32/64 Service Pack 1, Windows Vista 32/64 Service Pack 2, Windows XP 32/64 Service Pack 3
Processor:Intel Dual Core 2.4 GHZ - i7 3930K 6 Core x 3.06 GHZ / AMD Dual Core 2.6 GHZ - FX8150 8 Core x 3.6 GHZ
RAM:2GB - 16GB
Hard Drive:35 Gb Hard Disk space
Video Card:NVIDIA® 8600 GT 512MB VRAM – NVIDIA® GeForce® GTX 680 2GB VRAM / Radeon HD 3400 512MB VRAM - Radeon HD 7970 3GB VRAM Sound Card: 100% Direct X 9.0 compatible – Direct X 9.0 compatible supporting Dolby Digital Live
Additional Info:Initial activation requires internet connection and a valid Rockstar Social Club account (13+ to register); Online play requires log-in to Rockstar Social Club (13+); software installation required including GameShield IronWrap; DirectX and Microsoft Visual C++ 2008 SP1 Redistributable Package (x86).

For more details, you can visit the official website.

Legal:

You must accept the license available online at rockstargames.com/eula. Non-transferable access to special features such as exclusive, unlockable, downloadable or online content, services, or functions may require single-use serial code, additional fee and/or online account registration (13+). Violation of EULA, Code of Conduct, or other policies may result in restriction or termination of access to game or online account. Access to special features may require internet connection, may not be available to all users, and may, upon 30 days notice, be terminated, modified, or offered under different terms.  The content of this videogame is purely fictional, and is not intended to represent or depict any actual event, person, or entity.  The makers and publishers of this videogame do not in any way endorse, condone or encourage engaging in any conduct depicted in this videogame. Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited.


2004 - 2012 Rockstar Games, Inc. Rockstar Games, Rockstar Studios, Max Payne, and the Rockstar Games R* marks and logos are trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. in the U.S.A. and/or foreign countries.


System Requirements:
Processor:  none specified
RAM:  none specified
Hard Disk:  none specified

Product Information

Platform:PC Download  |  Edition:Standard
ASIN B007681BQQ
Release date June 1, 2012
Customer Reviews
3.3 out of 5 stars 226 customer reviews

3.3 out of 5 stars
Best Sellers Rank #16,718 in videogames
#797 in Video Games > PC Games > Digital Games & DLC
#1,569 in Video Games > Digital Games
#1,846 in Video Games > PC Games > PC Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Return Policy
This product is non-returnable and non-refundable.
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Customer Reviews

Top Customer Reviews

Platform for Display: PCEdition: Standard
When Remedy originally sold the Max Payne franchise to Rockstar, I was worried. The GTA franchise is a huge seller; let no one accuse Rockstar of not knowing how to make a popular game, but Max Payne had always been an extremely distinct, special experience, the kind of thing generally best left with the creators, I feared. The game is finally out, and my fears have been realized. There's no question Rockstar made a real effort; Max Payne 3 is absolutely not a quick cash in--but it's also not Max Payne.

Gameplay: Max Payne 3's gameplay brings bullet time along from the older titles. It basically has to; Remedy invented the mechanic way back in Max Payne. It defines the series almost as much as the noir atmosphere. It still works, but I find that it's less useful defensively than it was in previous iterations. In Max Payne 2, I could turn on bullet time and clear a room, coming up smelling like roses. In MP3, I'm as likely as not to come up smelling like the blood leaking from multiple holes in Max's body. Whether this is because I die more quickly, or because I kill more slowly (enemies seem to survive body shots more readily in Max Payne 3 than before), I don't know, but the end result is that I almost always have to save my bullet time for shootdodging. It's not a gamebreaker, but it detracts from the experience.

The difficulty on the whole is drastically higher than previous Max Payne games, something I've seen noted in more professional reviews. Getting shot HURTS. As it should, certainly, but the damage accrues far faster than in the past, and painkillers are MUCH less common. A medicine chest on easy in Max Payne 2 could have 4 painkillers. I've never seen more than two next to each other in Max Payne 3, and never had more than three at a time available.
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Platform for Display: PCEdition: Standard
Max Payne 3 sees the return of the titular hero after a break of nine years. Remedy Entertainment, who made the first two games in the series, have moved on with their Alan Wake series of games, leaving Rockstar (best-known for the Grand Theft Auto series) to carry on their work. Whilst fans of the earlier games were dubious of this move, it was actually reasonably logical. Rockstar games often feature damaged protagonists trying to live better lives but being drawn back into a life of violence by circumstances, which is a perfect fit for Payne.

The game acts as a reboot of the series. References to the events of the first two games are minimal and, aside from a couple of flashback missions set in New York, the game is set in a different city in a different country with a very different culture (not to mention a different and un-translated language). The only constants are Max himself and, of course, his ability to slow down time to engage in combat.

Max Payne 3 is overwhelmingly impressive from a production values standpoint. The graphics are fantastic, with the game employing a vivid visual style. Keywords from conversations flash onto the screen and sometimes the action dissolves into line breaks and the colour desaturates, almost like you're watching the action on an old 1980s TV that is about to expire. The game's colour palette tends towards the bright and colourful, but there is a dark hue to everything. Sections set in crumbling warehouses or an abandoned hotel contrast the light and dark elements of the game's style. Animation is astonishing, with Max storing his weapons on his person and moving them around naturally to swap guns or take painkillers.
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Platform for Display: PCEdition: Standard
I'll be honest. I'm not that great at shooter games, particularly those that require tactics more complex than "shoot them before they shoot you", so I can't really tell you how well each of the new mechanics work, but I'll do my best.

It many ways, Max Payne 3 stands above it's predecessors. The environments are diverse, and downright gorgeous. I was amazed by how many things in the environment individually shatter when hit by bullets. There are also several special situations where you automatically enter bullet time from a unique position and have to try to take as many enemies down as possible before Max lands. He's also much more over the top than he used to be, and some of the stunts he pulls are incredible.

But despite how much more impressive the game is, I can't help but feel it's a bit too different from the preceeding games, and no longer has the same appeal.

I was fine with the addition of cover, but I was hoping that it would supplement the main game play, not replace it. It's true, in the first games you still had to be a darn good shot, and walking into a group of enemies would get you killed, but it was still a run-and-gun style, and I think the focus on cover slows down the gameplay. Speaking of, Max's movements don't feel as fluid as they did in the second game (which in my opinion, controlled like an absolute dream.)

It's common in games nowadays, and it's purly preference, but I didn't like the limited inventory system. I don't think it fits the Max Payne style of play, and it can be frustrating when you feel like you don't have much margin of error when it comes to using your ammo. Sometimes I wonder if there'll ever be a game that gives you the choice to have a limited or unlimited inventory.
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