Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
Rules Compendium: An Essential Dungeons & Dragons Compendium Paperback – September 21, 2010
The Amazon Book Review
Author interviews, book reviews, editors picks, and more. Read it now
Customers who bought this item also bought
What other items do customers buy after viewing this item?
Top customer reviews
I predict this little book will soon be the most visible book around my gaming table and around all gaming tables in cons/competitions and RPGA events. In fact, I may pick up a second one just because it is probably going to get alot of mileage and wear. No longer will I have to lug around 4 or more hardcover books to a friend's place for a day of D&D and even more so to Cons. Wizards has produced an excellent rules compendium (in every sense of what that word means) for the next generation of D&D.
Well, after some reading, I'm impressed, and I'm glad I grabbed it. Most everything is here, in one source, spelled out, diagrammed, and organized. I never need to remember where I found the rules for drowning, what the heck happens in mounted combat, or what the errata is for flying creatures who can hover. There are explanatory sections for a lot of different items, like explaining what each of the various Conditions might represent, and overall the approach is very friendly. Really, it's about the simplest and most user-friendly collection of the 4e rules it could be.
What's not here? Well, while Rituals get a brief mention, I really, really wish the rules for Arcane Familiars and Ranger Beast Companions were in here. Those are fiddly and kind of obscure, and would frankly be the perfect sorts of details to include in a useful compendium. Picking up Arcane Power every time I need to know about active vs. passive familiars is kind of a bear, and I'd rather leave character splatbooks like that on my shelf. It's this sort of thing which led me to give the book four stars instead of five.
Like the other Essentials books, it's digest-sized and heavier than it looks. Mine got a bit beaten up in the mail, which is unfortunate, but otherwise it seems pretty sturdy. Still, I might decide to visit my FLGS for the upcoming softcovers rather than have them shipped in a flimsy envelope.
I'm very happy I bought this, and consider it an excellent value for my money. It has a few warts, but it's still impressive.
I've gotta confess, I was a bit surprised to find this book was edited and organized as a stand-alone piece of work. All too often, what you get with the usual 'compendium' style of errata and updates, is just an anthology-style reprint of previous articles, FAQs, and assorted blurbs that have been published here and there. That style is fine, but what happens with the 'anthology' what you get is just one more book of references-- pretty much an extended collection of appendices and 'by-the-ways.' You still need the orginal rulebook, and even then you're stuck flipping back and forth between volumes, checking one against the other to find which rules are the most current. Now, I like my hardcovers, they look good on my shelf; butfor the player trying to run an up-to-date game, this is cumbersome, not to mention all those books get _heavy_.
But with this book, all the new bits are woven in with the old, and it's all right there, 319 pages' worth, in on place. This Rules Compendium is organized like a regular rulebook, so all need to do is crack it open and get going... in fact, for all the basis in running the game, you could probably get away with using this one book... not bad for the price. Definitely handy guide and a worthy purchase.
[Regarding changes to rules: The most notable change is that Rituals don't appear anywhere in the book. I don't know if that means they're being written out of the game, or if they'll pop up again, possibly in a revamped form. Personally, I think they're neat, but if they're gone, I don't miss 'em.]