About the Product
- R.U.S.E. displays maps a hundred times larger than in traditional RTS games, which makes raises strategy to an unprecedented scale and gives deception a lot more depth.
- RTS action that includes becoming a master of deception on the battlefield using tactics like decoys, camouflage, radio silence, deciphering to mislead enemies.
- Experience war as a strategist commanding a huge spectrum of mechanized and infantry units.
- Choose between six Axis or Allied powers with specific units and abilities and tactical leanings.
- Test your strategic skills with fast-paced, addictive adversarial skirmishes, up to 8 players.
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Top Customer Reviews
There is no other strategy game like it.
I played more than 50 top RTS games over the past 5 years and R.U.S.E is on my top 10 list.
It is a perfect strategy game for the casual players who doesn't like (or cannot handle) click fest strategy games such as Star Craft II.
You don't have to click fast with the mouse in order to win.
The pace of the game is reasonable and you have enough time to react and win without having to click the mouse like crazy.
R.U.S.E is mostly about strategy and tactics.
There is some economy too but that will take only 10% of your time unlike Star Craft II where is takes 80% of your time.
There are many strategies to explore with the different factions, units and ruses (read game description above).
The best way to enjoy the game is to play skirmish battles vs the AI, since this game mode offers unlimited play time.
The AI plays well in higher difficulties and offers a good challenge.
There are also lower difficulty levels for beginners.
If you haven't played strategy games before, then R.U.S.E. is a great game to start with.
It promotes high level of thinking and problem solving, and it offers great satisfaction.
Basic info and unique features: First off this is a strategy game staged during WWII; using your mind is key in winning! This game is heavy based on strategy and the "RUSE Cards." Chance and luck doesn't play much in this game. For example: if a unit is in range of an enemy unit and you choose to fire upon it, the enemy will be hit there's no chance the shell will miss it. It's different from Close Combat games where the enemy is in range but the shell shot may miss. This game is more "global strategy," though you can still micro manage things. The maps are built on a table, like a war planning table the you see in movies where they're planning their attacks and things. It's pretty unique. Zooming in will in a way put you on the battlefield and you can see the horizon--zooming out will put you in the war room and show you the table and the war room environment. The war room differs according to which map you're playing on. If you play on the map D-Day the war room will be a ship with hatches and things. Very nice.
Campaign: The game has only one campaign, the Allies. There's no option to play a German or Axis campaign, only the Allies. But you can in 4 missions choose to use German units, but you'll still be on the Allies' side. So you will be able use German units, but you don't have a full 20 missions long campaign.Read more ›
R.U.S.E. is a strategy game. You need to understand that first and foremost. What this means is that you will be moving units around the field and creating them from your base. While it has some of the same mechanics as a Starcraft or Command and Conquer, it is a little different. To begin with, you don't collect resources in the typical sense. Sure, you create supply depots, but once you create them, you can forget about them and not need to worry about collectors to get the cash flow going. If enemies attack you need to defend your supply depots, but for the most part, you'll set and forget them. If you aren't into strategy games though, this game won't change your mind about them. If anything, it's more difficult than most strategy games, but I'll get into that later.
While R.U.S.E. (from here on out I'm dropping the periods) is a strategy game, it does have a story. The game takes place during World War 2 and you control an officer during certain invasions. You'll encounter incompetent leadership, spies, and other page turners that actually make the story a little engaging. It's nothing to write home about, but it's better than nothing. The story isn't where the game really shines though, it's the art of deception that the game brags about constantly.Read more ›
Do not be fooled by any bad reviews. They were harsh because the developpers messed up the campaign story and acting. Well, sincerely the story is not boring or stupid nor is the acting mediocre. I would say they are Ok! But this is not why you will be playing it. The true value is the playability and the fun factor you get from its depth, sort of like Chess. RUSE is quite different from say Company of Heores, C&C etc... in many ways. One difference is the units (far more numerous and varied and historic than CoH or any other) move over a huge landscape (think strategy and ambushes in cities and forests...) a bit slowly so that gives you time to SRATEGIZE, BREATH and THINK more. No need to multi task as much. You still need to coordinate and organise your defenses and attacks so you will definitely be busy all the time. Occasionally I take a break to zoom in and marvel at the 3D world unraveling... the bombers, the hills, sea...quite nice with the fast zooming and fluid technology.
So finally, make sure you play the campaign to learn all the properties of the units and how to deploy ruses. I recommend the hardest level if you like some challenge. It will make you tough in the multiplayer arena. This is where the game RUSE really begins.
Most Recent Customer Reviews
the game doesn't let u play with a tank its self, more like directing troops, air crafts and tanks for a war strategy. Read morePublished 5 months ago by Sn0wWhiteQu33n
Another gift bought for my husband. I bought this in 2014 (I think) for Christmas. I am finally getting around to doing some reviews now. He really likes this. Read morePublished 6 months ago by Jessica