Rollercoaster Tycoon: Adventures - Nintendo Switch Standard Edition
- Exciting Game Modes: Create outrageous parks in 3 different fun-filled modes - Adventure, Scenario, and Sandbox.
- Choose Your Own Adventure: A first for the RollerCoaster Tycoon series, Adventure Mode's brand-new Event System makes every park unique.
- Thrill Rides: Place 7 types of fully customizable roller coasters in your park - Wooden, Steel, Winged, Hyper, Inverted, Dive, and Accelerator.
- Intuitive Management System: Streamlined management and easy-to-use tools make RollerCoaster Tycoon Switch the most accessible entry in the RCT franchise, and a perfect fit for the Nintendo Switch.
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In RollerCoaster Tycoon Adventures, players have three distinct game modes to build their entertainment empire - Adventure Mode (a spin on the classic Campaign mode), tricky Scenarios and the open Sandbox. Over 120 wonderfully wacky rides, restaurants, and shops ensure parks burst with eye-catching action, and the intuitive coaster builder lets players create wild, death-defying coasters with ease. Four unique themed environments, along with water and terraforming options, ensure every park is distinct and exciting. A streamlined simulation and game economy allow players of all ages and skill levels to build the park of their dreams. Play it on your TV or on-the-go - becoming a RollerCoaster Tycoon has never been easier!
Top reviews from the United States
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Things we really like about the new game:
-No more trying to figure out how to get the path for the ride to work (especially when they used to be in the air), they are all ground level now
-New quests/challenges to beat
-The staff is no longer on a salary, you hire them and they do great every time
Things we miss about the old games:
-There are a lot less coasters, and you can't customize speeds on them.
-The menu you could go in and tell you what your customers were thinking, what they were wanting. Now you only get the occasional person that will say they like something or something is broken down
-The research area. On the previous ones you could set it and forget it type of thing, where it would continue researching until you turned it off, this one you have to go in every time one is done and research more.
-You can't interact with the customers. The previous ones you could pick them up and move them around, or see what they were thinking, how much $ they had, etc. This one you can't do anything with them.
All in all I'm glad I purchased it, it has brought back some fun memories and now our daughter can learn to play and is having fun as well.
When you test a custom coaster prior to opening it, the ratings shown end up being lower once you open the coaster to the public. This can be a problem on scenarios where your goal is to make coasters of specific ratings. Also, the game resets track lengths to zero meters, which is why it will tell you to “Finish building your coaster!” when you click on coasters you’ve already built. This causes a problem on scenarios where your goal is to have coasters of a specific track length – you will have to finish those scenarios in one sitting, because if you save and close the game the lengths will be zero when you reload that saved game. Adding too many Special tracks to a custom coaster can crash the game during the build phase. If you choose the Tropical Custom Station for a custom coaster, it will crash the game when you go to save and exit. The color of the Maze always reverts to white as soon as you place it, you will have to manually change it back to green. The path builder always switches your perspective to North-facing no matter which way you were facing when you selected it. (All of the other building options keep your current perspective when you choose them.) Placing rides and restaurants and shops will remove forest terrain for you, but paths won’t; you’ll have to use the Erase tool on the forest terrain before placing paths.
Other problems include the fact that no matter how big your park is or how wealthy you are, you can never, ever build more than 10 coasters in any one park. And in the biggest parks you can never zoom out far enough to see the whole park at once. Also, you can’t rename anything, whereas in the PC game you could rename everything. In this version everything you build will be numbered, like Wooden Coaster 1, Wooden Coaster 2, etc. In the PC game, you built the coaster piece by piece as you went, but now you have to outline the general path first from start to finish, then go back into each node and change each node separately to a different track type. This makes adding track tilts etc much more tedious – and pointless – than in the PC version.
Instead of custom coasters, you can place pre-designed ones. The problem with these is that even though they have their own names and logos in the selection screen (“The Pacemaker” etc) when you place them, they all have the same default station (all of the wooden coasters have the Mount Timber station etc) and are still called Wooden Coaster 1, Wooden Coaster 2, etc, instead of the pre-designed name the game has given them.
You can choose which category to research, but not specific items. If your customers demand an Asian restaurant, you can only choose to research “a” restaurant, and you might get anything from a food stand to an Italian bistro; you can’t make the game research the Sushi stand specifically, for example. And you can’t cancel research that is underway, so if you meant to choose the $7000 research option but accidentally chose the $70,000 option, there’s no way to undo your mistake, your $70k is irretrievably gone. Some of the rides are practically identical, like the Flying Carpet and the Magic Carpet. For some reason the Hot Dog Stand is always the last food stand the game gives you in every scenario, maybe the game designers hate hot dogs? Speaking of biases, there are over 20 flags you can place as decorations, but there are no Asian countries’ flags at all, and only Kenya and South Africa from the African continent, and no Greece.
There are four modes to choose from, each of which have problems:
TUTORIAL: this is only partly helpful, because not all of the icons and menus are explained.
ADVENTURE: there are four options to choose from, but they are all exactly the same. As you play, you will be presented with some A-or-B choice questions. Sometimes there is a “good” answer and a “bad” answer, but other times both answers are “bad” and you will be negatively impacted no matter what you choose. The questions are identical in each of the four adventures, so there’s no point playing all four.
SCENARIOS: there are sixteen to choose from (5 easy, 6 medium, 5 difficult), some of which are affected by the glitches mentioned above. Some of the scenarios take place on the moon, yet the hot air balloon and the airplane still “fly” over the park, which makes no sense.
SANDBOX: in this mode you choose CREATIVE or CAREER. Creative means you have infinite money and everything is already researched, so you can build whatever you want whenever you want, but because you have infinite money, you don’t get the satisfaction of earning any profit. Career is like the scenarios but without any goals or time limits, which sounds nice but you are still subject to the randomness of the research tree; you have to wait until something has been researched before you can build it.
The best sandbox option would be one where everything is already researched (like Creative) but you can still grow a profit (like Career), but the game doesn’t come with this option. It would also be nice if there were more themes. You get Western, Sci-Fi, and Tropical (with one Entertainer for each), but there’s no medieval theming, no candyland theming, etc.
Having said all that, why am I still giving this game three stars? Because it’s still fun to design and build your own amusement park. Also, unlike the PC game, which had strict physics rules when placing tracks, the coaster tracks in this version don’t count, they’re like ghost-tracks. You only need to worry about where to place the station in the park; tracks from multiple coasters can overlap the same physical point on the map and the game doesn’t care, because the tracks aren’t really there. It’s also tremendous fun changing the colors of the rides and even the food stands: you can make the Bubble Tea purple, the Cotton Candy green, the Candy Apples black, etc, it’s entirely up to you. There are 55 colors to choose from, which is far more than are needed especially since you can’t zoom in very close on the park. And the game marks which items you’ve placed and which ones you haven’t, and if you build something but then remove it, it marks it as being unplaced again, which is very helpful since you’re going to want to place everything, especially in the biggest parks.
Bottom line is, if you know going into it how buggy it can be, it can still be fun to play. There isn’t another game like it for the Switch.
Top reviews from other countries
Die Bedienung ist einfach. Die Grafik ist in Ordnung, aber nicht der Hammer.
Der Preis ist etwas hoch für das, was man damit machen kann.