Rollercoaster Tycoon - Nintendo 3DS
About this item
- Complete creative freedom with intuitive and streamline controls
- A deep and immersive management simulation experience
- New gameplay mode with special unlockable content
- Jump straight into Park Sandbox mode and take control
Additional Details
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Product information
| ASIN | B005XO9FMW |
|---|---|
| Release date | October 16, 2012 |
| Customer Reviews |
4.1 out of 5 stars |
| Best Sellers Rank | #24,773 in Video Games (See Top 100 in Video Games) #215 in Nintendo 3DS & 2DS Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.3 x 0.5 x 4.8 inches; 2.72 Ounces |
| Binding | Video Game |
| Language | English |
| Rated | Everyone |
| Item model number | 27884 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.72 ounces |
| Manufacturer | Atari Inc. |
| Date First Available | October 18, 2011 |
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Product Description
Product Description
Fully enjoy the features that made the beloved series popular: a deep coaster construction system and robust theme park customization. Design the wildest, most imaginative roller coasters through the "Coaster Creator" option using a user-friendly, touchscreen toolset and a wide array of upgrade possibilities and themes at your disposal. And the world of Roller Coaster Tycoon isn't just about creating roller coasters; managing theme parks is paramount to keeping finances flowing to build even more! The Nintendo 3DS version adds a brand new "Coaster Story" mode, which blends together tutorials and park challenges into a cohesive and entertaining narrative. Choose your own player character and set off on a journey around the world to expand your roller coaster empire. As you progress, you'll unlock tons of unique attractions, themes, amenities and more. Players who want to get right into the action can quickly jump into the open-ended "Park Sandbox" mode and play Roller Coaster Tycoon 3D the classic way, where the only thing that matters is just how far you can take your own theme park. Key Features: Complete creative freedom with intuitive and streamline controls. A deep and immersive management simulation experience. New gameplay mode with special unlockable content. Jump straight into "Park Sandbox" mode and take control.
Amazon.com
From constructing the wildest roller coasters to picking out the perfect spot for your stores and amenities amidst jam-packed crowds, you can finally enjoy the classic RollerCoaster Tycoon experience on the 3DS.
Create your coaster
Unlock rides and themes
Immersive 3D display
Synopsis
Fully enjoy the features that made the beloved series popular: a deep coaster construction system and robust theme park customization. Design the wildest, most imaginative roller coasters through the "Coaster Creator" option using a user-friendly, touchscreen toolset and a wide array of upgrade possibilities and themes at your disposal. And the world of RollerCoaster Tycoon isn't just about creating roller coasters; managing theme parks is paramount to keeping finances flowing to build even more!
The Nintendo 3DS version adds a brand ne "Coaster Story" mode, which blends together tutorials and park challenges into a cohesive and entertaining narrative. Choose your own player character and set off on a journey around the world to expand your roller coaster empire. As you progress, you'll unlock tons of unique attractions, themes, amenities and more. Players who want to get right into the action can quickly jump into the open-ended "Park Sandbox" mode and play RollerCoaster Tycoon 3D the classic way, where the only thing that matters is just how far you can take your own theme park.
Key Features:
- Complete creative freedom with intuitive and streamline controls.
- A deep and immersive management simulation experience.
- New gameplay mode with special unlockable content.
- Jump straight into “Park Sandbox” mode and take control.
Customer reviews
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My major criticism with the game is how bad the physics are as an roller coaster sim because the ride physics are to the point where it seems like it isn't even realistic. I made a coaster where it shouldn't even be going that fast up a steep incline as momentum would generally be lost if you go up it but it just kept going steady. Why and how? I don't know. If I want real physics then I might as well go to RCT3 where the game literally has you testing your ride till it seems like it'll be able to pull off whatever you have made.
My second criticism is the rendering of the peeps. I don't like it. It ruins the immersion of the game. What's the point of zooming out on the map if you're going to instantly lose sight of all the peeps going into your rides? You're going to basically be just staring at rides where you think there isn't a single passenger and you might just think it's a ghost ride. Who's riding on it? Dunno but I seem to be making money somehow. Didn't know invisible people could pay for rides. The rendering was just bad.
My third is the terraforming. It's gone. It doesn't exist. You can choose themed maps then you get to choose what type of layout on top of it. You can choose something of a flatland to I guess hilly and with valleys. To say the least it kind of ruins the feeling of any of your parks being too unique as you'll always have a set landscape. The worst part on top of that is NO TUNNELS. None. Zelch. Nada. Want your ride to go underground? Too bad. It's above ground only. So much for having an awesome ride.
My fourth criticism is the menu. Must it be so bad? It's probably the worst part of the game as the interface is just killer. There's alot better menu designs on an an eShop title than this game. Alot better. This menu took all of like 5 minutes to do after they finished developing the rest of the game. Why couldn't they dedicated someone to make a menu that wasn't so cheap? I don't like how it just has a shape with a gradient with text inside of it. How is that supposed to tell me that this is RCT 3D? No catchy background or buttons. It's really plain.
It's not the worlds most fantastic game with Atari only giving n-space all of 12 months to develop it. It should have taken more to even get the level of polish that is standard of very nice 3DS titles. A year is nice but alot more should have been spent on it. I'd go for 3 years just to be safe but this was a major letdown to me as a supporter of the franchise.
A few positives. There are a ton of coasters and rides, though most have to be unlocked through the story mode or through codes that are supposed to get posted on the RCT website. When laying down paths, the bottom screen lets you draw paths with the stylus, which is easier than going tile by tile. Mii's also get imported to the game as visitors and if you put a camera in your coaster, the game supposedly uses the 3DS camera to take a picture of you if you ride it. One of the food shops is a Dippin Dots stand, which I thought was cool - real world licensing
Everything else is pretty bad. The game is ugly for a 3DS game. Visitors are blocky as hell and look like they were rendered using 90's polygon counts. Draw distance is horrible. You zoom out slightly and anything less than 50 feet above the ground disappears. The worst part for sandbox mode is that you have limits on everything - push the start button and a screen pops up showing how close you are to capping out on rides, scenery, etc. I haven't checked the coaster limit yet but I'm assuming it's 3 because I put down one coaster and the limit bar jumped 1/3 to the cap. So yeah, the caps are ridiculously low. I couldn't find a P2P button but with caps this low, I swear there should be a pay to unlock the full version button somewhere.
Tracking of visitors doesn't exist so importing Mii's into the game is cool but you can't find them afterwards. You also have no clue what they think about your ride or your park. You have the 4 standard employee types but once they're hired you can only find them by searching the bottom screen for a moving brown tile and tapping it. There are no height markers so building a coaster becomes trial and error where you wait for a red track to tell you you're gonna run into an object or the ground and then delete/redo. The manual also says you can only save one sandbox per SD card, which makes no sense other than they rushed the game. Between this and the ride caps and stuff disappearing, I'm guessing the game is poorly optimized especially when it comes to memory allocation.
Anyway most people will buy this expecting to experience the same fun they had playing RCT on a PC. And most people will be disappointed.


