Rules of Play: Game Design Fundamentals (The MIT Press)
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Eric Zimmerman
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Editorial Reviews
Review
""Rules of Play" makes a monumental contribution to the development of game theory, criticism, and design. It will instantly become a standard textbook in the field on the basis of its rigor and scope--yet it is written in such an engaging style that many will read it for pleasure. Salen and Zimmerman do for games what Sergei Eisenstein did for cinema--offer an expert practitioner's perspective on central aspects of the aesthetics and cultural importance of an emerging medium."--Henry Jenkins, Director of Comparative Media Studies, MIT
"This is the most impressive book on game design I've ever seen. Broad in scope yet rich in detail, "Rules of Play" sets a new standard for game analysis."--Will Wright, Game Designer of "Sim City" and "The Sims"
"
& quot; Rules of Play is an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design.& quot; -- Nathan Shedroff, author of Experience Design
& quot; Rules of Play makes a monumental contribution to the development of game theory, criticism, and design. It will instantly become a standard textbook in the field on the basis of its rigor and scope--yet it is written in such an engaging style that many will read it for pleasure. Salen and Zimmerman do for games what Sergei Eisenstein did for cinema--offer an expert practitioner's perspective on central aspects of the aesthetics and cultural importance of an emerging medium.& quot; -- Henry Jenkins, Director of Comparative Media Studies, MIT
& quot; This is the most impressive book on game design I've ever seen. Broad in scope yet rich in detail, Rules of Play sets a new standard for game analysis.& quot; -- Will Wright, Game Designer of Sim City and The Sims
" "Rules of Play" is an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design." --Nathan Shedroff, author of "Experience Design"
" "Rules of Play" makes a monumental contribution to the development of game theory, criticism, and design. It will instantly become a standard textbook in the field on the basis of its rigor and scope--yet it is written in such an engaging style that many will read it for pleasure. Salen and Zimmerman do for games what Sergei Eisenstein did for cinema--offer an expert practitioner's perspective on central aspects of the aesthetics and cultural importance of an emerging medium." --Henry Jenkins, Director of Comparative Media Studies, MIT
" This is the most impressive book on game design I've ever seen. Broad in scope yet rich in detail, "Rules of Play" sets a new standard for game analysis." --Will Wright, Game Designer of "Sim City" and "The Sims"
Review
This is the most impressive book on game design I've ever seen. Broad in scope yet rich in detail, Rules of Play sets a new standard for game analysis.
―Will Wright, Game Designer of Sim City andThe SimsAbout the Author
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Product details
- Publisher : The MIT Press (September 25, 2003)
- Language : English
- Hardcover : 688 pages
- ISBN-10 : 0262240459
- ISBN-13 : 978-0262240451
- Reading age : 18 years and up
- Grade level : 12 and up
- Item Weight : 3.65 pounds
- Dimensions : 9.1 x 8.3 x 1.5 inches
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Best Sellers Rank:
#442,648 in Books (See Top 100 in Books)
- #25 in Adobe Illustrator Guides
- #144 in Computer & Video Game Design
- #271 in Game Programming
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I would have to recommend The Art of Game Design: A Book of Lenses (Schell) for instructors.
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Reading material requirement for my sons University course.
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