Rockstar Presents Table Tennis - Nintendo Wii

3.1 out of 5 stars 35 customer reviews
Rated: Everyone
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Platform: Nintendo Wii
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About the Product

  • Play as 11 unique characters with distinctive styles
  • Assortment of gameplay modes across 19 venues
  • Features authentic equipment and apparel like Joola, Adidas and Butterfly
  • Authentic physics engine and intuitive gameplay
  • ESRB Rated E for Everyone

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Product Description

The most authentic and addictive sports simulation ever created, Rockstar Games presents Table Tennis delivers the unfiltered kinetic energy of intense competition for a new generation.

-Ultimate Sport Simulation: Recreates the tension of professional table tennis across 19 environments.

-Become World Champion: Play through the challenging tournament mode or battle head to head on Xbox Live.

-Stunning Next Gen Game-Play: Lifelike character models and animation, advanced lighting and hyper-realistic physics.

Product Information

ASIN B000V1OUQS
Release date October 15, 2007
Customer Reviews
3.1 out of 5 stars 35 customer reviews

3.1 out of 5 stars
Best Sellers Rank #29,928 in videogames
#1,153 in Video Games > Wii > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.8 x 5.8 x 0.5 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More

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Customer Reviews

Top Customer Reviews

Bought the game with a lot of excitement since I am an avid fan of table tennis.. only to be hugely disappointed... the game doesn't have any option to select left hand as the racket holding hand. This completely ruins everything because if you play with the remote in your left hand, none of your moves/motion are "copied" correctly, not even close.
Come on Rockstar - even Wii Sports have left/right hand option - this is one of the most basic options that should have been included.
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I got the chance to play an unfinished build of Rockstar's Table Tennis for the Wii at PAX.
The control setting I played on was very nuanced, almost to a fault. I say this because at first the controls appeared to be broken; it was only after some time with them that the true depth became apparent.
Serving was tricky at first - you swing your arm while pressing "A" to initiate the serve and then you must swing again in time with a meter to complete the serve. Nothing in the build told me about the second swing though, so I dropped a lot of balls before I figured it out on my own.
Once the ball is actually in play the game becomes much more accessible. I tried the different control schemes and, of the three, the most enjoyable actually seemed to be the beginner controls. This control scheme oversimplifies the game a little too-much for single-player play, but for multi-player it turned the game into a much more fun version of the Wii Play table tennis game.
As I mentioned before, after some time the controls began to make sense and things that were seemingly impossible at first, like serving, became easy and intuitive. Characters swung in the same direction we did and with an appropriate amount of power and better movement than Wii Sports: Tennis or Wii Play: Table Tennis. I was able to sustain quite a few fun volleys and become comfortable enough with the game to start introducing trash talk into the mix. Since this is the measure of any decent sports title, I think this game succeeds where it needs to, with the time needed to adjust to the controls well worth it.
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The reviews that claim that you can win simply by waving actually are TRUE, For the early (easy opponents), my 4 year old can put up a good fight, because you dont necessarily need to time your swing. The game is much deeper than that, and that is wherre some may get confused. As your opponents improve, it is important that you have learned the skills of "charging up", "gaining focus" and creating spin, like real ping pong, the game is more about proper anticipation and movement as you progress.

This game is incredibly fun, but one has to get past the learning and baby steps opponents.
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By Chris G on November 30, 2010
I had a chance to play this game and being a fan of table tennis, I thought it could do no wrong. Boy was I mistaken. If you want real time controls, you're better off playing Pong. I'm serious. What's the point of a table tennis game where you flick your wrist 2 seconds before the character swings the paddle. The fact that it's not 1 to 1 motion is a huge disappointment. I really feel like table tennis can only be played via first person because it's just awkward controlling another person from a third person perspective. It's about as fun as you would expect trying to play table tennis with a puppet would be. Not very.

The graphics are muddy and dark... the game feels unfinished. The first time I jumped into a tournament I laughed... the stadium is totally empty yet they have a large audience in the soundtrack... which is kind of ironic, considering the game is a lot like the stadium. Empty but trying to be loud. I couldn't play this monstrosity for more than 5 minutes. After getting my butt handed to me over and over by the very first opponent, I knew this game was not for me. The controls are frustrating to say the least. The game pretty much forces you to be in the right place and predict where your opponent will serve, or else you just won't get there in time. It doesn't work at all like real table tennis, where you'd expect to stay near the center of the table and then move to where the ball goes... nope, you need to be there already. Then there is the camera which is just awful... the character takes up most of the table view, so if the ball is hit directly to you, good luck seeing the bounce to hit it back. This is why I said that table tennis games need to be first person.

If you're looking for a close-to-the-real-thing simulation... look somewhere else.
Read more ›
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This game didn't quite meet my expectations. The developers should have tried to make it more realistic. The game is really only fun for me when I'm playing with one of my friends. It's really boring to just play the computer. There are three basic paddle movements: up and to the right, straight up or down and to the left. The ball will spin according to which direction you are pushing on the D-pad and the paddle movements I mentioned only control which part of the table the ball will hit.

It's an ok game but if they had made it more like Wii Sports Tennis it would have been an improvement.
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The presentation makes the game play seem more than it is. The play of the players is slow and control is archaic by today's standards. On the Wii, one would expect to be able to throw spin by paddle motion. This is not the case. Spin is done the "old fashioned" way by pressing the arrows and buttons in combination to get different effects. The game is a let down. The closest play to real paddle control comes from the Wii Sports Resort game. Now...if they'd allow you to control your character back to the middle of the table...I'd be in heaven.
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