S.T.A.L.K.E.R. Call of Prypyat - Collector's Edition

4.3 out of 5 stars 73 customer reviews
$ 43 00
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About the Product

  • S.T.A.L.K.E.R.: Call of Pripyat is the third entry in the acclaimed S.T.A.L.K.E.R. series
  • Action gameplay combined with strategy and tactical elements, with single- and multi-player modes
  • Photorealistic graphics depicting the devastated area surrounding the Chernobyl reactor
  • Gigantic game world offers total freedom of action, with over 70 custom missions and extended side quests
  • Collector's Edition includes area map, tech-tree poster, stickers, and more

Product Description

Product Description

Heroic first person shooter game


S.T.A.L.K.E.R.: Call of Pripyat is the third entry in the acclaimed S.T.A.L.K.E.R. series. Using the real-life Chernobyl disaster as the game's backstory, Call of Pripyat takes players into a world where treasure hunters, mutants, bandits, and mercenaries roam the lanscape, often in bloody conflict with one another. The game offers single-player mode and multi-player mode, and combines the qualities of a first-person shooter (FPS) and a role-playing game (RPG).

Click above images to enlarge.


Year: 2012, Place: Pripyat, the wasted city near Chernobyl, site of the world's most devastating nuclear accident. Decades later, unstable and inexplicable artifacts with malevolent powers are discovered within the zone.

High risks do not stop the S.T.A.L.K.E.Rs, paramilitary adventurers and looters from entering the zone for profit. They are willing to face death to make a fortune by retrieving and selling those precious artifacts. When 5 military helicopters disappear in the zone, you must go undercover as a S.T.A.L.K.E.R and face off against mutants, an onslaught of enemy creatures, and other bizarre atrocities that reveal the true face of terror.


Where most first person shooters rely on relentless action to engage their players, Call of Pripyat goes in an entirely different direction: allowing for long moments of silence amidst a desolate landscape and an ever changing vista. It's the stuff grade-A horror movies are made of. The haunting atmosphere tries the nerves of even the most seasoned gamer. The environment is dynamic: day and night alternate and are filled with thunderstorms and sunshine. Deadly radioactive emissions occur periodically but unpredictably, killing anyone and anything who cannot find shelter.

Players will live the life of undercover agent Major Degtyarev, an experienced stalker, as he eats, drinks, and sleeps in the Zone. S.T.A.L.K.E.R. CoP is non-linear gameplay at its best, as the player seeks allies and makes enemies in the treacherous and fragile balance between rival factions, bandits, and mercenaries. Friendships are only temporary in the Zone, where a bullet that was supposed to protect can become the instrument of death in a matter of split seconds.

Multiplayer modes provide endless enjoyment as players compete against each other individually and in teams to increase their rank and money. Climbing up the ladder is the way to get access to the most devastating weapons. A player's success depends on his proficiency in warfare and his ability to help his team.

Play on the Internet or over LAN includes: Death Match--every man for himself, the goal is survival; Team Death Match--Stalkers and Mercenaries go head-to-head in a battle of Soviet vs. NATO weaponry; Artifact Hunt--a small amount of artifacts and a large amount of greed clash Stalkers and Mercenaries compete to collect valuables; Capture the Artifact--capture the enemy's artifact and bring it home.

Key Game Features

  • Photorealistic graphics depicting the Zone

  • New story, a number of unique characters.

  • Over 70 custom missions and extended side quests

  • New monsters: Chimera and Burer.

  • New A-Life system, created using the players' best-liked elements of the first two games in series.

  • Sleep function added into the game.

  • New player's interface.

  • Possibility to continue the game after completion in freeplay mode.

  • The game is developed on X-Ray engine v.1.6

  • Supports DirectX 11.0

  • S.T.A.L.K.E.R.: Call of Pripyat Collector's Edition includes area map, tech-tree poster, stickers, and more!

Product Information

Release date February 2, 2010
Customer Reviews
4.3 out of 5 stars 73 customer reviews

4.3 out of 5 stars
Best Sellers Rank #37,083 in videogames
#5,739 in Video Games > PC Games > PC Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.6 x 5.4 x 0.8 inches
Media: DVD-ROM
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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Customer Reviews

Top Customer Reviews

By Mark Lahren on February 13, 2010
I played many hours of the first Stalker game, not so many of the second, and I'm pleased to report that this third game in the series is the best of all. I dearly loved Shadow of Chernobyl in spite of a somewhat linear design, and I would have been happy with more of the same. But Call of Pripyat consists of only three very huge areas, each of which can be explored without loading screens. Granted, the areas are so vast, that to begin with, there is a bit of minor hitching as the engine loads assets, but this hitching disappears over a couple of minutes.

This game seems a bit easier than the first two, which is a good thing for me. Clear Sky in particular was sort of confusing, I thought. There are many missions to do in CoP, and this time, I'm having a much easier time following what's going on. The engine is a bit dated now, but the important thing is that it's very polished, and runs very nice on my Q6600 w/ 9800GT and 6 gigs ram at 1920 x 1200 Direct X 9 setting with most options set fairly high, and draw distance maxxed.

For me, the most notable thing about this series has always been the atmosphere of dread that permeates the world, and that atmosphere is back in spades here. I literally shivered walking into my first nighttime thunderstorm with my meager flashlight showing the way. It was a delicious shiver. The atmosphere is simply unmatched. In fact, the first thing I did when starting the game for the first time is simply go exploring. There is much to explore, and I had an extreme amount of fun for 2 solid hours just doing that while not taking any missions.

When I finally decided to get into the meat of the game, I was pleased to find a wide variety of missions, during which you can still explore to your heart's content. I've also had many leap-out-of-my-seat in fear moments, where I was scared so bad I thought about quitting. Well, if you can't tell, I really love this game. It is exactly the kind of game I've always wanted to play.
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This game runs smoother and faster with higher settings than either Clear Sky or SOC on my system (a modest AMDX2 2Ghz w/8800 GTS and 2GB ram), no bugs whatsoever, they really have optimized the engine, improved the already great graphics and seem to have ironed out all the bugs.

All the Stalker games are pretty much the same, which is to say AWESOME...open world, total freedom, independent living world..sometimes i'll just climb to a high vantage point to snipe at far-away wild dogs or just watch a distant gun battle...but the heart of the game is the realistic, savage firefights and the atmosphere that makes you feel as if you're really there in the zone, alone most of the time, in the chilling rain or the hair-raising black of night, perhaps low on ammo or food, your only small sense of comfort coming from the bond you feel with your only true friend, the cold steel of your assault rifle.

But dont take my word for it, here is a direct quote from the Gamespot Review:
"Like its predecessors, S.T.A.L.K.E.R.: Call of Pripyat is all about stretches of chilling stillness and thick dread, punctuated by the tense thrills of menacing mutants and the rush of discovery. If you've played either of the first two games of the series, you know that The Zone is a harsh mistress, and exploring it requires patience, thoughtful planning, and plenty of ammo. But it's also erupting with rewards as long as you know where to look. This shooter/role-playing hybrid oozes ambience by the bucketful, whether you're traversing marshes or skulking through dark crevasses, and the dread that accumulates makes encounters with all sorts of grotesque freaks feel all the more suspenseful.
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I decided I'll turn this review around and make it into a "play log": I'll keep updating this review, along with my rating, as I progress in the game (without giving away anything, of course - don't worry, I don't like spoilers either.)

Feb 6 1:30AM: Just received the game tonight and I'm only into it for an hour or so but I can say it has all the ingredients to become the best of all S.T.A.L.K.E.R. games... very nice graphics (except trees, their crown/leaves look like cartoons from a distance, something just isn't right about them - maybe they didn't expect someone max out all details in the game?)
As a huge fan of the series I started Call of Pripyat on Veteran - maybe it was a mistake, firefights are brutal at this level, enemies are like aimbots they shoot to kill and they are deadly, even with few bullets fired. With my military service behind me I'd say it's pretty realistic (hit registration) - of course I like it being realistic. :)
There's one exception though which I did not like in earlier S.T.A.L.K.E.R. episodes either and unfortunately it's still present: I don't recall either my early AMM (or AK-63D aka AKM) or regular AMMSz (AK-63E aka AKMS) to produce such a huge recoil especially not in the hands of a supposed professional Special Forces soldier taking aim, sent to an undercover mission deep into unknown territory (can't really imagine him as a thin-framed guy. :))
The map is HUUUUUUUGE which is truly awesome... it will certainly keep me entertained until Metro 2033 arrives. ;)
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