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S.T.A.L.K.E.R. Call of Prypyat - Collector's Edition
- S.T.A.L.K.E.R.: Call of Pripyat is the third entry in the acclaimed S.T.A.L.K.E.R. series
- Action gameplay combined with strategy and tactical elements, with single- and multi-player modes
- Photorealistic graphics depicting the devastated area surrounding the Chernobyl reactor
- Gigantic game world offers total freedom of action, with over 70 custom missions and extended side quests
- Collector's Edition includes area map, tech-tree poster, stickers, and more
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Product description
Product Description
Heroic first person shooter game
Amazon.com
S.T.A.L.K.E.R.: Call of Pripyat is the third entry in the acclaimed S.T.A.L.K.E.R. series. Using the real-life Chernobyl disaster as the game's backstory, Call of Pripyat takes players into a world where treasure hunters, mutants, bandits, and mercenaries roam the lanscape, often in bloody conflict with one another. The game offers single-player mode and multi-player mode, and combines the qualities of a first-person shooter (FPS) and a role-playing game (RPG).
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Story
Year: 2012, Place: Pripyat, the wasted city near Chernobyl, site of the world's most devastating nuclear accident. Decades later, unstable and inexplicable artifacts with malevolent powers are discovered within the zone.High risks do not stop the S.T.A.L.K.E.Rs, paramilitary adventurers and looters from entering the zone for profit. They are willing to face death to make a fortune by retrieving and selling those precious artifacts. When 5 military helicopters disappear in the zone, you must go undercover as a S.T.A.L.K.E.R and face off against mutants, an onslaught of enemy creatures, and other bizarre atrocities that reveal the true face of terror.
Gameplay
Where most first person shooters rely on relentless action to engage their players, Call of Pripyat goes in an entirely different direction: allowing for long moments of silence amidst a desolate landscape and an ever changing vista. It's the stuff grade-A horror movies are made of. The haunting atmosphere tries the nerves of even the most seasoned gamer. The environment is dynamic: day and night alternate and are filled with thunderstorms and sunshine. Deadly radioactive emissions occur periodically but unpredictably, killing anyone and anything who cannot find shelter.Players will live the life of undercover agent Major Degtyarev, an experienced stalker, as he eats, drinks, and sleeps in the Zone. S.T.A.L.K.E.R. CoP is non-linear gameplay at its best, as the player seeks allies and makes enemies in the treacherous and fragile balance between rival factions, bandits, and mercenaries. Friendships are only temporary in the Zone, where a bullet that was supposed to protect can become the instrument of death in a matter of split seconds.
Multiplayer modes provide endless enjoyment as players compete against each other individually and in teams to increase their rank and money. Climbing up the ladder is the way to get access to the most devastating weapons. A player's success depends on his proficiency in warfare and his ability to help his team.
Play on the Internet or over LAN includes: Death Match--every man for himself, the goal is survival; Team Death Match--Stalkers and Mercenaries go head-to-head in a battle of Soviet vs. NATO weaponry; Artifact Hunt--a small amount of artifacts and a large amount of greed clash Stalkers and Mercenaries compete to collect valuables; Capture the Artifact--capture the enemy's artifact and bring it home.
Key Game Features
- Photorealistic graphics depicting the Zone
- New story, a number of unique characters.
- Over 70 custom missions and extended side quests
- New monsters: Chimera and Burer.
- New A-Life system, created using the players' best-liked elements of the first two games in series.
- Sleep function added into the game.
- New player's interface.
- Possibility to continue the game after completion in freeplay mode.
- The game is developed on X-Ray engine v.1.6
- Supports DirectX 11.0
- S.T.A.L.K.E.R.: Call of Pripyat Collector's Edition includes area map, tech-tree poster, stickers, and more!
Product information
| ASIN | B002QE22DQ |
|---|---|
| Release date | February 2, 2010 |
| Customer Reviews |
4.1 out of 5 stars |
| Best Sellers Rank |
#96,485 in Video Games (See Top 100 in Video Games)
#5,656 in PC-compatible Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Package Dimensions | 7.6 x 5.4 x 0.8 inches; 6.4 Ounces |
| Binding | DVD-ROM |
| Language | German |
| Rated | Rating Pending |
| Item model number | 587 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 6.4 ounces |
| Manufacturer | Viva Media |
| Date First Available | October 22, 2009 |
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Customer reviews
Top reviews from the United States
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Pros:
Graphics are still pretty and convey the sense of a broken down, radioactive area.
Gunplay is fantastic, it's difficult, but leaning and flanking do work well, along with scouting out before hand and making a plan.
Enemy AI is great, will definitely surprise you every time.
Awesome guns, tons of upgrades, many varied types of guns AND ammo, from armor piercing to hollow point.
Vast open world, each area meticulously detailed, it's hard to get lost since every area looks different!
Mutants don't really look scary, but they appear in scary places, perfect for atmosphere, and not just sneaky placement. An upyr (bloodsucker) that may have been tracking you for miles could have caught up with you, and suddenly grabbed you from behind. The mutant AI is excellent, and always dynamic, fighting, sleeping, eating, wandering, or guarding dens.
Friendly AI isn't as advanced as the enemies', but both have schedules, traveling to various areas, searching for artefacts, (which they will actually find!) wandering around in search of bandits or loot, searching dead bodies, and fighting mutants, then returning to the shipwreck to rest.
Very deep and complex world, but I could go on.
Cons:
Kinda buggy in some places, nothing game breaking, but beware.
Can be a bit too easy, because of the price you can sell weapons at, there's mods to fix that though.
Gun degradation is a bit annoying, but not too much.
Tough to tell if you're in a radiated area or not.
Friendly AI isn't as flanky and tactic-y as the enemy is, your friends will most likely get killed.
That's it! Buy this, and you wont be sorry!
On to gameplay! The game covers new areas with only Pripyat being familiar, but in name only. You don't revisit any of the areas from either Shadow of Chernobyl or Clear Sky. A few familiar names of people and places come up in dialogs, but it's all new terrain. The area is three maps, Zanton Creek, Jupiter, and Pripyat. While I read how huge the maps were I was somewhat disappointed. They really aren't all that big once you've been through them. Places to explore may seem numerous at first, but are limited. Underground caves can be maddeningly confusing, but the labs and othe facilities are not. Zanton Creek is very sparse being largely swamp with stranded ships littering the area and few structires. Jupiter has a bit more with Yanoc Station, a railroad station, being the center area. The Scientist bunker (think Yantar) is there. The name comes from the Jupiter auto factory that it in one corner of the area. Pripyat initially seems large because of all the buildings and streets, but soon you find exploring opportunities are limited. Most of the buildings are sealed and most of those you can enter are limited in where you can go inside. The one biggest disappointment for me was finding and exploring Oasis, a place that is mentioned in nearly every dialog with NPCs everywhere on all the maps. Being so embedded in the dialogs and spoken of in such mystical terms I really expected so much more than what was there when I finally found it. Like another full map. (Maybe a modder will do something with it.) One weird thing for me was the character you play is a military officer working undercover posing as a Stalker. You are investigating the crash of several military helicopters which is the basic story line of the game. The military were enemies and real jerks in both the other STALKER games so I didn't like playing one of them. One difference with Call of Pripyat is that other than Monolith, Zombies, and mutants, you don't have factions that automatically hate you. Even taking out Bandits won't get all of them mad at you. There is an opportunity to join Duty or Freedom. I didn't join either and kept both groups as friends throughout the game. Sadly, I though the game was too short but that may have been because i played the other 2 so many times I know "how" to play it.
While Call of Pripyat lacks the eerie atmosphere of Shadow of Chernobyl or the over the top combat of Clear Sky, it still has the STALKER feel. Enemies still include Bandits, Monolith (with an exception), Mercs, Zombies, Blind Dogs, Pseudodogs, Controllers, Boars, Fleshes, etc. all return. Bloodsuckers are back and more treacherous, circling closer and moving faster. The canines are amped up as well and are harder to hit. New enemies, Burers and Chimeras make an appearance and are a real challenge. Anomalies return but take a new variety of forms. Artifacts are still there and hunting them can be profitable. Weapons and armor can all be upgraded and maintained by technicians in each area for a price. There have been improvements to both, especially the pistols.
A bit of advice, continue to save often. There are places in the game where you can sell or give certain items to certain people which will change things in how the game plays out. Unfortunately, there is nothing that alerts you when you are involved in a game changing moment. I would recommend to play the game through and then read a couple walkthroughs to see where the decision points are and then play it again and take the direction that interests you. There are times, especially at the end, where missions come up one after another and you may feel rushed to complete them. This will shorten the game a lot so take your time. You can miss entire missions that won't affect the game ending, but may prevent you from getting goodies. You may not even know you are missing something because many need you to engage in a dialog with a specific NPC to start or continue a mission. At the end of the game you will have an opportunity to be evacuated from the Zone with the military. Save your game before the escort mission in Pripyat. Allow yourself to be evacuated by going with the helicopters to see how the game ends. Reload the save and next time chose to stay and you'll enter freeplay mode where you won't have any missions but can roam everywhere and fight at will. I use freeplay to master my favorite weapons.
If you played either of the first 2 STALKER games and modded them using the unpacker, the exact same unpacker works with this one. I always up my carry weight so I can pack a lot of firepower and ammo and I can make big hauls of loot to the traders. To conclude. Call of Pripyat is another interesting chapter in the STALKER story. If you liked the first two, you will like this. Best of all, it WORKS without crashing!
Having only three main regions (and a couple of underground areas) requiring pauses to load, the infamous Zone seems a bit smaller, but less frustrating to navigate. Returning to talk to an NPC following completion of a mission is far less tedious than in the original, and although some players may prefer the extensive underground exploration and close-quarters combat of the first game, Call of Pripyat is more of an above-ground affair, which is especially impressive in urban areas. This time around, weapons and armor can be repaired and modified by NPCs, and while there is usually a cost associated with this, it does allow players to tailor their equipment more closely to individual playing style. The all-important artifacts are a bit harder to come by, and can't always be integrated into certain types of armor (without modification) but keep in mind that the character in this installment is here on a specific task rather than simply scavenging and blowing things up.
The atmosphere of the Zone remains as menacing as ever, perhaps more so than before when the dreaded emissions blast the landscape and any unprotected stalkers caught outdoors. The game's AI is generally impressive, with NPCs running for cover during the aforementioned emissions, engaging in firefights with opposing humans and mutants, and overall being far more open to interaction with the player character. From time to time, the player will be grouped with one or more NPCs, and this *usually* works out quite well. However, once or twice, my teammates ignored the fact that I was taking fire from enemies within easy reach of them, sometimes even wandering in front of me when I was trying to get a shot off. And staying true to the fact that most of the NPCs are indeed "in it for the money," they will loot enemy corpses if you don't, and pick up discarded items from time to time. I made the mistake of dropping an important mission-related item on the ground at one point, only to have a wandering NPC pick it up before I realized what had happened. Point being, EVERYTHING interacts with the game world, whether it's a stalker looting bodies or a mutant dog dragging off the carcass of its victim.
Portions of the game are linear out of necessity, although rarely are any deadlines put in place, so there is almost always time to take on side missions or simply go exploring. Although I clocked many more hours playing Shadow of Chernobyl, a lot of that was spent wandering aimlessly or revisiting locations because the game demanded it. In contrast, Call of Pripyat takes place in what seems to be a more condensed portion of the zone not seen in the original game, with less back-and-forth missions this time around. If you so choose, you can deliberately avoid the "winning" end of the game (following completion of your main mission) and continue exploring, fighting and looting throughout the zone. It's only now, having opted to stay in the Zone beyond the end of the main storyline, that I find myself wishing for more underground tunnels, secret labs and "go here to find this item" missions, mainly because I have more specialized equipment now than before. But I'm finding uses for all of it, so I can't complain - and if you buy this game, I doubt you'll complain either.
Top reviews from other countries
Zur Grafik:
Für 2009 ist die Grafik leider nicht auf dem Maximum des möglichen...beeinflusst es deshalb den Spielspass? Keineswegs die Grafik ist nach wie vor düster, detailverliebt und an sich gut. Zu Bemängeln gibt es lediglich das die Weitsicht so das auf ebenen Gras erst später auftaucht was nicht ganz so toll aussieht.
Außerdem wurden waffenmodelle geändert und einige NPC modelle wurden verbessert und hinzugefügt
Gameplay:
Es spielt sich wie STALKER halt typische Ego-Shooter steuerung allerdings wird dieses mal der Einstieg viel viel leichter ablaufen wie es noch beim Erstling der fall war...wo ihr in Teil eins noch mit einer Erbsenpistole unterwegs seit ist in CoP direkt eine ganze Ausrüstung euer eigen nennen...Sturmgewehr so wie eine Relativ durchschnittliche ausrüstung könnte ihr euer eigen nennen neu ist auch das man diesesmal nicht nur Anzüge sondern auch Masken bzw Helme anziehen könnt.
Außerdem neu ist das Upgrade Feature...Waffen können modifiziert werden um Genauigkeit,Haltbarkeit oder Magazinsgröße zu erhöhen. das ganze hängt nur Teilweise von euren Finanzen ab der Handwerker braucht nämlich Vodka um "arbeitsbereit" zu sein. Einziger haken ist zu viel des guten und er schläft für lange zeit ein.
Sound: Die Waffemsounds wurden alle überarbeitet die musik selber ist allerdings während der Kämpfsequenzen in Rock musik übergegangen...das kam unerwartet und hatte mich zuerst ein wenig gestört aber nach einiger zeit hat es die Kämpfe härter erscheinen lassen gerade auch wen man die ersten größeren Sturmgewehre bekommt. Die Stimmen sind ebenfalls passend neu dazugekommen ist das Stalker etc. mitlerweile nicht nur gitarre spielen sondern auch mal Pfeifen oder einfach nur summen.
Zum Multiplayer kann ich nichts sagen da ich nicht Angemeldet bin.
Zur Special Edition:
Das Halstuch ist klasse verarbeitet und fühlt sich auch gut an
Die aufnäher werd ich noch auf einer Passenden jacke Anbringen
Das Feuerzeug....Nunja es Funktioniert Super sieht auch klasse aus nur verbraucht es mehr Benzin als Der Handwerker im Spiel Vodka so viel dann dazu also wen ihr es oft brauchen solltet ein Tipp...kauft euch viel bezin oder direkt einen Tank
Fazit:
Soweit wie ich jetzt gerade bin ist STALKER Call of Pripyat ein grandioses Spiel voll mit Feindlichen Fraktionen und Mutanten also packt euch euer Gewehr,eure Gasmaske und die Vorräte...Auf nach Chernobyle!
4,85/5
Auch die Grafik ist klasse, da braucht man schon einen guten Rechner um es mit allen Details spielen zu können. Die von mir gekaufte Special Edition kam wieder (habe auch die Vorgänger als Sammleredition gekauft) mit einer Menge schöner Goodies, danke an den Publisher für diese! Ist ja heute leider nicht mehr selbstverständlich das man mehr als nur einen online Gutschein o.ä. mit der Sammleredition bekommt. Leider gibt es wie bei allen Spielen mit großer frei begehbarer Welt und vielen Quests einige Fehler, aber das verschmerze ich für die gute Atmosphäre gerne und der Entwickler hat seine Versprechen auch in den Vorgängern eingehalten und Patches veröffentlicht.
Ich würde es jedem empfehlen, der die Vorgänger kennt und mag.
Die Spielwelt ist groß genug und weckt den Forscherdrang. Immer ist man auf der Suche nach neuen Verstecken und Winkeln die man bisher noch nicht entdeckt hat. Die Anomalien sind liebevoll gebaut und machen die Artefaktjagd spannend. Die Möglichkeit, die Waffen und Rüstungen verbessern zu lassen finde ich sehr gut. Und auch die Emmissionen sind ganz nett (hätte wohl eigentlich in Teil 1 schon vorkommen sollen), nutzen sich aber nach ein paar Mal ab. Nur noch Deckung suchen und abwarten. Ist nicht so spannend, kommen aber nur einmal "am Tag" vor.
Die CE bietet ein Feuerzeug (im Miniformat), eine Karte der Zone, ein Halstuch und 2 Aufnäher. Das Ganze in einer schicken Metallhülle. Für urspr. 10 Euro Aufpreis ist das meiner Meinung nach mehr als in Ordnung, gerade wenn man andere gute Spiele vergleicht.
Also mir machts Spaß und vielleicht installiere ich nochmal den ersten Teil, wenn ich Call of Pripyat durchgespielt habe.
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