Rules of Play: Game Design Fundamentals (The MIT Press)

4.4 out of 5 stars 143 ratings
ISBN-13: 978-0262240451
ISBN-10: 0262240459
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Editorial Reviews

Review

""Rules of Play" is an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design."--Nathan Shedroff, author of "Experience Design"

""Rules of Play" makes a monumental contribution to the development of game theory, criticism, and design. It will instantly become a standard textbook in the field on the basis of its rigor and scope--yet it is written in such an engaging style that many will read it for pleasure. Salen and Zimmerman do for games what Sergei Eisenstein did for cinema--offer an expert practitioner's perspective on central aspects of the aesthetics and cultural importance of an emerging medium."--Henry Jenkins, Director of Comparative Media Studies, MIT

"This is the most impressive book on game design I've ever seen. Broad in scope yet rich in detail, "Rules of Play" sets a new standard for game analysis."--Will Wright, Game Designer of "Sim City" and "The Sims"

"

& quot; Rules of Play is an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design.& quot; -- Nathan Shedroff, author of Experience Design

& quot; Rules of Play makes a monumental contribution to the development of game theory, criticism, and design. It will instantly become a standard textbook in the field on the basis of its rigor and scope--yet it is written in such an engaging style that many will read it for pleasure. Salen and Zimmerman do for games what Sergei Eisenstein did for cinema--offer an expert practitioner's perspective on central aspects of the aesthetics and cultural importance of an emerging medium.& quot; -- Henry Jenkins, Director of Comparative Media Studies, MIT

& quot; This is the most impressive book on game design I've ever seen. Broad in scope yet rich in detail, Rules of Play sets a new standard for game analysis.& quot; -- Will Wright, Game Designer of Sim City and The Sims

" "Rules of Play" is an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design." --Nathan Shedroff, author of "Experience Design"

" "Rules of Play" makes a monumental contribution to the development of game theory, criticism, and design. It will instantly become a standard textbook in the field on the basis of its rigor and scope--yet it is written in such an engaging style that many will read it for pleasure. Salen and Zimmerman do for games what Sergei Eisenstein did for cinema--offer an expert practitioner's perspective on central aspects of the aesthetics and cultural importance of an emerging medium." --Henry Jenkins, Director of Comparative Media Studies, MIT

" This is the most impressive book on game design I've ever seen. Broad in scope yet rich in detail, "Rules of Play" sets a new standard for game analysis." --Will Wright, Game Designer of "Sim City" and "The Sims"

Review

This is the most impressive book on game design I've ever seen. Broad in scope yet rich in detail, Rules of Play sets a new standard for game analysis.

Will Wright, Game Designer of Sim City andThe Sims

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Product details

  • Publisher ‏ : ‎ The MIT Press (September 25, 2003)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 688 pages
  • ISBN-10 ‏ : ‎ 0262240459
  • ISBN-13 ‏ : ‎ 978-0262240451
  • Reading age ‏ : ‎ 18 years and up
  • Grade level ‏ : ‎ 12 and up
  • Item Weight ‏ : ‎ 3.65 pounds
  • Dimensions ‏ : ‎ 9.1 x 8.3 x 1.5 inches
  • Customer Reviews:
    4.4 out of 5 stars 143 ratings

Customer reviews

4.4 out of 5 stars
4.4 out of 5
143 global ratings
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Reviewed in the United States on April 1, 2018
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Reviewed in the United States on September 17, 2018
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Reviewed in the United States on August 24, 2015
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Reviewed in the United States on May 1, 2015
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Reviewed in the United States on July 8, 2019
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Reviewed in the United States on January 11, 2013
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Top reviews from other countries

Razor Shultz
5.0 out of 5 stars Possibly the most widely cited Game book
Reviewed in the United Kingdom on March 4, 2015
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5 people found this helpful
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Gazilla
5.0 out of 5 stars Super read and thought provoking
Reviewed in the United Kingdom on February 5, 2019
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Paul Lee
5.0 out of 5 stars Required reading
Reviewed in the United Kingdom on September 14, 2016
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morpherd2tml
5.0 out of 5 stars excellent read for anyone interested in game design in general
Reviewed in the United Kingdom on January 28, 2016
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ROGER HARRY BOWMAN
5.0 out of 5 stars Five Stars
Reviewed in the United Kingdom on December 9, 2016
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