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Rules of Play: Game Design Fundamentals (Mit Press) Hardcover – September 25, 2003

4.5 4.5 out of 5 stars 199 ratings

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Editorial Reviews

Review

""Rules of Play" is an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design."--Nathan Shedroff, author of "Experience Design"

""Rules of Play" makes a monumental contribution to the development of game theory, criticism, and design. It will instantly become a standard textbook in the field on the basis of its rigor and scope--yet it is written in such an engaging style that many will read it for pleasure. Salen and Zimmerman do for games what Sergei Eisenstein did for cinema--offer an expert practitioner's perspective on central aspects of the aesthetics and cultural importance of an emerging medium."--Henry Jenkins, Director of Comparative Media Studies, MIT

"This is the most impressive book on game design I've ever seen. Broad in scope yet rich in detail, "Rules of Play" sets a new standard for game analysis."--Will Wright, Game Designer of "Sim City" and "The Sims"

"

& quot; Rules of Play is an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design.& quot; -- Nathan Shedroff, author of Experience Design

& quot; Rules of Play makes a monumental contribution to the development of game theory, criticism, and design. It will instantly become a standard textbook in the field on the basis of its rigor and scope--yet it is written in such an engaging style that many will read it for pleasure. Salen and Zimmerman do for games what Sergei Eisenstein did for cinema--offer an expert practitioner's perspective on central aspects of the aesthetics and cultural importance of an emerging medium.& quot; -- Henry Jenkins, Director of Comparative Media Studies, MIT

& quot; This is the most impressive book on game design I've ever seen. Broad in scope yet rich in detail, Rules of Play sets a new standard for game analysis.& quot; -- Will Wright, Game Designer of Sim City and The Sims

" "Rules of Play" is an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design." --Nathan Shedroff, author of "Experience Design"

" "Rules of Play" makes a monumental contribution to the development of game theory, criticism, and design. It will instantly become a standard textbook in the field on the basis of its rigor and scope--yet it is written in such an engaging style that many will read it for pleasure. Salen and Zimmerman do for games what Sergei Eisenstein did for cinema--offer an expert practitioner's perspective on central aspects of the aesthetics and cultural importance of an emerging medium." --Henry Jenkins, Director of Comparative Media Studies, MIT

" This is the most impressive book on game design I've ever seen. Broad in scope yet rich in detail, "Rules of Play" sets a new standard for game analysis." --Will Wright, Game Designer of "Sim City" and "The Sims"

--Henry Jenkins, Director of Comparative Media Studies, MIT

--Nathan Shedroff, author of "Experience Design"

--Will Wright, Game Designer of "Sim City" and "The Sims"

Review

Rules of Play is an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design.

Nathan Shedroff, author of Experience Design

Rules of Play makes a monumental contribution to the development of game theory, criticism, and design. It will instantly become a standard textbook in the field on the basis of its rigor and scope―yet it is written in such an engaging style that many will read it for pleasure. Salen and Zimmerman do for games what Sergei Eisenstein did for cinema―offer an expert practitioner's perspective on central aspects of the aesthetics and cultural importance of an emerging medium.

Henry Jenkins , Director of Comparative Media Studies, MIT

This is the most impressive book on game design I've ever seen. Broad in scope yet rich in detail, Rules of Play sets a new standard for game analysis.

Will Wright, Game Designer of Sim City andThe Sims

Product details

  • Publisher ‏ : ‎ The MIT Press (September 25, 2003)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 688 pages
  • ISBN-10 ‏ : ‎ 0262240459
  • ISBN-13 ‏ : ‎ 978-0262240451
  • Reading age ‏ : ‎ 18 years and up
  • Grade level ‏ : ‎ 12 and up
  • Item Weight ‏ : ‎ 3.65 pounds
  • Dimensions ‏ : ‎ 9.1 x 8.3 x 1.5 inches
  • Customer Reviews:
    4.5 4.5 out of 5 stars 199 ratings

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4.5 out of 5 stars
4.5 out of 5
199 global ratings

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Reviewed in the United States on August 23, 2004
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Shivangi
4.0 out of 5 stars Great fundamentals for games
Reviewed in India on March 31, 2023
Héctor Álvarez
5.0 out of 5 stars Más denso que el osmio
Reviewed in Spain on December 12, 2020
One person found this helpful
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Razor Shultz
5.0 out of 5 stars Possibly the most widely cited Game book
Reviewed in the United Kingdom on March 4, 2015
5 people found this helpful
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WILLIAMINA
4.0 out of 5 stars very good seller
Reviewed in the United Kingdom on November 6, 2016
Giascar
5.0 out of 5 stars Un "manifesto" del game design
Reviewed in Italy on March 29, 2013
6 people found this helpful
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